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Material 3 Expressive

design.google

431–440 of 577 posts

Re: Material 3 Expressive

#431
As someone who works in UX, I admire all the work the Google UX team puts into Material: tons of documentation, UI kits, theme generation tools, a lot of thinking on systematizing the color combinations, etc.

However, this article has a lot of "Pepsi Logo" vibes (https://www.scribd.com/document/541500744/Pepsi-Arnell-02110...). I never confirmed if this was a hoax, but it was made into many news websites at the time.

Many design justifications they put on the page don't make much sense: yes, a big send button increases the metric of people finding the button, but it also takes space from the screen, and your daily phone UI is not a kiosk. "New users" become "experienced users", so the big button quickly becomes annoying. Even the M3 documentation site is terrible on mobile: the tab switch at the headers of some docs is so big that just two tabs don't fit into the screen.

By contrast, Apple, which is often praised for its product aesthetics, never makes marketing content like this about its design language. It may present creating emojis as a huge feature or inflate some of its claims a bit, but in general, they let the product do the talking.

Re: Material 3 Expressive

#432

Copying my tweet from 3 days ago: Can Google please lay off their entire design department already? I'm tired of redoing things in apps for the sake of them working the same but looking different. Android is a done product. It needs no further major updates.

We know what happens to "done" Google products though... they're going to keep making changes until Android goes away.

Android doesn't have to remain a Google product though. Google is mostly a terrible maintainer of AOSP.

Re: Material 3 Expressive

#433

How did these clowns manage to make my mouse cursor laggy? It is incomprehensible for me to live in such a big bubble with such a big paycheck and then spend zero brainpower on systems without graphics acceleration. This is extremely bad engineering and these engineers should be called out for it. It takes a special kind of person to deliver this and be proud of it. Once they made their millions at Google these engin…

This is classic enshittification. Make poor software to nudge people into buy new hardware supposedly handling it better. Rinse and repeat.

Also shittier software means you can hire cheaper workers to plough on.

Re: Material 3 Expressive

#435

How did these clowns manage to make my mouse cursor laggy? It is incomprehensible for me to live in such a big bubble with such a big paycheck and then spend zero brainpower on systems without graphics acceleration. This is extremely bad engineering and these engineers should be called out for it. It takes a special kind of person to deliver this and be proud of it. Once they made their millions at Google these engin…

To be fair, if you try to paint something on a webpage that follows the mouse cursor it's gonna be laggy af even in really simple toy examples. The blame may fall more on browsers.

Re: Material 3 Expressive

#437
post #383

How did these clowns manage to make my mouse cursor laggy? It is incomprehensible for me to live in such a big bubble with such a big paycheck and then spend zero brainpower on systems without graphics acceleration. This is extremely bad engineering and these engineers should be called out for it. It takes a special kind of person to deliver this and be proud of it. Once they made their millions at Google these engin…

This comment speaks to me on an almost spiritual level. It highlights the fact that it isn't engineering prowess for people to get these jobs.

Yeah it’s kind of weird that “UX” morphed into a non-engineering role. Like, the interface to the user is still part of the software product. It seems like that sort of role would be best executed by the subset of engineers who lean towards visual design, as opposed to the subset of visual designers who lean towards computing.

Re: Material 3 Expressive

#438

Material Design v1 cracked it. It was simple to implement, simple to understand and simple to use. Minimal overheads with a clear content-first approach. "It's time to move beyond “clean” and “boring” designs to create interfaces that connect with people on an emotional level." I don't want websites and apps to connect with me on an emotional level. I want to turn my phone/computer on, use the app/program to achieve…

I don't entirely agree. This mentality is what leads to brutalist architecture offices that suck out the soul of all who work in them. People "live" and "work" in their apps and should feel alive while they do that. (That said, I don't think this new material style is necessarily the way to achieve that...)

Re: Material 3 Expressive

#439

Earlier quoted context omitted.

The expressed goal is emotionally impacting UX. They clearly got strong emotions out of you. Mission accomplished!

Macbook air M1 scrolls text in Firefox fast and smoothly...

“then spend zero brainpower on systems without graphics acceleration”

Re: Material 3 Expressive

#440
I am incredibly confused why the Material 3 project is growing further and further from a coherent design system to "do whatever you want, there are no rules".

The linked "Start building with Material 3 Expressive" article has an example at the bottom for a payment type app where virtually every text element has a different font or text size. It also has an enormously big FAB at the bottom that covers MULTIPLE rows of data.

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