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Apple Vision Pro: Apple’s first spatial computer

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441–450 of 1001 posts

Re: Apple Vision Pro: Apple’s first spatial computer

#441
This seems very promising by being based on already existing experiences (support for iPhone and iPad Apps). Considering all the other features the price of 3499$ doesn't seem to crazy, especially because it can replace all of your monitors, TV and more while also enabling entirely new experiences for basically the same price.

Re: Apple Vision Pro: Apple’s first spatial computer

#442
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

I have not developed a VR/AR game, but I imagine there are several chicken-egg problems making this possible killer app hard to achieve. One is that VR/AR adoption (and usage) is not enough to justify large studios spending huge sums of money developing games that make extensive use of Vr/ar features, at best they’ll take a regular game and port it to VR. Another is that there aren’t very many workers who are experienced at developing VR/AR applications yet, and that the tooling isn’t mature enough (or standardized enough) for this to be easy. But without killer apps there won’t be enough VR/AR users to begin with.

Also the hardware is rapidly developing and creating super flashy applications requires high-specced SKUs that are only supported by a small number of devices in the wild.

Porting 2D desktop applications with a couple VR/AR gimmicks to VR is something that is well scoped and comparatively easy, it also is mostly re-usable because any “render a 2D UI in 3d” tech is going to work in most or all applications. So in terms of getting features and applications to encourage adoption, it has very high ROI.

Also, people probably aren’t just going to strap on a VR headset to look at vacation photos or YouTube videos if the only thing it offers is a super wide field of view and immersive audio. But they will for… other kinds of photos and videos that Apple can’t demo on stage

Re: Apple Vision Pro: Apple’s first spatial computer

#444
3,500 seems SO worth it if this can be used to comfortably replace external displays for long periods of time.

If I don't need external monitors, I don't need my large desk, and I don't need my home office, which adds like 100k to the price of any home I'd consider. I'd just work from a bedroom, a closet, or my deck if I had this.

It would be amazing if I could use this to do more work outside, while benefitting from a larger screen without glare, even though "outside" might be watered down a bit. It would be excellent for nomading or work/entertainment from a hotel room.

This could be a great way to regain some privacy and focus in an open office environment, plus be able to personalize your setup. A digital beach backdrop is better than seeing my coworker scratch his crusty scalp 2 feet in front of me.

The benefits for air travel are obvious. People already swaddle themselves with large noise cancelling headphones and zany neck pillows. I don't think this would be weird plane at all. I'd kill for an immersive 4k display over craning at my phone or relying on flaky seatback entertainment.

Re: Apple Vision Pro: Apple’s first spatial computer

#445
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

Very weird, but I can definitely see this becoming something you can capture on your phone eventually (and view on your VisionThing). If these take off then I'll bet money that capturing things for AR/VR on your phone will be a priority for Apple

Re: Apple Vision Pro: Apple’s first spatial computer

#447

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

Everyone read that one Vernor Vinge novel and decided to get on the gravy train before Chicago gets nuked. /s

Speaking more seriously: I think you're right in the short-term, wrong in the long-term, but getting at a fundamental truth, which is that *applications* are what will drive development and adoption. And they have to be fully-formed and wedded to the form factor, while still being accessible.

AR/VR will revolutionize general computing, but if you can't figure out how yet - clearly, they have not - the focus should be on the applications that are already well-envisioned (and, in the past few years, as you've said, well-executed) on the platform.

Further, it helps if the killer-app is emotionally engaging, allows and anticipates the failure of the user within the app's internal UX logic, and doesn't interfere with a user's crucial assets or processes (related to work, health, etc.) until the platform's kinks are worked out.

Sounds like games fit the bill quite nicely. It is truly weird that execs taking home eight figures or more can't (or refuse to) wrap their heads around that. Gaming is anathema amongst a certain portion of the population, I suppose.

Re: Apple Vision Pro: Apple’s first spatial computer

#448
Can we tell if it will be possible to develop with anything other than Swift?

For reference, Apple says that it will have "familiar tools and frameworks like Xcode, SwiftUI, RealityKit, and ARKit, as well as support for Unity and the new 3D-content preparation app Reality Composer Pro"

My guess is that since we can use other frameworks like react native on iOS that you could eventually do things with something like Python or JS, but someone will need to create some frameworks to interface with their APIs. Any thoughts?

Re: Apple Vision Pro: Apple’s first spatial computer

#449
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

> For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema.

It remains to be seen if the experience is better than a large OLED TV.

In terms of sound I seriously doubt it. Maybe if it had large planar drivers but I doubt you can use large headphones with it. If it's meant to be used with crappy Airpods the sound is going to be nowhere comparable to a home theater.

Re: Apple Vision Pro: Apple’s first spatial computer

#450
pR00000n.

If the Apps are restricted in the samme manner other Appple devices it will be a bit more difficult. but this will create a whole new level of porn for the world. Combined with the rather impressive advances made in teledildonics one can get a lot closer to "being there".

Various mostly shitty "VR" enabled ways to watch porn have been developed but have been disappointing in use.

This may kick off a whole new frenzy. Some folks will make a lot of money. Esp if they manage to combine it with the independent "Content creators"

In fact, getting out early and opening in a studio making recordings for people would be sustainable for a good while. If you are in the right location.

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