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Ten year study: No link between violent video games and aggressive behavior

gamesage.net

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Re: Ten year study: No link between violent video games and aggressive behavior

#441
post #242

Earlier quoted context omitted.

That's an excellent article, thank you.

This comment got my interest but I don't see anything linked here that's written by Yuval Harari. I can't tell if I've missed something, or if you're referring to another book called Sapiens other than Yuval's, or something else.

I was replying to something else I believe and got mixed up. Edited reply...

Re: Ten year study: No link between violent video games and aggressive behavior

#442

Earlier quoted context omitted.

> if zero tolerance policies punish the aggressor and victim equally I never said that. Please don't make up strawmans. > And by your reasoning, then bullying shouldn't exist today because the school policies should prevent it, yet it's more rampant than ever. I never said that. > I was bullied once. Eventually I fought back and gave the kid a bloody nose. Guess what - he was nicer to me and to other kids too. Prior…

"I never said that. Please don't make up strawmans." That's not a strawman, that's the definition of zero tolerance policies in schools - both parties in a fight get punished the same. "And by your reasoning, then bullying shouldn't exist today because the school policies should prevent it, yet it's more rampant than ever." 'I never said that.' What you did say is that victims can't solve bullying and that school pol…

Once again you kept assuming that I support the zero tolerance policy, to then even accusing me of trolling.

> If the zero tolerance policy isn't the school policy you were speaking about, then what is?

There is extensive literature on the topic in pedagogy and it often applies to adults surprisingly well.

- hire psychologists instead of cops

- fire any teacher that sees bullying and ignores it on purpose

- require teachers to talk about the problem. Silence and "boys will be boys" bullshit is a huge enabler.

- teach teachers the basics of psychology to spot patterns in students at risk

- encourage students to talk to psychologists

- require teachers to walk around the school and don't leave areas where teachers never go

- teach students de-escalation. Yes it's as skill and it can be learned like other skills

Re: Ten year study: No link between violent video games and aggressive behavior

#443

I'm one of those people who is entirely bemused by violent videogames and films (I'm sure there are plenty of people who would be bemused by my pastimes too). I'm not trying to argue to stop anyone doing it, but I would really like to understand it better. Many video games are essentially simulators of things that we're prevented from doing in reality, because of the laws of nature or society. Whether that's dropping…

It is because you are actually mistaken. There are BDSM simulators online. I don’t want to create an account to see how exactly the game goes but you can if you like: NSFW and this link seems to hijack the back button https://www.kink.game

Re: Ten year study: No link between violent video games and aggressive behavior

#444

I'm one of those people who is entirely bemused by violent videogames and films (I'm sure there are plenty of people who would be bemused by my pastimes too). I'm not trying to argue to stop anyone doing it, but I would really like to understand it better. Many video games are essentially simulators of things that we're prevented from doing in reality, because of the laws of nature or society. Whether that's dropping…

I think it’s a reflection that we have not a general framework worked out. We also don’t seem to entirely want to know “the truth”.

For example the entertainment media on the one hand say that entertainment does not influence people via depictions of violence, etc., to emulate such things. On the other hand they say that how people are portrayed for positive role models “I could be that person” they are necessary and instrumental and thus the need for representing a cross section of the population. Yet on the other hand they would (with good reason) resist showing only positive plots (ala modified 1950s but contemporary).

I agree though. If sexual violence is a non starter then so should lethal violence be a non starter. Else there is a non sequitur in reason.

Re: Ten year study: No link between violent video games and aggressive behavior

#445

Earlier quoted context omitted.

^ this. You can show someone who’s afraid of flying that it’s the safest form of travel all you want, but you’re not going to convince them. Anxiety usually isn’t rational, so rational means of convincing don’t work.

Any chance you'd like to take a stab at convincing me I shouldn't worry about my (young) kids getting hit by cars? I feel like it's an unfortunately rational anxiety.

I didn’t say you shouldn’t worry. I said that ignoring evidence showing a downwards trend is irrational and used airplanes as an example. I haven’t looked at the stats about children getting hit by cars.

Please don’t read words from me that aren’t there.

Re: Ten year study: No link between violent video games and aggressive behavior

#446

Public hangings, an event where you could go and watch someone be drug out into the town square and hung from the neck until they were dead, used to be an event people would gather to see. People used to fill bags with cats, dose the bag in oil, and then light the bag on fire for the joy of watching the cats die from the fire. During combat sports you are watching two fully grown people destroy their brains and their…

additionally, in past, we were much more connected to slaughter of animals as a normalized activity.

Re: Ten year study: No link between violent video games and aggressive behavior

#447
post #136

Earlier quoted context omitted.

I would argue that in most games, the violence is not the goal, just the mechanics. You're either competing with other players, trying to fulfill a quest, surviving the zombie apocalypse, etc. Very few games are really "murder simulators" and when they do come along, even if they are meant to be satirical or something, they are usually controversial.

I would also echo this as well. I play quite a few violent video games, but not all. I do not necessarily seek out a video game because it is violent, but there are mechanics that I enjoy more than others. I like shooter games (Halo, COD) more than I enjoy fighting games (Mortal Kombat, Soulcalibur). Does that indicate that I have a violent desire is to go out and shoot people? Absolutely not.

> Does that indicate that I have a violent desire is to go out and shoot people? Absolutely not.

Perhaps. But does it mean you're more tolerant of violence? And that others such as yourself eventually aggregate to have a collective impact on the broader culture? And what about 10 or 20 years from now, will your non-desire to shoot people still not exist?

Neuro-plasticity effectively dictatess we are what we consume, we are what we do. I'm not disputing your self-diagnosis. But there is science that does.

Re: Ten year study: No link between violent video games and aggressive behavior

#448

I'm one of those people who is entirely bemused by violent videogames and films (I'm sure there are plenty of people who would be bemused by my pastimes too). I'm not trying to argue to stop anyone doing it, but I would really like to understand it better. Many video games are essentially simulators of things that we're prevented from doing in reality, because of the laws of nature or society. Whether that's dropping…

Evolutionary wise, games are a way for us to train things without actually doing the thing. This is very beneficial when the real thing is high risk.

Also on the evolutionary side, it was beneficial for us men to deal with violence and agression, to either defend our own stuff, or take that from others.

We're basically still training for when the day comes, we are able to survive. Good thing for most of us in the modern world, that day will never come. And so we can enjoy training in the risk free environment.

Re: Ten year study: No link between violent video games and aggressive behavior

#449

This is frustrating. Although I understand why this study is helpful, I believe it would have been much more helpful had we been asking a different question. Violence, per se, is not as relevant as the context for that violence. The more revelatory question is not whether 'violent video games do lead to agression' but instead whether they could . If, for example, the protagonist in a video game has an attitude or beh…

Going by your example, it would be less about games and more about every single form of Storytelling, including films, TV shows, books, anime, manga, etc...

Re: Ten year study: No link between violent video games and aggressive behavior

#450
post #50

Earlier quoted context omitted.

What makes you anxious about it?

Not the GP, but for me the answer is "cars." And child services coming after me for being neglectful. And rattlesnakes. But mostly cars. Even with statistics about danger being down across the board, in still pretty worried about my kids getting hit by an automobile. The raw statistics are even one area where danger is rising- fatality numbers are back over the mid 90s.

To add to the "cars" problem: these days there are many more people on the road who are incentivized to drive as a fast as possible to do their jobs. Amazon, UPS, FedEx etc delivery drivers are pushed to the brink to deliver as many packages as they can within a certain time frame, and there are thousands of untrained taxi drivers running around for Uber and Lyft and playing with their phones.
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