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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#441

-- What was the purpose of the crunch / rushing this out the door ? -- What was to be gained from it? Holiday sales? Delivering a product not delayed again? Management bonuses? Did the developers get bonuses for delivering "on time"? -- At what cost did the crunch / delivering the product cause the team of developers? Now they need to keep working; fix the bugs; get this back in the store(s) and try to make everyone…

> Holiday sales? Ding ding ding. Missing christmas would be a huge deal. That said, I think there's a tendency for conversations around this to ignore the finances and suggest that financial concerns shouldn't have any impact on the game's release. There's no doubt that CDPR got the balance on this wrong, but the need to find a balance is just reality.

More than just holiday sales -- this point in the console generation is typically the fattest point of the sales curve. The next generation consoles are generating a ton of interest, and the previous generation is at its largest install base. Delaying a year means you miss out on the hype cycle of the new consoles while the last-gen consoles quickly fade in mindshare -- only "legacy" versions of annualized sports franchises sell on that older hardware.

Re: Cyberpunk 2077 Refunds

#442

Earlier quoted context omitted.

>it's an extremely fun, really well-made game There are seemingly infinite number of issues the game is having, I can't imagine calling it well-made. Here's a single compilation from the game's subreddit, where there are hundreds more examples: https://old.reddit.com/r/cyberpunkgame/comments/kewhky/i_com...

The OP’s point is that it is highly anecdotal. I have dozens of hours and I only ran into a single bug that forced me to reload. Everything else I have seen have been cosmetic issues.

> The OP’s point is that it is highly anecdotal. I have dozens of hours and I only ran into a single bug that forced me to reload. Everything else I have seen have been cosmetic issues.

Cosmetic issues in a game that is supposed to be a 3D immersive world are really bad issues. We shouldn't be writing them off as minor.

We should expect better for $59.99 after years of development. We should not normalize the expectation that new games will be half-baked. New games should be finished, and they should work properly on all of the platforms they claim to support.

If you want to play unfinished games, there is Steam Early Access. All other games are supposed to be finished when they are sold. And if they don't work on the PS4 they should not be sold for the PS4!

Re: Cyberpunk 2077 Refunds

#443
post #290

It pays to be a patient gamer. I'm sure the $5 steam sale version of Cyberpunk 2077 5 years from now will be much better than the $60 release day version.

The landscape around sales seems to be changing. Specifically Square Enix and From Software are putting their games on sale extremely late or only lightly discounted. Final Fantasy 7 and 8 (21+ years old) are still 13€, Sekiro (1.5 Years old) is 40€. I waited 3 years for Dark Souls 3 (mainly because I didn't care enough) to be on sale for ~20€. I remember I got Dark Souls 1 for 3€. Just some anecdata. I think publish…

I threw out the $5 figure because I recently purchased Doom (2016) for $5 at a sale, which is a AAA title that sold for a premium on release day. I wouldn't have bought it if it weren't so cheap because I'm not usually into gory shooters.

Re: Cyberpunk 2077 Refunds

#444

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I haven't played Cyberpunk but the Witcher 3 wasn't amazing at release either. The Witcher 3 required several patches IIRC and that was also the case for the first two witcher games.

Am I the only one who remembers trying to do anything within 50 yards of a candle?

Re: Cyberpunk 2077 Refunds

#445
post #371

Earlier quoted context omitted.

Part of the problem for example is the story swings between "good" and "great" only if you are on a particular path. The corpo path for example is a bad one: 1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irr…

The multiple path concept is evidence of CDPR biting more than they could chew. They spread themselves too thin, the game is less than the sum of its parts because half-finished subsystems weigh down what can be a very solid game when it focuses on its fundamentals. OP says "Some players expected this to be cyberpunk-themed RDR2/GTA5". I think some higher ups at CDPR wanted for it to be that at the start, and they on…

I posted this somewhere else, the game has a ton of interesting concepts but they ran out of time a long time ago and half assed everything.

Cut the content in third and make it 3x deeper and it would have been a great game (bugs and all). Well perhaps not on last generation consoles, I have not tried it there.

Re: Cyberpunk 2077 Refunds

#446
post #40

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

While I do have immense sympathy for the devs, it does bother me that none of them blew the whistle. Many, if not most, should've known that this game was nothing like what was promised, and practically unplayable on PS4 or XBONE. Yet they said nothing.

They did, just not publicly. That's why there were so many delays, the developers or managers kept saying "hey we're not going to make this release date, we need more time".

Re: Cyberpunk 2077 Refunds

#447
post #290

It pays to be a patient gamer. I'm sure the $5 steam sale version of Cyberpunk 2077 5 years from now will be much better than the $60 release day version.

The landscape around sales seems to be changing. Specifically Square Enix and From Software are putting their games on sale extremely late or only lightly discounted. Final Fantasy 7 and 8 (21+ years old) are still 13€, Sekiro (1.5 Years old) is 40€. I waited 3 years for Dark Souls 3 (mainly because I didn't care enough) to be on sale for ~20€. I remember I got Dark Souls 1 for 3€. Just some anecdata. I think publish…

Agreed, but there will be a GOTY edition on sale for $30 a year from now.

Re: Cyberpunk 2077 Refunds

#448

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

You compared it to GTA V which came out at a (roughly) similar time in the XBox 360's life cycle. It ran incredibly well on those consoles. But I think we are at a different stage.

Re: Cyberpunk 2077 Refunds

#449

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

>Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game.

I think we're living in different worlds or something. This game is exactly like a GTA game, and nothing like Deus Ex.

It's an open world game (Deus Ex games are strictly linear with open level design, not narrative, something Warren Spector was extremely adamant about). It's got the atmosphere of a futuristic GTA Miami Vice rather than the industrial atmosphere of a Deus Ex, and worldbuilding wise there's little about the game that touches on heavier issues, whereas politics goes through all Deus Ex games quite heavily.

Re: Cyberpunk 2077 Refunds

#450
The whining about this game is becoming annoying.

Why are people so entitled ?

"But it's not what they promised" don't buy it then

"But the game is bugged" don't buy it then

"But the game is expensive and it should not be" don't buy it then

There are tons of game stores, and EVERY SINGLE ONE OF THEM provide a refund policy. Why would you whine about your game ? Just. Get. A. Refund.

"But they lied about the game" It's a game, go scream with the same energy at your lying politicians.

I will probably get downvoted for this comment, but the buzz around this game is lasting too long IMHO.

I freaking hate yellow now.

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