Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…
Facebook account now required to login to Oculus devices
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Re: Facebook account now required to login to Oculus devices
#452Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…
>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.
Let's not assume bad intent and recognize the reality that things change. That any corporate statement or policy is not true in perpetuity. It's very possible that at the time FB really did believe it. It has been 6 years since the acquisition after all.
Re: Facebook account now required to login to Oculus devices
#453Earlier quoted context omitted.
It's almost like having access to a company's services is less essential than having a hand in your society's decision-making mechanism.
What happens when we privatize voting, too?
Re: Facebook account now required to login to Oculus devices
#454This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…
Well, yes. I don't know if you've noticed, but short-term convenience trumps all other concerns. The market can't really deal with these issues, because they are too subtle and expensive for individuals to work out for themselves. We really do need collective action, by way of regulation, similar to how we recognized as a society that workplace safety laws were not something private businesses were ever going to compete on, and we just needed to force them to comply. And no doubt the same howls of protest let loose then, too, about how "the extra costs will put me out of business", etc. It was then, as it is now, hogwash.
And in fact I would argue this kind of regulation not only important for consumers, but for national security. As more and more individuals lives become dependent on centralized information infrastructure, the more damage espionage (foreign or domestic) can do, not to mention the effect of wide-scale DoS attacks. Imagine a world where all smart devices are bricked...so much of the old infrastructure is gone - phones, phone books, maps, manuals. In some cases you might not even be able to vacuum your house (Roomba owners), or make a POTS phone call.
So yeah, its bad on multiple fronts, and I fear that the correcting event will be catastrophic (like, supply chain catastrophic, leading to starvation).
Re: Facebook account now required to login to Oculus devices
#455Earlier quoted context omitted.
Facebook and everything associated with it is doing everything they can to be and remain GDPR compliant. Facebook has already been fined under the GDPR so it looks like that enforcement is working.
Facebook is not GDPR compliant at all. The only reason they appear to be is that there is no enforcement of this regulation so nobody is actually looking at what they're doing.
https://www.enforcementtracker.com/
Facebook has already been fined, and if they cross the line again they will be fined again, and quite possibly much higher.
If you know for a fact that Facebook is in some way or other currently not GDPR compliant then I would invite you to contact your local DPA.
Re: Facebook account now required to login to Oculus devices
#456Re: Facebook account now required to login to Oculus devices
#457Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…
As a VR developer I'm really sad to hear this news. I've always been against the walled garden approach. I feel like it's only a matter of time before they block SideQuest. However - supposedly your oculus account will be valid until the end of 2022 [0]. At that point you could change to a newer hardware platform from another manufacturer. [0] https://www.roadtovr.com/oculus-facebook-account-required-ne...
Re: Facebook account now required to login to Oculus devices
#458Earlier quoted context omitted.
It does reduce smoking by one smoker.
A statistically insignificant reduction to the world population of smokers. Without laws to prevent tobacco marketing to minors, the cigarette industry could add 100x as many customers in a day.
Re: Facebook account now required to login to Oculus devices
#459Earlier quoted context omitted.
Forcing users to violate their personal moral principles, upon which the decision of never using anything related to Facebook rests, is a big enough difference for many--myself included. EDIT: I didn't know that Facebook bought Oculus some time ago, back in 2014--for some reason I thought it happened far more recently. I would make the case above for someone who had bought an Oculus device before Facebook's acquisiti…
At the point that you've given money to facebook when you bought their product, haven't you already done that?
Fortunately, I haven't.
Re: Facebook account now required to login to Oculus devices
#460A very brief history of Facebook's involvement with Oculus and how this has shaped up, just from quickly searching HN previous posts: - (2014) Facebook acquires Oculus: https://news.ycombinator.com/item?id=7469115 , https://news.ycombinator.com/item?id=7469237 - (2016) Oculus's privacy policy sparks concern: https://news.ycombinator.com/item?id=11410809 Oculus responds to privacy concerns about user tracking ( https:…
That's one side of the story, the Quest wouldn't exist without Facebook
The use case drove the tech, not the company, and so far the tech is being used for exactly what it was used for before FB bought it (just better as computers, motion sensors, and cameras got better). There was nothing transformative there.
I don't think FB deserves any credit other than being in the right place at the right time. Now they're in the wrong place at the wrong time.
Props for wireless 6DOF before anyone else, and I love my Quest, but now that the trail is blazed and they aren't being maintaining their (yes, their--Palmer worked for them too) promises to the community, they can sit down.