Earlier quoted context omitted.
On the other hand, John Carmack loves debuggers - he talks about the importance of knowing your debugging tools and using them to step through a complex system in his interview with Lex Friedman. I think it's fair to say that there's some nuance to the conversation. My guess is that: - Debuggers are most useful when you have a very poor understanding of the problem domain. Maybe you just joined a new company or are e…
It seems unlikely that John Carmack doesn't understand his problem domain. Rather it is more likely the problem domain itself, i.e., game dev vs web dev. Game dev is highly stateful and runs in a single process. This class of program can logically be extended to any complex single computer program (or perhaps even a tightly coupled multi-computer program using MPI / related). Web dev effectively runs on a cluster of…
The Grug Brained Developer (2022)
431–440 of 603 posts
Re: The Grug Brained Developer (2022)
#432Earlier quoted context omitted.
At my company our system is composed of 2 dozen different services and all of them can run locally in minikube and easily be debugged in jetbrains.
Yes, it's perfectly doable even if you're doing microservices. Not being able to debug your application is an engineering failure.
Re: The Grug Brained Developer (2022)
#433“Good debugger worth weight in shiny rocks, in fact also more” I’ve spent time at small startups and on “elite” big tech teams, and I’m usually the only one on my team using a debugger. Almost everyone in the real world (at least in web tech) seems to do print statement debugging. I have tried and failed to get others interested in using my workflow. I generally agree that it’s the best way to start understanding a s…
I love debuggers, but unfortunately at my current job I've found that certain things we do to make our application more performant (mainly using giant structs full of fixed size arrays allocated at the start of the application) cause LLDB to slow to a crawl when `this` points to them. It really really doesn't like trying to read the state of a nearly 1GB struct...
So long as no one sees your workflow as valuable, they will happily destroy it if it means getting the ticket done.
Re: The Grug Brained Developer (2022)
#434> complexity very bad Oh boy, this is so true. In all my years of software engineering this is one of those ideas that has proved consistently true in every single situation. Some problems are inherently complex, yes, but even then you'd be much, much better off spending time to think things through to arrive at the simplest way to solve it. Again and again my most effective work has been after I questioned my prior…
Your two first examples, you just hide the complexity by using another tool, no ? And I don’t see how number 3 is simpler. In my maths head I can easily create bijective spaces. Emulating backward migration through others means might be harder (depending on details of course thats not a general rule)
The article says that the best way to manage complexity is to find good cut-points to contain complexity. Another tool is an excellent cut-point, probably the best one there is. (Think about how much complexity a compiler manages for you without you ever having to worry about it.)
Re: The Grug Brained Developer (2022)
#435So many gems in here but this one about microservices is my favorite: grug wonder why big brain take hardest problem, factoring system correctly, and introduce network call too
I'm convinced that some people don't know any other way to break down a system into smaller parts. To these people, if it's not exposed as a API call it's just some opaque blob of code that cannot be understood or reused.
Re: The Grug Brained Developer (2022)
#436Earlier quoted context omitted.
At my company our system is composed of 2 dozen different services and all of them can run locally in minikube and easily be debugged in jetbrains.
I certainly know how to debug each of the services in my environment, but how do you step-through debug a single request across services? Like, if service A make a gRPC call to service B, are you saying you can “step into” the call from A and your debugger is able to break on the corresponding call in B? And frames from the call in A are there in a logical “stack” from the breakpoint in B? (Honest question… if such a…
Re: The Grug Brained Developer (2022)
#437Earlier quoted context omitted.
Where do configs and secrets come from? Also, big company = hundreds of microservices.
In my experience you just slap minikube or k3s on your dev machine, and treat it as any other environment. Argo, helm, kustomize, whatever can all work against a local single-node cluster just fine. It takes some effort to make sure your configs are overridable per-environment, but it’s worth doing. (And something you’re hopefully doing anyway if you’re doing any kind of integration/test environment.) It also require…
Re: The Grug Brained Developer (2022)
#438Re: The Grug Brained Developer (2022)
#439“Good debugger worth weight in shiny rocks, in fact also more” I’ve spent time at small startups and on “elite” big tech teams, and I’m usually the only one on my team using a debugger. Almost everyone in the real world (at least in web tech) seems to do print statement debugging. I have tried and failed to get others interested in using my workflow. I generally agree that it’s the best way to start understanding a s…
I'd love to use a real debugger but as someone who has only ever worked at large companies, this was just never an option. In a microservices mesh architecture, you can't really run anything locally at all, and the test environment is often not configured to allow hooking up a stepping debugger. Print debugging is all you have. If there's a problem with the logging system itself or something that crashes the program…
I don't often use a debugger, and I still feel the need to point out Visual Studio could step into DCOM RPCs across machines in the first release of DCOM, ca. 1995. (The COM specification has a description of how that is accomplished.)
Re: The Grug Brained Developer (2022)
#440One of the many ironies of modern software development is that we sometimes introduce complexity because we think it will "save time in the end". Sometimes we're right and it does save time--but not always and maybe not often. Three examples: DRY (Don't Repeat Yourself) sometimes leads to premature abstraction. We think, "hey, I bet this pattern will get used elsewhere, so we need to abstract out the common parts of…
You must be a Rust developer.