Beta 5.2 was when I had the best time with Counter-Strike. de_dust with a Colt was fun. Never forget the AWP snipers lurking near the big front door in cs_assault. There were some weird maps like cs_siege — I think it had some sort of a moving vehicle there somewhere in a tunnel.
Counter-Strike: A billion-dollar game built in a dorm room
441–450 of 478 posts
Re: Counter-Strike: A billion-dollar game built in a dorm room
#442Earlier quoted context omitted.
You can still play this way. I still mostly play WolfET because modern FPS games are too stressful and too much work.
I reinstalled it recently but I got baited so hard at all the servers filled with bots. For a second there I thought, "this game is totally NOT DEAD". Sadly, I couldnt find any non bot filled server with a decent ping.
Re: Counter-Strike: A billion-dollar game built in a dorm room
#443I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…
We played together basically daily for quite some time in the early 2000s. I remember you and CamCam.
My handle here is the same as it was in CS. I spent countless hours in college in this server leveling up every class to the max and trying to break the game with the 'spider man rope'. Great times!
Re: Counter-Strike: A billion-dollar game built in a dorm room
#444Earlier quoted context omitted.
Thanks for sharing this! Very interesting! I believe de_dust2 is likely still the most played FPS map. Not sure which other map could have dethroned it. It can’t be Fortnite since Fortnite changes the map every few months and nowadays makes a new one every year or so. I guess Blood Gulch from the time when Halo was super popular was a very popular map as well. Then you also have 2fort from the Team Fortress games. Bu…
I have fond memories of 2fort. Desperately wanting to play TF1 on a 14.4K modem from Germany - no European servers meant playing with 500ms ping, which made aiming completely impossible, so I took the pacifist route each time by picking the scout class and then trying to steal the flag unnoticed by coming in through the sewers. It worked sometimes when the server was only half full.
Re: Counter-Strike: A billion-dollar game built in a dorm room
#445I can somewhat relate as the creator of fy_iceworld (if you believe). The one who commented on the Rock Paper Shotgun article. The quote from the NY Times article, "it allows amateurs to add imagination with limited resources." is exactly what I was feeling at that time. I knew nothing about programming, had minimal art skills, but was able to create CS maps. It makes me nostalgic and wonder, "What if I started makin…
Re: Counter-Strike: A billion-dollar game built in a dorm room
#446Earlier quoted context omitted.
You can still play this way. I still mostly play WolfET because modern FPS games are too stressful and too much work.
Haha I remember almost crying when I was 12 because I couldn’t get a single kill in ET. Crazy that no one makes a modern ET clone, such a unique gameplay, it would be an instant hit, just add some buzzwords „mission based tactical shooter with classes and progression“
Re: Counter-Strike: A billion-dollar game built in a dorm room
#447I was very into the HL mod scene back in the day (as a player) and chatted extensively on IRC with makers. I was focused on single player mods and Neil Manke was my fav HL1 modder. Unfortunately his HL2 mod never got released.
Re: Counter-Strike: A billion-dollar game built in a dorm room
#448I have fond memories of CS, but I have more memories of the cheats making it miserable to play. Perhaps it was a good thing, as it drove me to find more mods and alternative games. Q3:RA and Q3:UT became my happy place, as well as DoD and others. I played newer games but they never felt as fun.
Re: Counter-Strike: A billion-dollar game built in a dorm room
#449Timely, I was just wondering yesterday (as I was launching the BF6 beta) if there was a current FPS with a mod scene like we had for Half Life and BF 1942. I can't seem to find anything.
The conclusion I came to is that this is due to the availability of game engines and game distribution, which have made modding pointless. Why expend countless hours building a game mode for someone else's game, in a world where that has copyright implications, when you can just build your own game? The indie scene blew up, modding is less popular.
Re: Counter-Strike: A billion-dollar game built in a dorm room
#450Ahh, I started playing CS back in 2004. I go back to it every year for a few weeks / months, but the latest iteration (CS2) leaves some things to be desired from the 'community server' perspective. No good surf ("TDM") style games anymore, seems like that game mode has mainly died in favour of the timed surf game-mode. So now I stick to the 'vanilla' game much more, but without a group of friends that plays regularly…