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Twitch source code and customer data has reportedly been leaked

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441–450 of 617 posts

Re: Twitch source code and customer data has reportedly been leaked

#441
post #34

Link to the leak: https://boards.4channel.org/g/thread/83691438 Top 10k Streamers by Revenue: https://pastebin.com/LjmaPNam Contains the following data points: 'ad_share_gross', 'sub_share_gross', 'bits_share_gross', 'bits_developer_share_gross', 'bits_extension_share_gross', 'prime_sub_share_gross', 'bit_share_ad_gross', 'fuel_rev_gross', 'bb_rev_gross' (TTS donations, 3rd party revenue like OnlyFans, Patreon, Amazo…

The leak contains much more than this FYI, there's a hundred gigabytes of code and resources from dozens of repositories. Looks like someone dumped everything on their github enterprise. I wonder if this'll lead to software engineers in big companies having more restricted access to code?

Will depend on company back when I worked for British Telecom, some team leaders with wide access to code & data on some projects had to go through Developed Vetting (TS clearance).

Back in the mid 90's there was a issue in Scotland when a well known journalist got a job in a call center and looked up the private telephone numbers for the Queen.

Re: Twitch source code and customer data has reportedly been leaked

#442
post #7

> An unreleased Steam competitor, codenamed Vapor, from Amazon Game Studios The choosing of the name Vapor is probably no accident when the main competitor is Steam. Just like when IBM launched the "Eclipse foundation" which was arguably based on one of Sun's most prized possessions; Java.

Eclipse makes sense, but vapor is just..another word for steam?

Re: Twitch source code and customer data has reportedly been leaked

#443
post #74

Link to the leak: https://boards.4channel.org/g/thread/83691438 Top 10k Streamers by Revenue: https://pastebin.com/LjmaPNam Contains the following data points: 'ad_share_gross', 'sub_share_gross', 'bits_share_gross', 'bits_developer_share_gross', 'bits_extension_share_gross', 'prime_sub_share_gross', 'bit_share_ad_gross', 'fuel_rev_gross', 'bb_rev_gross' (TTS donations, 3rd party revenue like OnlyFans, Patreon, Amazo…

Wagies donating to millionaires is probably the funniest thing i can imagine.

It somewhere between "paying to not see ads" (mechanical) to "being a fan and wanting to contribute to them" (parasocial). I don't think most people care if they're a fan of a millionaire - see sports and entertainment celebrities. Looking at things reflexively through a wealth-inequality perspective is done only by a minority of people.

Re: Twitch source code and customer data has reportedly been leaked

#444
post #425
post #130

Earlier quoted context omitted.

The problem isn't the product. I was going to compete with Steam at one point and we had objectively better systems and a better client. The problem was the critical mass issue - no users, no publishers, neither want to join without the other. Amazon will definitely get publishers but will users join? That's not a given.

By better systems, I hope you are also including, to name a few: Remote Play, Remote Play Together, Game Streaming, Screenshot capture, Controller API that also works in Desktop, a project to help Linux compatibility with zero effort from the game devs. I think people just consider Steam as a store, but it has become much more than that.

Never got as far as Remote Play or Game Streaming but would have been trivial for us to do so given the backend infrastructure we had already written.

Game overlays and capture were working fine, and the controller API was designed to support any number of controllers (Steam's support is great but their interfaces are subpar, in our opinion). We were also able to pull from a well known database of controller configurations and device IDs, which really made this a non-issue.

Linux compatibility was fine as far as the client went (all of our code was cross-platform and not webkit frames or the like). The client even ran on Android and iOS.

If you're referring to Steam's Proton, we really didn't want to touch that area for a while. But we had much better systems for searching for new titles, including those that worked well on the system and also matched all of the criteria (tags and whatnot).

Our social system was also designed to support "cross-talk" between different marketplaces (Steam, GoG Universe and Epic) but we never got as far as building out any client functionality - just the initial blackbox proof of concepts.

The store aspect was indeed just a smaller part of it, though it was complicated in its own right.

The project was a great idea and we were executing well on it. Lots of cool new tech was developed for it. But nobody we talked to wanted it - including publishers, users, investors, or even friends. It didn't matter how compatible we made it, the fact that we didn't push you to re-buy games, etc.

We wanted to make an non-shitty experience for gaming and the market simply said "no".

Re: Twitch source code and customer data has reportedly been leaked

#445

Earlier quoted context omitted.

I'm very curious to have a peek but isn't downloading stolen material a crime? And wouldn't this be compounded by the fact that with torrent systems you are also helping redistributing it further?

Possibly, but more importantly it is also just plain immoral. It's disturbing how readily this community wishes to access, analyze, copy, and redistribute this stolen information. This same community that bemoans corporate exploitation of data now getting its rocks off creeping on stolen data.

> It's disturbing how readily this community wishes to access, analyze, copy, and redistribute this stolen information

I know right. Panama papers too. /s

Re: Twitch source code and customer data has reportedly been leaked

#446
post #295
post #130

Earlier quoted context omitted.

The problem isn't the product. I was going to compete with Steam at one point and we had objectively better systems and a better client. The problem was the critical mass issue - no users, no publishers, neither want to join without the other. Amazon will definitely get publishers but will users join? That's not a given.

Amazon already has customers. If their other products are to go by, they'll just give you an account if you have an Amazon account. Probably combined with free games if you have a prime account and you can imagine that it won't take much to compete, at least not for a company like Amazon.

The free games on prime accounts is probably exactly what will happen, and will probably be what needs to happen for it to be any amount of successful.

Look at Epic which offers free games but sees pretty slow growth outside of their flagships. Further, look at Amazon's lumberyard engine, which gathers dust for the most part.

I'm not convinced that their 'weight' will automatically guarantee wide adoption.

Re: Twitch source code and customer data has reportedly been leaked

#447
post #363
post #130

Earlier quoted context omitted.

The problem isn't the product. I was going to compete with Steam at one point and we had objectively better systems and a better client. The problem was the critical mass issue - no users, no publishers, neither want to join without the other. Amazon will definitely get publishers but will users join? That's not a given.

You just answered your own question. > no users, no publishers, neither want to join without the other > Amazon will definitely get publishers but will users join? Well, the publishers will be there. If users have a reason to go there over Steam, they will. Amazon will lock in a few exclusives, people will start to come over. Who knows, maybe there will be some way to verifiably move your Steam library over to an Ama…

> Who knows, maybe there will be some way to verifiably move your Steam library over to an Amazon account?

Given that steam has pretty strict terms with publishers over this, I highly, highly doubt they would do this unless they wanted to dump a huge ocean of money into free license comps for developers to make money from and for users to get free games.

Competing with Steam isn't only just a money/size thing, though of course that helps.

Re: Twitch source code and customer data has reportedly been leaked

#448
post #158
post #130

Earlier quoted context omitted.

The problem isn't the product. I was going to compete with Steam at one point and we had objectively better systems and a better client. The problem was the critical mass issue - no users, no publishers, neither want to join without the other. Amazon will definitely get publishers but will users join? That's not a given.

I would imagine they would attempt to secure exclusive rights to a popular title and only distribute it from their new platform. I believe that is what epic did when they launched their store.

Yes and it backfired spectacularly.

Re: Twitch source code and customer data has reportedly been leaked

#449
post #406

Earlier quoted context omitted.

It is quite nice, I think I paid for 1 game of the 14 in my epic library.

I wonder how much I paid over the last 15 years for the 198 games in my Steam library. Not that much, I suspect between all the Humble Bundles and steam sales of yore. Nevertheless I was pissed when I had to get Origin in order to even play Mass Effect 3, and I never even considered the epic store, so I think the theory of library investment is sound. Steam has a good head start on a lot of us.

It absolutely does. The singular reason I signed up for Epic was Borderlands 3, everything else is in my Steam library.

Re: Twitch source code and customer data has reportedly been leaked

#450
post #51

Earlier quoted context omitted.

It won't work, I don't understand why they're bothering. You can't compete with steam, unless you're trying to hit a niche market.

Amazon would have no problem releasing a 'Fire' console and they have their own distribution and store...

And then they would have to convince publishers to target yet _another_ console. That's a hard ask.
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