Let it be a lesson to anyone trying to skirt out of paying their fair share, Apple is due AT LEAST 30% of what you make, plus developer fees. If you don't like it, TOUGH LUCK, PAY UP!
Apple's requirements are about to hit creators and fans on Patreon
441–450 of 1001 posts
Re: Apple's requirements are about to hit creators and fans on Patreon
#442Earlier quoted context omitted.
The problem is that it's the only option across the OS. There's no reason this option couldn't exist with other options, built by the app developer so it cost Apple nothing.
The problem is that the fee is not charged to the Apple user on a line item in addition to the content price. Like all markets are supposed to operate. It's information hiding.
Re: Apple's requirements are about to hit creators and fans on Patreon
#443Earlier quoted context omitted.
The line is "can you use the purchase solely in the app distributed through Apple's infrastructure". I think their fee is outrageous, but that does seem like a defensible line.
Except they're stepping far over that line! You can use a Patreon subscription on all platforms, same as a Spotify or Netflix or Kobo... and yet they want a cut even when they have no part in the payment processing. Totally indefensible imo.
That is, if someone wants to, they can use Patreon's iOS app, not interact with Patreon in any other way, and get all of the benefits available to patrons.
Re: Apple's requirements are about to hit creators and fans on Patreon
#444Earlier quoted context omitted.
The only way to put an end to this is if more people stop installing apps that are just website skins, and just use the open web instead.
Apps are now forcing you to use their website skin even though its damn easy to offer a mobile web alternative that doesn't squander ever precious local storage.
Re: Apple's requirements are about to hit creators and fans on Patreon
#445Earlier quoted context omitted.
I'm going to guess that the antitrust lawsuits don't stick because iOS has a 27% global marketshare, and because Apple has a very well-paid legal department. The difference between iOS and a game console in terms of antitrust law is "not a whole lot." The EU has been able to get further with restricting Apple's policies because their laws and courts work a lot differently than the US courts. The EU is all about prese…
Google's legal department is also very well-paid, but they've lost both the Epic lawsuit and the DOJ lawsuit. In some markets (e.g. search) they have dramatically more market share, but 27% of phones is still high enough to have some market power. Antitrust doesn't care about the market share, it cares about actions taken to restrain competition. Government-granted monopolies (e.g. copyright law) have partial antitru…
Not sure how this myth keeps getting perpetuated. The antitrust laws that are relevant to the lawsuits against Apple (specifically Epic's and the DOJ's) absolutely care about market share for the purposes of proving monopolization or attempted monopolization under the Sherman Act.
(Yes, technically it is true that some antitrust violations can occur with low levels of market share, such as price fixing, but those are not really relevant to the lawsuits against Apple.)
Re: Apple's requirements are about to hit creators and fans on Patreon
#446Earlier quoted context omitted.
The only way to put an end to this is if more people stop installing apps that are just website skins, and just use the open web instead.
Apps are now forcing you to use their website skin even though its damn easy to offer a mobile web alternative that doesn't squander ever precious local storage.
Re: Apple's requirements are about to hit creators and fans on Patreon
#447Earlier quoted context omitted.
Kind of like how realtors make more money on a house transaction than the closing attorneys who draw up all the paperwork and execute it legally.
Or, I would argue, like if a realtor made more money off of the sale than the person selling the house made.
Re: Apple's requirements are about to hit creators and fans on Patreon
#448Earlier quoted context omitted.
I'm going to guess that the antitrust lawsuits don't stick because iOS has a 27% global marketshare, and because Apple has a very well-paid legal department. The difference between iOS and a game console in terms of antitrust law is "not a whole lot." The EU has been able to get further with restricting Apple's policies because their laws and courts work a lot differently than the US courts. The EU is all about prese…
> The US will let corproations do whatever they want until they are 1990s Microsoft-level dominant. *The US will let corporations do whatever they want while they are giving "gifts" and "gratuities" to the relevant judges.
Cite please? IIRC, the present day antitrust precedents were set in the 70s: https://en.wikipedia.org/wiki/United_States_antitrust_law#Ri....
Re: Apple's requirements are about to hit creators and fans on Patreon
#449Earlier quoted context omitted.
> Antitrust doesn't care about the market share, it cares about actions taken to restrain competition. Yes, but "only when it harms both allocative efficiency and raises the prices of goods above competitive levels or diminishes their quality."[1] [1] https://law.stanford.edu/press/congress-hears-challenges-to-...
Killing per-creation billing and demanding a 30% cut that will be passed onto the consumer sounds like a pretty obvious example to me.
There's no reason Patreon must use Apple's store. They could run their whole iOS experience out of the web site. iPhone users could use Patreon to their hearts' content, and Apple wouldn't collect a dime. So it's almost as if the services Apple is offering do have value, and people are just arguing about the bill.