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What it's like to spend 40-50 hours in VR every week

blog.immersed.team

441–450 of 461 posts

Re: What it's like to spend 40-50 hours in VR every week

#441

Earlier quoted context omitted.

Because they close your account for not being real and you lose your game library?

I've been using one for over a year, and I think I've pretty well silo'd it off from my personal stuff(other than using the same home internet connection).

It might work for you for now. The more people figure it out, the more likely it is that whatever vulnerability you are using will get patched out. Then you will get banned, because they hate you for doing what you are doing (not providing them with as much personal information as you can).

Re: What it's like to spend 40-50 hours in VR every week

#442
post #214

Earlier quoted context omitted.

New service: subscription identity - buy a real identity of a real person from some poor country and use it for yourself in the glorious developed world. Official government issued ID, passport, photos, video verification available for a fee.

Also known as identity theft

[deleted]

Re: What it's like to spend 40-50 hours in VR every week

#443
post #214

Earlier quoted context omitted.

New service: subscription identity - buy a real identity of a real person from some poor country and use it for yourself in the glorious developed world. Official government issued ID, passport, photos, video verification available for a fee.

BrightID validates you as real and unique, but without revealing any actual IRL information to people consuming and using the identity via their apps. https://www.brightid.org/

Does the uniqueness criterion prevent it from being useful to people who wanr to create multiple, independent accounts as is being discussed in this thread?

Re: What it's like to spend 40-50 hours in VR every week

#444

Earlier quoted context omitted.

The Oculus Quest 2 really is $299 and it's the only necessary piece of equipment. It's a standalone computing platform running a flagship mobile processor. It's a completely amazing device along several different use cases, VR office is just one of them. Gaming, art, media consumption, social, education, work and more are eventually going to get revolutionized by this tech. For any tech geek, I would recommend an imm…

Ah, I won't buy tech that needs a cloud subscription, though. Especially not one linked to Facebook.

Just a clarification, there's no subscription required, but it does require a Facebook account. There are other headsets on the market that have nearly the same specs, but are more expensive. The Quest price is essentially being subsidized by the data collection. In my opinion, the data is primarily being used for product development, so I'm more happy to be part of the VR experiment knowing that my usage data will help create the eventual successor to phones and laptops.

Re: What it's like to spend 40-50 hours in VR every week

#445

Earlier quoted context omitted.

I am pretty sure he does not find a virtual light/view/desk equivalent to the real deal.

No where did I say they did. I'm saying that they have a very privileged, first world view of this issue.

Not sure what’s the privileged view here. VR is being pushed by wealthy businessmen from the first world, who probably have nice tables. Instead of using their resources and acumen to make sure the rest of us get nice tables too, they’re providing us with a virtual world of material luxury while they get to camp out in the real one.

https://www.wired.com/story/billionaires-use-vr-avoid-social...

Re: What it's like to spend 40-50 hours in VR every week

#446
post #431

Earlier quoted context omitted.

> If you wear glasses you can find many prescription lens vendors online for ~60-90 USD. Heck, even less than that. I got lenses for my Index for $20. I could have gotten them for as little as $7, but opted for the oleophobic coating to reduce fingerprints when I'm taking them in or out when other people use my headset. Then you just need a 3D printed adapter which, if you have a printer, you can print with like 5 ce…

Where did you get the lense?

Zenni Optical.

Here's the lens adapter I use. The description has a link to the exact glasses.

https://www.thingiverse.com/thing:3753906

Re: What it's like to spend 40-50 hours in VR every week

#447
post #416

Earlier quoted context omitted.

My wife is in HR at a large international tech company. The number of people that want to work remote 100% of the time has been steadily dropping for the past year. People mostly want flex time now ... 2-3 days in the office max, no Fridays ... but the do want to come into the office.

I absolutely do not want to return to our office at least. I save so much time and money by working from home that it's insane to even think about going back. Not to mention that I have a much better ergonomic setup at home, and I can take short breaks whenever I want without getting weird looks. The ability to just lay down for a minute is a blessing. I also eat much healthier when I'm at home. I'd be _fine_ with go…

Yeah, there are definitely people that want to be full remote. My team is full remote, a friend's team has settled on meeting once a week for retros/sprint planning and a mid sprint catch up.

Re: What it's like to spend 40-50 hours in VR every week

#448

This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…

What IPD range are you looking at?

Re: What it's like to spend 40-50 hours in VR every week

#449

Earlier quoted context omitted.

> You won't know freedom You can...take off the headset.

Until your workplace requires you to use it. And so does every other company you might move to.

How? afaik I can write my code on a piece of paper and run it through ocr - nobody would care... People cannot establish a common ide for a team, let alone establish a common obligatory vr headset.

Re: What it's like to spend 40-50 hours in VR every week

#450
post #88

I wonder how this will impact our posture given that we're already at risk of a forward head posture seated. More weight on the head or the front of the head would accelerate these problems if you're not sitting properly. Until the technology gets much much lighter of course, which it will.

OP here. Of important note, I also have Ehlers-Danlos Syndrome, a connective tissue disorder that makes me especially prone to muscle stress and joint instability. Good ergonomics apply in VR just as they do in any occupational setup. I was suffering from cervical lordosis before ever going into VR - but because I've used it to increase my range of motion throughout the day, and eliminate my need to ever hunch or squ…

Very good points
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