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Stimulation Clicker

neal.fun

431–440 of 620 posts

Re: Stimulation Clicker

#432
post #58

Since we're all sharing clicker games, this one by Frank Lantz is a real classic: https://decisionproblem.com/paperclips/

For this crowd, there is also bitburner, where you write programs to automate making the numbers go up: https://bitburner-official.github.io

Want to make the numbers go up a bit? Write some for loops. Want them to really go up? Time to write a distributed job scheduler.

Re: Stimulation Clicker

#434
'allow pasting' let boom = $ setInterval(() => { boom('#__layout > div > div > div.main-area > div > div.main-btn-wrapper > div > button').click() }, 100);

Re: Stimulation Clicker

#435

Earlier quoted context omitted.

Speed-ran the game using this (well, I injected jquery first to select the element using $() because I'm an absolute Baboon) in about 45 seconds, spam clicking all the upgrades, and clicks stopped going up after hitting "342,044,125,797,992,850,000,000,000,000 stimulation" with 10k clicks per second. What a ride. Love the implied commentary on our over-stimulated lives!

I wonder what the limiting factor is here; I'm currently at 332,446,225,163,762,970,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,…

going to the ocean is the end, I got there with only a couple dozen million stim

Re: Stimulation Clicker

#437
post #91

I finished the game without cheating. I felt like a frog being slowly boiled (and it really does feel like you're boiling at the end). It's quite the journey... I love how everything here isn't even farfetched. It's just standard YouTube and TikTok content. The red notification bubbles were also a nice touch, I felt myself really drawn to those, and if I think back, I guess that's the earliest example I can recall of…

Jonathan Blow had a great (imho) rant about those type of notifications that someone clipped from one of his live streams. (Warning: strong language.) https://www.youtube.com/watch?v=L9nmCIrs7HI

I saw that the Shadow of the Colossus remake has little achievement notifications when you kill colossi and that really burns my biscuit. You're watching this slow-motion scene of a colossus dying, sad music plays, you wonder if you're doing the right thing, and the PlayStation is like "yayyy!~ You're such a good gamer!~"

Re: Stimulation Clicker

#439
post #300

Can't seem to get a few of the achievements: * Roaring Kitty (Definitely made over 100k on bitcoin trades) * Polyglot (Duolingo no longer appears -- did I need to never answer any incorrectly? It seemed like incorrectly answered questions re-appeared later)

Yeah Polyglot requires not making any mistakes; mess up and you'll have to restart to get it. I can't seem to get Roaring Kitty either -- and I should note, you can check how much you've made in the stock market with the "Screen Time" button, so I can say I've made over 4 million... probably it's not working...

Re: Stimulation Clicker

#440
post #339

Earlier quoted context omitted.

Depending of your definition of cheating, resizing the window is a good passive way, specially after the DVD upgrade

I wonder if this was deliberate, to give more points to mobile users.

My phone could not handle it at all, it started dropping widgets after the slime (like subway surfers and hydraulic press disappeared) and then it started to lag before finally my whole phone became unresponsive for a couple minutes even after the tab was closed. On an iPhone 12 mini so not the newest but still a little surprising that it stopped so early in the game.
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