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Oculus Quest 2

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441–450 of 591 posts

Re: Oculus Quest 2

#441
post #406
post #400

Earlier quoted context omitted.

Just make a throwaway Facebook account, then. That's what I did for my Quest and it works fine.

They very explicitly said it has to be a “real name” account. Enough to make me question the strategy of a throwaway account. I bet they’re going to match your credit card against your FB profile to see if your account is authentic. At the minimum they’re going to require you to create an account with your real name. The whole thing is sickening to me. Congress should unwind the Oculus purchase ASAP.

Last time I tried to make a throwaway it got flagged pretty quickly and they had me submit photos of myself. I just picked some from the internet and they permanently locked the account. I wouldn’t risk it considering I’d have assets tied to the account (games), which presumably would be lost if their all-powerful neural net were to take as input my account data and output a value higher than some threshold.

Re: Oculus Quest 2

#442

Earlier quoted context omitted.

At this point it's clear that Facebook have "won" VR. At least for the current generation that's mostly focused on gaming. The original Oculus Quest is already really good, and was constantly sold out for almost its entire lifetime, and now Facebook are selling a near-4K resolution headset with a top-of-the-line Snapdragon XR2 for $299. I have been considering starting an open firmware project for the Oculus Quest 2…

Why do you think the bulk of the Oculus innovation is deep in the stack? Is there much custom hardware in the Quest 2 or is it similar to a phone in a different form factor? How much of the accuracy of the sensor fusion algorithm comes from the inherent accuracy/calibration of the underlying sensors? Has anyone tried bringing up a stock android distribution on the Quest 2?

John Carmack does several hour-long sessions at every annual Oculus Connect event (now called Facebook Connect). [1] [2]

He has often spoken about deeply optimizing virtual reality by peeling back all the software layers. From his annoyance at the Android's process scheduling on the GearVR to writing custom microcode for the Qualcomm chip's Digital Signal Processor to try and optimize playing PC games (over Oculus Link streaming) by encoding and transmitting video per scan line (instead of per frame).

He said that up until a few months before the original Quest launched they weren't even sure whether they could get inside-out optical tracking working to sufficient quality, but that they just continued to iterate on the algorithms until it worked well.

It's clear that most of Oculus' innovation are deep in the stack, seemingly pushed forward by the legendary John Carmack. Now that Carmack is merely the "consulting CTO" rather than working on these problems full-time there's real questions about whether Oculus' deep stack innovations will continue.

Oculus Quest is effectively a smartphone in many key ways, but it has several monochrome wide-angle cameras for tracking. Also unlike smartphones it has active cooling fans for improved thermals. It seems there's a million little things than come together to make Oculus Quest standalone VR way better than any phone-holder based virtual reality platform that I've used.

As far as an open-source custom firmware for Oculus Quest goes, I am unaware of any project that has yet cracked the bootloader to run unsigned code and then booted stock Android.

[1] https://www.youtube.com/watch?v=PMIDaomx0GA

[2] https://www.youtube.com/watch?v=sXmY26pOE-Y

Re: Oculus Quest 2

#443
post #141

It's really great to see VR coming down in price and becoming more accessible... but it's coming at the cost of quality, and it's bringing the rest of VR down with it. As an example, Onward VR recently added support for Quest in its game. The process of doing so required a significant scale down in the quality of graphics, sound, and all kinds of things that were great about the game. Over night the game took a nose…

This is going to sound like gatekeeping, because it is, but facebook lowering the cost of VR has flooded online games with children who ruin the experience. Games like pavlov are getting flooded with kids hardly big enough to fit the hmd on their head.

Re: Oculus Quest 2

#444
post #404

Please, anyone, desperately anyone, literally anyone, please, for the love of god, make a competing headset that doesn’t have this deep Facebook integration bullshit. I do not want to see this become the Oasis.

So in other words... please invest billions of dollars developing a headset of similar quality so I don't have to log in with Facebook?

Re: Oculus Quest 2

#445
post #400

Earlier quoted context omitted.

I disagree completely. I absolutely refuse to have a Facebook account linked to my identity that Facebook uses to spam people asking if they know me.

Just make a throwaway Facebook account, then. That's what I did for my Quest and it works fine.

Thats against the facebook ToS. They can and will flag your account holding your games hostage until you provide ID.

Re: Oculus Quest 2

#446
post #404

Please, anyone, desperately anyone, literally anyone, please, for the love of god, make a competing headset that doesn’t have this deep Facebook integration bullshit. I do not want to see this become the Oasis.

So in other words... please invest billions of dollars developing a headset of similar quality so I don't have to log in with Facebook?

yes

Re: Oculus Quest 2

#447

Earlier quoted context omitted.

Rift S is being discontinued, if you want a dedicated PC headset now you'll want to look at an Index or an HP Reverb G2. But you can plug the Quest into a PC and use it as a PCVR headset. Oculus sells a 16 ft fiber optic cable for $80, but it works well over any good quality USB 3 cable (and even works over USB 2 now). The downside of this is that it's more front heavy than a PC headset without all the standalone gut…

Yes, but with 30 ms additional latency on top of base latency for doing the same with a normal head mounted display. You can see confused questions about this all over the oculusvr forums. So now you're tethered, your tether is more fragile, and you have significant extra latency.

Yeah I'm surprised they're not using USB-C's DisplayPort alternate mode. Why is that?

Re: Oculus Quest 2

#448

Earlier quoted context omitted.

Why do you think the bulk of the Oculus innovation is deep in the stack? Is there much custom hardware in the Quest 2 or is it similar to a phone in a different form factor? How much of the accuracy of the sensor fusion algorithm comes from the inherent accuracy/calibration of the underlying sensors? Has anyone tried bringing up a stock android distribution on the Quest 2?

John Carmack does several hour-long sessions at every annual Oculus Connect event (now called Facebook Connect). [1] [2] He has often spoken about deeply optimizing virtual reality by peeling back all the software layers. From his annoyance at the Android's process scheduling on the GearVR to writing custom microcode for the Qualcomm chip's Digital Signal Processor to try and optimize playing PC games (over Oculus Li…

Inside-out tracking works perfectly well in the Windows Mixed Reality headsets too. It's not insurmountable.

Re: Oculus Quest 2

#449

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

create a new facebook account just for this and dont use it ever ?

The problem with this, is that all your purchases in the Oculus store become tied to that account. So then if you build up a library worth perhaps hundreds or even thousands of dollars (as I already have), you are running the risk of losing it all if at any point in time Facebook flags your account. The only narrow path to mitigating this is if you buy everything through SteamVR but that really hugely limits your options, and it's not at all clear to me it would not also run into problems as Facebook could easily associate your Steam account to your fake facebook account.

Re: Oculus Quest 2

#450

Earlier quoted context omitted.

Oh wow, that's awesome! You can add tags to a steam title but I guess VR fitness is not mainstream enough yet. I'm currently working on a battle mode where the physical exercise is the measure to score points against your opponent and a little tactical element by having to decide between offense and defense in each exercise, but that's not ready yet. And another feature that is coming or almost ready is the targeted…

Holy shit, this is amazing!

The HT target mode is already in the beta and ready for testing, but will get even better with a future VRHealth Institute app as they are planning to add cardio profiles with varying intensity and that will be supported by VRWorkout
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