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Google is shutting down Stadia

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Re: Google is shutting down Stadia

#443
Random assorted thoughts as someone who worked at Google at the time of launch (but not on Stadia), and now works in the game industry proper: Props to the engineers, the technical base was there. It really just worked. You could load a AAA game on a Chromecast, and play it. Unfortunately, it didn't work perfectly: From some users it didn't work at all (bad when this was someone reviewing the platform), and for serious gamers the input lag was noticeable on games where it mattered.

Others here are saying Stadia should've been the Netflix of gaming. Here's the thing though: Netflix isn't even the Netflix of Netflix anymore. The streaming industry is now split between the large content producers each having their own platform. Netflix survived this only by becoming a content producer themselves. Smart people at the major video game publishers have seen this trend, and to the extent streaming is going to be a thing, want to skip to running the platform themselves.

The launch was a mess. They said it'd be available at a certain time, but that's when they started a slow roll out. This didn't meet gamer's expectations, where good launches just turn on a game. The lesson here is that if an engineering process (eg, Google's usual practice of slowly rolling it out to make sure it doesn't fall over right away) is going to drive the user experience, clearly communicate that.

The suite of launch games appeared to check the boxes of a good launch lineup, but didn't actually. They had major AAA games on launch.... that were all out elsewhere for awhile. They had big games launching on the platform early on....except actually they were delayed leaving a drought of content. They had a good number of games to carry them through the first year... but no "platform sellers" which would on their own get users to try out the platform.

The target audience was misdirected. It feels like they tried to get the core gamer crowd, which are those who would be the harshest critics and have the least benefit (they have their own systems already).

Their commercials were a bit much, and failed to explain what the platform actually was: https://www.youtube.com/watch?v=A6Wy_pWscsk

The landing page, on boarding process, and value proposition where an absolute mess. You could outright buy a game and play it, but they didn't really tell you that. They had a Netflix like subscription where you got games, but it was a weird system where games would rotate onto the subscription but you could keep them as long as you were subscribed. The on boarding process also immediately tried to get you to sign up to the trial for this service, which fed the impression that this service was required. The subscription also increased the resolution of the games you were playing, but only sometimes and there was no way to know what resolution games were actually being rendered at.

Phil Harrison has now overseen the launch of the Playstation 3, Xbox One, and Stadia. He should be unemployable as an executive, and be weary of anyone who does employ him.

Stadia hilariously lacked a search feature for nearly 2 years. From Google, you know, the search company.

From my time at Google, I saw many people who understood the business of video games. Lots of great insight there. However, I only saw one person (there were likely others I didn't interact with) who understood video games themselves, as a form of art and entertainment. They were on that development team that Google canned, as the first sign that Google was giving up on Stadia.

Re: Google is shutting down Stadia

#444
post #43

Just a couple of months ago. "Stadia is not shutting down. Rest assured we're always working on bringing more great games to the platform and Stadia Pro." https://twitter.com/GoogleStadia/status/1552989433590214656

Google needs to restructure their incentives before it wrecks the company. I have no doubt whoever launched Stadia got promoted and then bounced to a different product and didn't care about whether Stadia was a success long term. Google's ad money printer masks the rot underneath, Google is literally a meme at this point for shutting down products. No serious business or developer is going to trust them. If governmen…

> Google needs to restructure their incentives before it wrecks the company.

People build monopolies for the perceived benefits but this is the price you must always pay. You're no longer competing in a marketplace of customers, as you've flagged, your managers are now just competing in a marketplace of capital expenditure.

Re: Google is shutting down Stadia

#447

Earlier quoted context omitted.

Ironically, I bet if that Stadia would've done much better if it had launched with the promise of "if we do shut it down, we'll refund all your purchases"

Yes! I timidly used the service knowing that Google might kill it. If they promised me a refund I would have probably spent a couple hundred dollars on content, controllers and a pro membership.

Just for clarity, they are refunding hardware and software purchases but not membership fees.

Re: Google is shutting down Stadia

#449
post #17

You know it's gonna be bad news when you see a title like that. I've always been bearish on game streaming because it's just not practically, physically possible to solve the problem of input lag. Even an extra 10ms is going to be noticeable and unacceptable for many games.

I disagree. The fastest human reaction time is something around 100ms. ( https://humanbenchmark.com/tests/reactiontime ). I've just measured, and mine is 230ms. As such 10ms lag wouldn't make any difference. I've used Shadow Tech PC for a while during pandemic. With good upstream and downstream bandwidth it was a fairly decent experience, even for playing something like competitive Overwatch. I noticed the difference…

Unless cloud gaming company intend to put servers in every single city across the globe it's not going to work. Even in Boston with good, fiber internet streaming games have too much lag and the compression artifacts are horrible.

When there is fast movement the compression is much more noticeable, worse then the lag. Many reviewers doing graphical comparisons do it with static images. It's quite common for the whole screen to become a blur of compressed and pixelated blocks at the slightest network hiccup.

Also, you are misunderstanding what "reaction time of 100ms" means. It does not mean that any event that takes less time then 100ms imperceptible, it absolutely does not. The sound of a clap lasts 22ms and you are able to hear even shorter sounds. You can see light pulses of arbitrarily short length so long as they are bright enough.

What 100ms reaction time means is that you can't react to a given stimulus in less then that. Here's the important distinction, you don't react to lag, you perceive it.

To experience this for yourself, go this lag simulator webpage [1] and experiment with various lag times. You will quite easily be able to feel the difference in 0ms, 100ms, and 200ms of added latency. Keep in mind this is on top of whatever latency OS layers and browser sandboxing introduce.

1. https://www.skytopia.com/stuff/lag.html

Re: Google is shutting down Stadia

#450

Streaming is not sexy for gamedevs. We all know that latency is going to suffer. I don't understand the pain point they are trying to solve for end-users. Gamers are used to buy shiny new hardware to run their games. This is again a case of a solution looking for a problem.

> Gamers are used to buy shiny new hardware to run their games. I think you meant “Gamers that have the money to spare are used to buy shiny new hardware to run their games”. You can get a subscription for $10/mo. That's $120 every year. That's a hell of a deal for a casual gamer that doesn't want to spend the money on a PC.

There is also a huge amount of free to play games for this audience.
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