I would really love to see proper educational content from Meta but i bet this is not were the 'next money thing' is. Imagine a catalog of proper real life skills you can actually train reasonable good: - cooking - soldering - welding - Tons of woodworking things - ... You could also go to a lot of makers of tools and offer them to digitalize their products for them so someone can actually exercise with a cheap to su…
Meta Horizon OS
431–440 of 813 posts
Re: Meta Horizon OS
#432Earlier quoted context omitted.
VR headsets can be fun for some games, but the hardware and software still have a lot of maturing to do, it's not like smartphones where it feels very developed and there's not much more room for obvious growth/improvement.
Yesterday i was close to buying a Pico 4 (Cheaper non meta Quest 3 equivalent), then i realised there has been zero fully triple a games since my friend blew me away with a Half Life Alyx demo 4 years ago. I find it incredible there's still only 1 actual "serious" VR game - lots of people then recommended Skyrim VR, a game from 2011. Is VR gaming in an absolute standstill?
0: https://medium.com/@nemchan_nel/vrchat-breaks-records-with-9...
Re: Meta Horizon OS
#433Meta has a lot of work to do on DevEx for non-gaming experiences. Say what you want with the Vision Pro, but it comes with a lot of niceities like SwiftUI. When you develop with the Quest, you're stuck with Unity or Unreal Engine -- it's almost too much freedom to develop simple productivity apps.
I say this as a joke, yet: https://www.npmjs.com/package/react-unity-webgl
Simply rendering your Unity Application within your React Application is just the beginning! The Unity Context exposes a lot more fun functions and properties to play around with such as two way communication or requesting fullscreen or a pointerlock. The possibilities are endless, what's next is up to you!
Love it or hate it. Everything ends up in JavaScript!Re: Meta Horizon OS
#434Earlier quoted context omitted.
Yeah right, he's donating all those GPUs to rebuild his reputation. It has nothing to do with trying to be relevant as a non-market leader.
Whatever the purpose is behind it, I'm just glad that their work benefits me for once. I could not tell you the last time Tim Cook or Bill Gates sponsored something that genuinely improved my day-to-day life.
Re: Meta Horizon OS
#435Quite dislike Quest 2 dependency on Meta, would probably never buy their hardware again.
Yeah my CV1 doesn’t work anymore, I think Meta added some account requirement. I feel like Facebook stole some money from me, in the sense that it wasn’t obvious when I bought the thing that I’d need to buy into their ecosystem. But it is basically first gen hardware, so I guess it isn’t worth anything. I was pretty excited about VR (enough to drop a couple hundred on what was then a top of the line headset) but over…
Re: Meta Horizon OS
#436Community guidelines that can change at any moment at any time and are enforced by random people who can make mistakes.
A Facebook OS as a daily driver is an idea that is vomitive in every way.
Imagine ads that track you eyes and that you cannot look away from. Ads that track your face muscles so they know exactly how you react to them. Like being connected to a lie detector 24/7.
This is pure evil, everyone should reject this.
Re: Meta Horizon OS
#437Earlier quoted context omitted.
I think you're overindexing on "2D." The Play store is full of flat apps, designed for phones and tablets. There are a gajillion of them, and FB wants them in their headsets. It's not about not wanting competition - it's about wanting people to have more than 100 apps available when they use a Meta headset.
But why would I as a user want to use those flat apps in VR, when I already have a phone and a tablet?
On future headsets with higher resolution and better comfort, because it would be a legitimately better experience in many cases.
Re: Meta Horizon OS
#438Earlier quoted context omitted.
> But why is virtual reality associated with small screens and head tracking? Because this improves the quality of VR. > Why wasn't Everquest on a CRT "virtual reality"? It is an extremely limited form of VR. > why isn't all that "artificial intelligence"? It is an extremely limited form of AI. > Why isn't my Subaru's cruise control and lane keeping technology "autopilot" or "self driving"? It is an extremely limited…
Limited says you. I'll pick on your example of VR. Tell a blind person that Everquest is a limited form of VR. You've just bought into "progress". These other experiences likely still haven't been beaten when strictly speaking about real depth as opposed to the superficial.
Re: Meta Horizon OS
#439Earlier quoted context omitted.
100k/yr is not reasonable for Bay Area, let alone top talent. There are people working on it making $1M/yr+. Junior developers straight out of college are making more at Meta. You're also assuming everything went to just engineering payroll, which is obviously not true.
Then FB/Meta's throwing money out the door on people who demonstrably do not deserve $1M+/yr. And on that topic, same with Wikipedia, why "must" you have your development base in the most expensive place on the West Coast? Per https://www.gamedevmap.com/ there are Many other, less expensive, locations. America has a bunch, even Africa has gamedevs. They're an International megacorp, with 3 billion monthly active user…
While in many cases folks are overpaid in big tech, some of them are insanely talented people who can do things others simply cannot.
Re: Meta Horizon OS
#440In terms of Vision vs Quest - I wonder if there will be a "React Native" parallel that allows developers to write React for both Vision and Quest apps. A lot of the developer market comes down to languages: Python for AI/ML, Obj-C (Swift) for iOS, Java (Kotlin) for Android - but JavaScript always seems to weasle its way into these native platforms and a lot of companies end up just writing React for anything front-end.