Earlier quoted context omitted.
But did Facebook add any value (i.e. engineering money/hours) to improve the device? What you've listed are all negatives, but there have to be at least a few positives to come out of it.
Without Facebook's capital and Zuckerberg's commitment to VR, I doubt the Quest would exist. That project was announced in 2016 and was likely in development for a couple of years before that. Still it took until mid-2019 to be released to the public. IIRC, Carmack said that development on the Go was started after the Quest, yet the Go went to market a year sooner. I can only imagine what kind of hell it was to get a…
Facebook account now required to login to Oculus devices
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Re: Facebook account now required to login to Oculus devices
#442This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…
Re: Facebook account now required to login to Oculus devices
#443Earlier quoted context omitted.
Just make a fake FB account exclusively for this purpose. If you're forced to use a FB account at least don't link it to your actual profile. I have a separate fake FB account for every service that requires FB.
I tried doing that just moments ago and it wouldn't let me proceed without providing a phone number.
Re: Facebook account now required to login to Oculus devices
#444This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…
Re: Facebook account now required to login to Oculus devices
#445Earlier quoted context omitted.
Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.
is it such a big deal to create a fb account though? Can't you just use a fake name if you don't care about having a fb account?
Re: Facebook account now required to login to Oculus devices
#446Earlier quoted context omitted.
Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.
is it such a big deal to create a fb account though? Can't you just use a fake name if you don't care about having a fb account?
Using some combination of behaviour analysis, flagging new and/or cookie-less browsers, and (I suspect) human review FB have gone to great lengths to try and assure their customers that all humans have one and only one account under their true legal name and biographical details.
Re: Facebook account now required to login to Oculus devices
#447Earlier quoted context omitted.
Facebook and everything associated with it is doing everything they can to be and remain GDPR compliant. Facebook has already been fined under the GDPR so it looks like that enforcement is working.
Wait, wait, wait a minute. In the same comment, you are claiming that Facebook is GDPR compliant, and that Facebook was fined for violating the GDPR. It sure seems like there is a major contradiction between those two.
Facebook, Google, Apple & Microsoft are arguably the companies that stand the most to lose from GDPR enforcement, you can bet that they are well aware of this.
Re: Facebook account now required to login to Oculus devices
#448Earlier quoted context omitted.
I'm sure this just changes which pipe usage data goes down, but this means Facebook directly gets to use your VR usage/purchases to market to you, and they will follow you around the web, because they know. I think that's the main reason folks generally dislike FB connect in the first place, but I don't want to speak for everyone :)
How is that different from an Oculus account, though? FB could keep the accounts separate but still funnel data in from Oculus to FB (as I'm sure they'd already been doing). If you create a throwaway FB account just for your Oculus device, the only material difference is which DB the entry is in.
Re: Facebook account now required to login to Oculus devices
#449Earlier quoted context omitted.
Wondering if creating burning accounts for everything would prevent any tracking. Basically - create burner gmail - create burner oculus name/account - create burner Facebook account - always use a VPN It seems like you could completely remain anonymous and provide Facebook with data they could never correlate to a real person.
Did you try to make a burner Facebook account? I tried doing this since my client needed something to be verified through FB and I don't have an account. After initial login I was asked to verify myself by either providing ID (sic!) or a phone number. Well, seems that after 2023 I'll just trash my Quest.
Re: Facebook account now required to login to Oculus devices
#450Earlier quoted context omitted.
You need internet to download games to your oculus quest, so it makes sense to have an account to keep track of what games you own no? I still don't understand what people have against this change. You needed an oculus account prior to this, now it's a facebook account, what's the big deal?
Really? I have never and will never have a facebook account, so this expensive device is now a paper weight..
Sure you win on principle, but that's just the same as losing.