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It seems that the good times for online Minecraft play are over

bae.st

431–440 of 474 posts

Re: It seems that the good times for online Minecraft play are over

#431

Earlier quoted context omitted.

In the event of abuse, parents won't draw that distinction and neither would a Twitter mob. Microsoft needs to be able to point to something concrete they're doing to keep kids safe or they're risking a scandal.

A Twitter mob should not have that kind of power and if parents don't understand how Minecraft, the most popular game of the last decade+, works by now, they never will. It's appeasing a crowd that cannot and should not be appeased.

Your opinion on what power twitter mobs should have is pretty irrelevant. The reality is that they do have power, and game developers have to deal with that reality.

Re: It seems that the good times for online Minecraft play are over

#432
post #319
post #269

Earlier quoted context omitted.

Private business like Chuck E Cheese will ask you to tone it down or leave in such situation.

Oh yeah, I bet the underpaid fast food worker will risk getting beat up by urban youth.

Interesting that you specify "urban youth" when rural youth is no less violent, actually. Rural tough guy being rough is an euphemism for "violent". That being said, businesses pay security that exists for that purpose. Either they have own employees or they pay fee to a company to provide it as service. All the fast food worker has to do is to call.

The genuinely, the original situation does not sound like involving violence.

Re: It seems that the good times for online Minecraft play are over

#433
post #133

Earlier quoted context omitted.

At first I found it frustrtating, but I've grown to really appreciate Nintendo's approach to this problem. Their multiplayer games (like Splatoon) have no in-game chat or VOIP. It definitely makes it harder to make friends in the games, but it also completely eliminates any and all potential for toxicity and other miscreant behavior. As a result, I'd have no problem letting my hypothetical children play these games o…

It removes any and all reason to play online. Might as well play bots.

This is only true if the only value you see in playing video games online comes from talking to other people.

Some of us play video games online for the competition, and because human opponents are much more unpredictable and fun than programmed bots.

Re: It seems that the good times for online Minecraft play are over

#434
post #375
post #206

Earlier quoted context omitted.

>barely legal (revoking people's access to what they bought ...) Kind of like when Microsoft bought Mojang and locked one of the world's most popular online experiences behind talking to M$ servers? There is no way to play the game you paid for - even offline - if you are not interested in creating a Microsoft account. They don't seem too concerned with the whole "terrible idea which is barely legal" thing when there…

How is this different from a mojang/minecraft.net account?

my mojang account was not banned for alleged ToS violations which i can buy myself free from by providing them with a phone number they promise to only use for "validation"

(this is not related to bans for chat, this is about MS just arbitrarily banning accounts)

Re: It seems that the good times for online Minecraft play are over

#435
post #400

Earlier quoted context omitted.

It shouldn't matter anyway, because minecraft lazily generates chunks when the player visits them for the first time, and I assume minetest does to.

Of course they do. This is about world size limits.

Right, but neither will have large worlds if you explore little, and both will have large worlds if you explore a lot. The file size of the fully explored world doesn't seem relevant, because neither game fully generates the world.

Re: It seems that the good times for online Minecraft play are over

#436
post #48

Earlier quoted context omitted.

Microsoft profits off Bedrock ("Minecraft for WIndows") because they can charge for basically everything, because there are no mods (addons). Java edition is where the mods are. Which is why hypixel/skyblock are on java edition. Ive seen speculation that Microsoft is adding this to have a process for banning java edition players. And then they just... stop selling java edition. Then there are no new java players ever…

Ah, yes. Slowly ban the 30 million Minecraft Java owners by... letting users report them ? Goes right in line with removing all cars by increasing wind speed by 5% to increase gas consumption and frying every electronics by outputting 231v instead of 230v. Should only take about 50 years.

They aren't targeting all 30 million java owners. They are targetting the ones who are most likely to make microtransaction purchases, ie the people who are playing on heavily populated multiplayer servers (single players don't use chat so it wouldn't matter, etc). And from what I've seen, the report function is pretty easy to manipulate, so if you can't renew your account (granted, right now you can, but with microsoft, you never know), a large portion of that player base might wind up off java quickly.

Find the whales, force the whales to move to walled garden.

Granted that's still a dumb idea, because those people want to be playing Hypixel, which isn't on bedrock. So maybe this is just microsoft's move to say "See, no one is playing Java as much" so they can just stop doing java dev.

Re: It seems that the good times for online Minecraft play are over

#437

Unbelievable how many people here are defending the centralized chat moderation a priori. You would think that HN would support the ideal of distributed server administration.

On HN defending the corporation seems to be the default. It looks like an American mindset to me, but I've seen some of my (I'm from Europe) friends do it as well.

I'm an American. I'm a capitalism respecter and corporation enjoyer. But I don't see the value in having a central decision maker take over all the peer-to-peer dispute resolution which was working fine previously. One very bad and inefficient dispute resolver is not preferable to decentralization. That's also a fundamental American norm which MS is flouting here.

Re: It seems that the good times for online Minecraft play are over

#438
post #278

Earlier quoted context omitted.

The absolute worst people in the gaming scene (griefers) complaining about this must mean it's a good thing. Why do you enjoy ruining people's servers?

Judging someone as a person on another platform based on how they profess to play a video game seems a bit misguided.

Not at all. In fact, it's very telling. There's also a big difference between "playing a video game" and what this person is doing.

Re: It seems that the good times for online Minecraft play are over

#439
post #185

Earlier quoted context omitted.

I really just want a f---ing password protected "play offline" button. I've been trying to keep the kids off the internet, but Minecraft somehow created some bulls--t backdoor social media account for my kindergartner without prompting (let alone asking for consent before making it public!). On top of that, microsoft can trivially tie it to my github and linkedin. Seriously, WTF were they thinking?!?

> Minecraft somehow created ** Microsoft ** somehow created. No one created any account besides the one required to download Minecraft before the acquisition.

Not that it really matters at this point, but I wonder if Minecraft silently created public-by-default social media profiles before the acquisition.

Those are different disaster than tying the profiles to Microsoft accounts.

Re: It seems that the good times for online Minecraft play are over

#440

Earlier quoted context omitted.

Super informative! Maybe auditing the chat logs is an easy way for MS to try to fix this???

No large social platform will spend a dime more on moderation than they are compelled to by law.

US platforms aren't required to do any moderation, but they still do it. You wouldn't be able to use a service with no moderation, it'd be all spam.
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