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Apple forced to make major cuts to Vision Pro headset production plans

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Re: Apple forced to make major cuts to Vision Pro headset production plans

#441
post #259

Earlier quoted context omitted.

I don’t know that I agree with the wording of the parent post, but I understand the sentiment. It does include a lot of hardware that is relatively cutting edge, and the insanely low latency on the system is reflected in that. While calling it “the most advanced” might be a bit of a stretch, the sophistication of the hardware was something that I wouldn’t have previously thought possible. Some of your counter example…

> The actual mRNA vaccines are pretty technologically simple, Apple vision is even more technologically simple. You get the screen, attach some sensors to it, sprinkle cameras, add CPU, battery, lenses and you’re done. > the complexity in differential gps is in its algorithms rather than hardware, I could somehow understand your ignorance when it comes to mRNA - it’s outside of typical software engineer field of expe…

That said, the Vision Pro will also push the envelope when it comes to software, or so it seems.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#442
post #427
post #415

Earlier quoted context omitted.

> That breaks the security promise that apps don't have direct access to other apps' data. No it doesn't. Giving the user the ability to get their hands on their own data is not the same as giving other apps direct access to it. > Traditional desktop systems never had heavily sandboxed apps with no outside access That's completely orthogonal.

> Giving the user the ability to get their hands on their own data Does the user have the need for that on an iPhone? I don't think a single app on my phone has any files I'd ever need access to > That's completely orthogonal. Of course it's not orthogonal

> Of course it's not orthogonal

You questioned whether there was a use case for file managers when apps do not share a "common file system" and are "heavily sandboxed", and stipulated that providing one would break the security promise of not giving apps "direct access to other apps' data".

Whether desktop systems have traditionally sandboxed their apps to the same degree is, in fact, orthogonal. It's a separate question entirely.

> Does the user have the need for that on an iPhone?

Sorry, but when I spot somebody moving the goalposts (and failing to acknowledge when one they staked out earlier was satisfied), my approach is not to indulge them by continuing to respond as if they're just like anyone else having a discussion in good faith. Instead, I say, "you are moving the goalposts; you are not asking in good faith". This is monumentally helpful in making economical use of my time.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#443

Earlier quoted context omitted.

All you need is something like the Avatar 3 production buying a 1000 of these so they can show the previz live for everyone on the greenscreen set.

idk how that's relevant

The Vision Pro claims it can scan a face/person and use the digitized likeness as an avatar.

No need for an “Avatar 3” — it is fast and relatively cheap compared to the hardware that movie / video game productions already use.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#444

What kind of software, speaking as an independent developer, is going to work well with a market of only some 100k's of users globally? Yikes...

LOL. This comment rhymes with Steve Ballmer talking about the iPhone circus 2008.

If the market likes the headset, there’s no reason it has to be limited to 100k units. Figure out how to make an average office employee 10% more effective and it pays for itself quickly.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#445
post #12

I got to try one (several big companies got them in advance) absolutely brilliant. I was worried my Unity Game dev contracts were dead for good, but I'm back now baby. Apple saved my consulting biz with their Unity partnership!

Have you also used any Meta Quest devices and are you allowed/willing to say anything about how the experience compares between them?

Apple vision pro's screen is extremely extremely high quality. It's what Vr should have been to begin with

The only thing that sucks is no controllers

Re: Apple forced to make major cuts to Vision Pro headset production plans

#446
post #13

I got to try one (several big companies got them in advance) absolutely brilliant. I was worried my Unity Game dev contracts were dead for good, but I'm back now baby. Apple saved my consulting biz with their Unity partnership!

why would your unity gamedev consulting be dead without this? anything happening in this space?

Economic downturn lead to unofficial freezing of contracts
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