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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#431

Earlier quoted context omitted.

when porn advanced the internet did it cost 2000 dollars to get entry to the porn? I don't remember that. I think when this advancing happened it was pretty cheap, in some ways cheaper than buying a bunch of magazines. Porn advanced the internet because it was a cheaper delivery mechanism for a cheap commodity, games expanded the internet because it was a technologically innovative platform for high end products.

PCs costs much around year 2000. and porn and email and messenger where the bonus to games. its was like “hey look counter strikes etc .. nice games” “hmm not sure” “ there is also porn” “bought”

I bought PCs around year 1998, and I don't remember porn being in the selling point, furthermore everyone I knew in 2000 had PCs because they had to use office. PCs had already infiltrated the market at the point the internet became a going concern.

In other words the internet was relatively cheap for people.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#432

Earlier quoted context omitted.

A 386 PC cost $3000+ after the 486 was released. Sometimes I think our expectations for dirt cheap supercomputers are out of whack.

The context matters a lot. Early PCs were released at a time when there wasn’t really anything else like these products. That early pricing reflected the creation of a brand new category. The Vision Pro is a remarkable piece of tech, but isn’t required to achieve many of the use cases it supports, and people are primarily paying for the immersive experience. Given that, spending $3K on immersion in a market where a f…

Around the time of the 386, weren’t there a bunch of lesser options that did a bunch of similar use cases well? I’m thinking Commodores, Amigas, even a NES.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#433
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…

> Until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost.

This argument seems valid to anyone that hasn't browsed "The Sharper Image" catalog in the back of an airline seat, or even the "high end" showroom at a Best Buy.

There's been a huge market for >70" TVs since mid 2010s, costing $3,500 - $10,000 US for much of that timeframe. Today you'd have to compare to 100" class: https://www.amazon.com/100-inch-tv/s?k=100+inch+tv&s=price-d...

All your objections would certainly apply. It's a toy. People don't need it. It's fun, but doesn't solve a "real" problem. It's too expensive to be given as a gift.

AVP offers a >240" screen, and fully immersive 3D. It needs very little to make movie watching a shared experience in the same room, or with friends far away.

Priced solely against a TV, people have proven happy to pay for entertainment toys. If the initial OOTB release had supported "seeing" someone watching the same content "with" you in Disney's theater or the VR spaces, this buying segment would have taken more interest.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#434
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

Yeah, I get where you are coming from. There’s a VR experience made by Google that takes all the images from the Curiosity Rover’s stereo mast cam and turns them into a VR recreation of the surface of Mars.[1] I definitely felt some kind of way standing there on Mars, even though it was an imperfect rendering on a Quest 2. I was where no one has ever stood before and without a suit which no one will ever be able to do. VR is truly magical.

[1] https://accessmars.withgoogle.com/

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#435
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

[dead]

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#436

Earlier quoted context omitted.

I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…

until the price range becomes below $1000 or so there’s virtually no market. Probably because it's cheaper to fly and literally be somewhere and actually enjoy it rather than exist there for a minute or two and then get bored.

It would be a smart, albeit self serving political move for VR headset makers to be advocating for carbon pricing to make their offerings more competitive with that of the travel industry.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#437
post #159
post #150

Earlier quoted context omitted.

I think the teleportation angle is even more compelling from the point of view of enabling virtual co-presence. With photo-realistic avatars as Apple and Meta have both demonstrated are fully possible, we'll soon be in a situation where you can click a button and be fully present with anybody anywhere, any time. This is as close to true physical teleportation that humanity will ever get, and I expect that once it's m…

We can’t even get people to routinely turn a webcam on at most companies existing meetings. Even internally at Meta and Apple, staff aren’t exactly falling over themselves to take meetings in headsets right now. The idea people will be strapping computers to their faces for meetings will “take off in a huge way” any time soon is extremely far fetched for me.

> We can’t even get people to routinely turn a webcam on at most companies existing meetings.

AVP doesn't need the webcam on.

"Inside" it, your avatar could be anywhere wearing whatever, no bed pillows, PJs, or family creeping not-so-stealthily behind you.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#438
it still baffles me how Apple decided to release the Vision pro as an actual consumer product and not use this generation as just dev. kits and release a successor to the vision pro and have a cheaper one based on on the mobile chips too in 1 to 1.5 years

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#439
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I had such an emotional experience using the visionOS 2 beta to spatialize old photos. It was already amazing seeing it take a photo from 15 years ago and turn it 3D; but then when I "pinched" into it to make it become immersive and was suddenly in a place I hadn't been in years, with my (then young) kids looking just as they did back then, seeming to be standing there in the room with me… it was profound. I can't th…

This make somehow… uncomfortable. Perhaps humans are not meant to have perfect recall of, and dwell on, the past.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#440

Earlier quoted context omitted.

I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…

> Until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. This argument seems valid to anyone that hasn't browsed "The Sharper Image" catalog in the back of an airline seat, or even the "high end" showroom at a Best Buy. There's b…

> AVP offers a >240" screen, and fully immersive 3D. It needs very little to make movie watching a shared experience in the same room, or with friends far away.

It actively gets in the way of cuddling in person, and doesn't help when away. Meanwhile I've had great experiences watching things together on a phone screen. If away, bluntly, with good friends a laptop screen and a shared stream via Jellyfin works _amazing_.

Like c'mon. The size of the screen is a fetish for people who think it's the screens fault that their hangout isn't emotionally impactful.

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