Earlier quoted context omitted.
Not sure about game developers, but gamers are a low-margin, high-touch, low-satisfaction-score, garish-aesthetic, speeds-and-feeds market. Pretty much antithetical to Apple's core focus and I think they rightly avoid them. Despite personally wanting more games on Mac :)
> low-margin Really? Have you missed the insane markups on anything 'gaming' related for many years?
Apple Mac Studio
441–450 of 734 posts
Re: Apple Mac Studio
#442Looks like all the people saying "just start fusing those M1 CPU's into bigger ones" were right, that's basically what they did for the top of the line new M1 CPU (fused two M1 Max'es together). And since the presenter mentioned the Mac Pro would come on another day, I wonder if they'll just do 4x M1 Max for that.
If they do create another chip for the Mac Pro, I wonder what they'll call it. We have the M1, M1 Pro, M1 Max and M1 Ultra so far.
Re: Apple Mac Studio
#443Earlier quoted context omitted.
Also UTM if you are a cheap ass like me. https://github.com/utmapp/UTM I use native virtualisation to run Debian arm64 and emulation to run Debian x86-64
Quite slow and not multicore for x64-64 though. It eventually works, but you better take a spare PC for any non trivial task.
Re: Apple Mac Studio
#444Earlier quoted context omitted.
Seriously. If Apple supported gaming more I'd be able to drop this PC. Could be the sort of thing that could cause an avalanche of switchers. You'd also pull over the entire games industry into the Apple space. Right now we code on PCs. As Apple silicon gets better, it's gonna be more and more painful to not be able to make use of that.
How's your internet connection? I'm playing on a RTX3080 thanks to geforce now, but I admit it's only possible due to my living in a big city with a very low ping connection to nvidias data centres. But the economics make total sense. It's like 15/euro a month. A RTX 3080 would cost me like 1200 euro to buy at the moment, without the rest of the PC to go with it. And I'd need to run windows, which I've not done since…
Re: Apple Mac Studio
#445I would like to highlight just how much Apple is focusing on their customers and use cases right now. It seems that they're targeting products to what their professional customers actually want. And in this case, it's a 3.7" little thing that can process 18 streams of 8k video (fully specced out). That's kinda crazy, and they're doing it at a price point that's competitive compared to all of the companies out there.…
Only downside to me is that in such relatively expensive hardware they should have doubled all storage options. Starting at 512GB for the entry spec and 1TB for the high end spec is rather low.
Re: Apple Mac Studio
#446Earlier quoted context omitted.
The good news is that optimized iPhone, iPad, and Mac games now share most of their code and run on the same CPU and GPU cores. There aren't many Mac games that have been ported over to both Metal and ARM, but World of Warcraft is an example.
> but World of Warcraft is an example. Blizzard games are or were probably the outlier. They supported Macs even back in the PowerPC days. As a kid with a PowerBook G4 Blizzard games were the only good games I was able to play (Warcraft 3, WoW, Diablo). I have no idea if this is still the case for their newer games though.
Blackthorne ran on 68040 as well. I think WarCraft came out first though...
Re: Apple Mac Studio
#447Earlier quoted context omitted.
I would imagine: - it's easy for them to make - some of their customers need them - prevents people switching to windows for high-even pro machines, which would influence their other computer purchases
Yep, this is the requisite "hey Hollywood I know we haven't thought about your studio needs in a while, here's a bone that reminds you why Apple is the industry standard" play.
Re: Apple Mac Studio
#448Earlier quoted context omitted.
It's cheap for what it is. If you need a machine like this, then what else could you buy? The Studio starts at $2k. If you are going to use it for the next 4 years, that's less than $1.50 / day. No trust fund required.
32 GB of unspecified frequency ram? 512 GB of unspecified speed and type ssd? That's not a 2000 dollar configuration. For reference, that memory capacity costs 120 euros with 3200 Mhz
https://www.howtogeek.com/701804/how-unified-memory-speeds-u...
Also it was mentioned, if I’m not mistaken, that the SSD has 7.5 Gb/s read, which is actually pretty good.
Re: Apple Mac Studio
#449Where does this fit in the lineup of Macs? The 27" iMac is gone and the Mac Studio looks like it's taking the place of that or could even be the new Pro. I don't want that thing on my desktop, I want a big all-in-one. At least the Studio Display looks like it could be used to stuff some kind of M chip in down the road for a "pro" all-in-one option.
Re: Apple Mac Studio
#450More and more I see the M1 chips and I wish Mac worked seriously well for gaming. Would love too see something like Proton but for Mac (given up hopes for native support). I hate that I have my gaming PC and then my Mac for everything else. I have to wonder though what their plan is for the M2. Are they laying the groundwork for when the M2 comes out all of these variants will be ready at the same time? Or a gradual…
Not very surprising though; Mac native games don't really work that well either. If it relies on 32-bit libraries, it won't launch. If it uses outdated OpenGL, you can expect a plethora of errors to accompany you to an instantaneous crash. Apple has their work cut out for them, I just doubt they'll have the "courage" to bring back the features they so courageously threw away.