Earlier quoted context omitted.
Would Bandcamp the business model + Bandcamp the website necessarily be difficult to reproduce, particularly in an environment in which the Bandcamp niche just became no longer fulfilled due to changing practices on the part of Original Bandcamp?
Makes me curious about the idea of a nonprofit organization whose purpose is to manage a platform that gives as much money as possible to artists. Perhaps that's a naïve vision, but I feel like a lot of artists would hop onboard if the interface worked, and that could overcome the network effect.
Epic Games acquires Bandcamp
441–450 of 485 posts
Re: Epic Games acquires Bandcamp
#442Earlier quoted context omitted.
Tidal pays better than most other streaming services afaik. It’s sad to see Bandcamp go. Because in tech an acquisition means loss of that independence.
As a chronic music pirate- I love Bandcamp. I've purchased more music through Bandcamp than anywhere else. I'm not going to let myself be bummed by this news until Bandcamp actually changes for the worse. Once again everybody is letting themselves be upset by some hypothetical scenario where the new owners drive the service into the ground.
It's not hypothetical, it's evidence-based reasoning.
Re: Epic Games acquires Bandcamp
#443Earlier quoted context omitted.
Tell it to "Rocket League" or look at what happened to PUBG when they used Epic's engine. Epic only makes those things "free", it only buys popular software, because it's goal is getting more people locked into it's walled garden Epic store. It is not because they are nice. As soon as they believe they have a critical mass of Epic store users you can damn well bet they'll treat Quixel, Sketchfab, and Artstation forum…
Tim Sweeney has been pretty crystal clear about his feelings disliking walled gardens and monopolies for at least a decade, since well before the Epic Games Store or Fortnite existed. He is very much a tech guy, not some super savvy cutthroat business guy (as is pretty clear when you look at their battle with apple, which made absolutely no financial sense)
Re: Epic Games acquires Bandcamp
#444Earlier quoted context omitted.
Why did they have to compete with spotify? They are not a music streaming service (at their core) or a podcast publisher.
Because streaming makes more sense and provides far better metrics for artist compensation.
Re: Epic Games acquires Bandcamp
#445this will be my new goto example for why VC is a cancer for businesses that can and should be cash positive almost immediately and could instead just choose to be "run well at a reasonable growth rate" instead of betting everything on number 17.
Re: Epic Games acquires Bandcamp
#446Earlier quoted context omitted.
Tell it to "Rocket League" or look at what happened to PUBG when they used Epic's engine. Epic only makes those things "free", it only buys popular software, because it's goal is getting more people locked into it's walled garden Epic store. It is not because they are nice. As soon as they believe they have a critical mass of Epic store users you can damn well bet they'll treat Quixel, Sketchfab, and Artstation forum…
Tim Sweeney has been pretty crystal clear about his feelings disliking walled gardens and monopolies for at least a decade, since well before the Epic Games Store or Fortnite existed. He is very much a tech guy, not some super savvy cutthroat business guy (as is pretty clear when you look at their battle with apple, which made absolutely no financial sense)
Re: Epic Games acquires Bandcamp
#447Dang first Putin invades, then this? I am just not sure how much bad news I can take in one week.
Re: Epic Games acquires Bandcamp
#448Earlier quoted context omitted.
But being a market, Bandcamp's user's are actually artists and listeners, so Bandcamp having freedom to do what they want doesn't mean they can suddenly start giving all their music out for free, unless they change to a Spotify style model of listens = payout. I wouldn't be surprised if the acquisition is to provide royalty free music to the games industry via Unreal Engine, as was the case for Quixel, but none of th…
"none of this is really good news for artists trying to make money unless Bandcamp plans to pay the artists out of their own pocket for a royalty free side." To be honest, I wouldn't be surprised if that's Epic's endgoal. But the music industry is a gargantuan behemoth with paper thin profit margins, and Epic is already struggling enough battling the mobile market (a much more lucrative market where the fight makes s…
Re: Epic Games acquires Bandcamp
#449Earlier quoted context omitted.
Pretty sure it's just a front service for 7digital. All the big streaming services besides Spotify and Tidal are skeleton crew operations.
Qobuz is not associated with 7digital.
Re: Epic Games acquires Bandcamp
#450Earlier quoted context omitted.
Historically, Epic's aquisitions are given freedom to do whatever they were doing beforehand, so I wouldn't be worried. Quixel now just gives out tons of free materials and assets, Sketchfab is untouched, Artstation forums don't behave any differently, Hypersense's tech was likely leveraged and used in Metahuman. People concerned over the "Exclusivity deals" on the game store end aren't looking at the "Developer" acq…
Tell it to "Rocket League" or look at what happened to PUBG when they used Epic's engine. Epic only makes those things "free", it only buys popular software, because it's goal is getting more people locked into it's walled garden Epic store. It is not because they are nice. As soon as they believe they have a critical mass of Epic store users you can damn well bet they'll treat Quixel, Sketchfab, and Artstation forum…