Earlier quoted context omitted.
I think server side statistical analysis can go a long way to detect stuff like that. Obviously its always a cat and mouse game between devs and cheaters, and there are always workarounds, but theres a lot more the devs could be doing without relying on invasive client side detection.
You can tune the aimbot to be as good as the server allows, maybe with a bit of variation to throw it off. And realistically, some real non-cheating players will by chance just have similar statistics to bots, especially since the bots will start doing their best to mimic real players. Also many players don't need to cheat all the time; just in that critical moment when it really matters. Didn't Magnus Carlsen say he…
That's because he's an elite chess player. Him cheating once per game could make the difference between being number 1 or number 10 but either way he's up there.
But for you or me, cheating once per game wouldn't make a difference. We'd still be ranked as nobody plebs. To get ranked high enough for people to know our names we would have to cheat dozens of times a game, and experienced players would easily peg us as cheaters.
Try cheating on chess.com, if you cheat enough to make a meaningful difference their servers will automatically nail you with statistics.