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Veo 3 and Imagen 4, and a new tool for filmmaking called Flow

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Re: Veo 3 and Imagen 4, and a new tool for filmmaking called Flow

#431
post #414

Earlier quoted context omitted.

Indeed, it's the advertisers who are paying for AI to watch videos....

And paying for my sofa to watch a unskippable 50s ad while I make a coffee.

Back in the day when everyone used to watch broadcast TV, and stations synchronised their add breaks, water consumption would spike with every add break.

Re: Veo 3 and Imagen 4, and a new tool for filmmaking called Flow

#432
post #125

>>models create, empowering artists to bring their creative vision Interesting logic the new era brings: something else creates, and you only "bring your vision to life", but what it means is left for readers questioning, your "vision" here is your text prompt? Were at a crossroads where the tools are powerful enough to make the process optional. That raises uncomfortable questions: if you don’t have to create anymor…

we can see what happened to opera/theater/hand drawn art as conclusive answer. humans move on to the newer more easier to create/consume thing in general (digital music/tv/digital art) and a small percentage of people treat the older mode of creation as high art coz it's more difficult and expensive to learn / implement.

Umm no. GTA 6 will cost on the order of 2bn to make, more than some wars. You will likely play it. Your kids definitely will.

What is true is that cheapening the cost of creative production will yield a wider variety of expression: we will see what people prefer to consume.

Re: Veo 3 and Imagen 4, and a new tool for filmmaking called Flow

#433

Can we talk about the elephant in the room, porn and i mean the weird and dangerous one? that moment in history of AI is going to happen and when it did shit will hit the fan.

Do you think anybody will really care? People were generating CSAM basically as soon as image generation become accessible. And for the less dangerous stuff situation is way more rampant already, both in free and commercial way.

Re: Veo 3 and Imagen 4, and a new tool for filmmaking called Flow

#434

tbh, wasnt that impressed maybe its cause social media has been heavily marketing out all these things in bulkkk and moreover, at this point, it just feels one company copying what the other released, even the names feel not original?

I generally think that Kling or even Runway has achieved the visual fidelity of Veo (flaws and all, physics problems and direction of action and such), but now people are basically experiencing sensory bias where they think that some things about the visuals make better sense because nw it has sound as an added context. Visually, yeah. Probably on par with Kling, possibly worse on the depction of dynamic action

Re: Veo 3 and Imagen 4, and a new tool for filmmaking called Flow

#435
post #38

Like most AI image or video generation tools, they produce results that look good at first glance, but the more you watch, the more flaws and sloppiness you notice, and they really lack storytelling

I don’t get how someone can look at these videos and think “wow there’s lots of flaws and it’s sloppy and no storytelling” rather than “holy smokes this stuff is improving fast!” In 2 years we have moved from AI video being mostly a pipe dream to some incredible clips! It’s not what this is like now, but what will it be like in 10 years!

In the era of more software advancements, people have perceived the progress of tech to be incremental more than the opposite. I think even tech bigwigs of the past have said extrapolation is a futile endeavor because technology is unpredictable.

Re: Veo 3 and Imagen 4, and a new tool for filmmaking called Flow

#436

Earlier quoted context omitted.

Why videos are important for robotics?

If you can generate realistic video stream, responding to player movements and interactions, you can train your robot using that video stream. It's much more scalable, compared to building physical environments and performing real-world training. Of course the alternative is to use game engines, but it's possible that AI would generate more realistic video stream for the same money spent. Those recent AI-generated vi…

Game engines require a lot of additional work to make them suitable for that task, too— deep integration for sensor data, inputting maps and assets, plus the basic mismatch that these workflows are centered around Windows gui tools whereas robotics is happening on the Linux command line.

Re: Veo 3 and Imagen 4, and a new tool for filmmaking called Flow

#437

Earlier quoted context omitted.

Google Flow is remarkable as video editing UX, but Imagen 4 doesn't really stand out amongst its image gen peers. I want to interrupt all of this hype over Imagen 4 to talk about the totally slept on Tencent Hunyuan Image 2.0 that stealthily launched last Friday. It's absolutely remarkable and features: - millisecond generation times - real time image-to-image drawing capabilities - visual instructivity (eg. you can…

This is amazing, can’t see how I’ve missed it. Thank you!

I've given this some more thought. Even if Imagen 4 isn't that great on its own, all of Google's models and UX products in conjunction (Veo 3, Flow, etc.) are orders of magnitude above the rest of the playing field.

If Tencent wants to keep Google from winning the game, they should open source their models. From my perspective right now, it looks like Google is going to win this entire game, and open source AI might be the only way to stop that from being a runaway victory.

Re: Veo 3 and Imagen 4, and a new tool for filmmaking called Flow

#438
post #238

An indie film with poor production values, even bad acting can grip you, make you laugh and make you cry. The consistency of quality is key - even if it is poor. The directing is the red thread throughout the scenes. Anything with different quality levels interrupts your flow and breaks your experience. The problem with AI video content at this stage is that the clips are very good 'in themselves', just as LLM result…

You might want to look up NeuralViz on YouTube. 180k subscribers. They've been building out an entire cinematic universe using AI video tools. And it's by far the funniest show I've watched in years. So the claim that "let you engage beyond an individual clip will not be possible for a long time" isn't true. People are already doing it. https://www.youtube.com/@NeuralViz

I hadn't seen these before, but they're working because of the limitations of the technology.

The format of the shows are mostly clip-based - man on the street, news hour, etc - and obviously the jokes are all written by someone with a good sense of humour.

Not to discount that this is, as you say, an example of someone using AI to successfully create characters and stories that resonate with people. it's just still very much because of a creative human's talent and good taste that it's working.

Re: Veo 3 and Imagen 4, and a new tool for filmmaking called Flow

#439
post #99

Earlier quoted context omitted.

The winning image entry for "The Yarrctic Circle" by OpenAI 4o doesn't actually wields a cutlass. It's very aesthetically pleasing, even though it's so wrong in all fundamental aspects (perspective is nonsensical and anatomy is messed up, with one leg 150% longer than the other, ...). It's a very interesting resource to map some of the limits of existing models.

In my own testing between the two this is what I’ve noticed. Imagen will follow the instructions, and 4o will often not, but produces aesthetically more pleasing images. I don’t know which is more important, but I would say that people mostly won’t pay for fun but disposable images, and I think people will pay for art but there will be an increased emphasis on the human artist. However users might pay for reliable to…

o4-mini-high I’ve noticed is far better the 4o on prompt adherence in image generation in personal use.

Re: Veo 3 and Imagen 4, and a new tool for filmmaking called Flow

#440
post #238

An indie film with poor production values, even bad acting can grip you, make you laugh and make you cry. The consistency of quality is key - even if it is poor. The directing is the red thread throughout the scenes. Anything with different quality levels interrupts your flow and breaks your experience. The problem with AI video content at this stage is that the clips are very good 'in themselves', just as LLM result…

You might want to look up NeuralViz on YouTube. 180k subscribers. They've been building out an entire cinematic universe using AI video tools. And it's by far the funniest show I've watched in years. So the claim that "let you engage beyond an individual clip will not be possible for a long time" isn't true. People are already doing it. https://www.youtube.com/@NeuralViz

The Dor Brothers on YouTube have also been making some very funny, stylized music videos with AI. They've managed to use the limitations to their advantage
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