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Apple to slice iPhone production 10% due to sluggish sales

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Re: Apple to slice iPhone production 10% due to sluggish sales

#441

Earlier quoted context omitted.

Yes, drag and drop is very difficult on the new trackpads when "tap-to-click" is enabled also. I somehow end up "force-tapping"...

Three-finger drag has been saving my life (it's hidden somewhere in Accessibility - Keyboard - Trackpad - Drag)

"macOS" is unusable for me without three finger drag. But then I have to deal with deciding between two or three finger dragging. Why not make everything work either way? It seems like requiring the user to remember UI engineering details to make the UI work properly. ("This is a toolbar, so you should three-finger drag that, but that is a map, so you should two-finger drag to reposition that. But this other web-based map needs a three-finger and zooms from two finger dragging. Is that an Apple API implemented map?")

Re: Apple to slice iPhone production 10% due to sluggish sales

#442
post #426

Earlier quoted context omitted.

"Apple will trim production of its iPhone family around 10% on the year in the first quarter of 2017... This comes after the company slashed output in January-March 2016." Along with the context that there is absolutely no news here if this is merely a dip in production from Oct-Dec to Jan-March as holiday sales are always high and then dip down significantly after January. The year-over-year trend is what matters. F…

Ah, okay, I didn't know the on the year term. there is absolutely no news here if this is merely a dip in production from Oct-Dec to Jan-March as holiday sales are always high and then dip down significantly after January. Right, which is why I thought this was a non-article written in times of slow news. Thanks for explaining!

No worries and thanks for the reasonable reply! :-)

Re: Apple to slice iPhone production 10% due to sluggish sales

#443

Earlier quoted context omitted.

These two comments together cement why preferences are important in user interfaces.

I'd rather my applications be opinionated about the way I use them. I want a designer to think it through carefully and choose what they think is the best. If I don't like those design choices then I'd choose a different browser rather than spend time configuring one. (And obviously people make browsers for people who love custom configuration. Safari is not one of those.)

Well, Safa is somewhat opinionated. What should I do if I like 99.9% of the browser except one small thing that infuriates me a huge amount? It makes sense to offer preferences, especially to turn off certain things like gestures. In this case, the designer hasn't really gone far enough in determining that certain choices they have made can have seriously negative effects.
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