Live data from Hacker News

Epic Games acquires Bandcamp

variety.com

431–440 of 485 posts

Re: Epic Games acquires Bandcamp

#431
post #150
post #29

Earlier quoted context omitted.

I assume it’s because Epic presented a ton of cash and a small but profitable company found it attractive. I can’t imagine anyone wanting to work for or be part of Epic, so that’s my assumption of gobs of cash.

But what's in it for Epic?

Presumably game creators will be able to purchase bandcamp music from right within Unreal soon. You already can purchase a variety of things like textures, models, code, etc.

Re: Epic Games acquires Bandcamp

#433

Earlier quoted context omitted.

Unfortunately, nothing currently beats Plexamp in terms of quality music listening, shuffle, smart playlists, etc. You can still set up local login for Plex to avoid their auth on your own network or list of allowed IPs. It's not 100% what people want, but it's something.

Navidrome [0] has been a solid replacement for me. It has all the features I want aside from Keycloak/generic oidc integration, and the author is very responsive. 0: https://github.com/navidrome/navidrome

I just checked their demo, do they really completely ignore genres? I can neither find a node for music by genre, nor are they shown in the tables by default.

Re: Epic Games acquires Bandcamp

#434

This feels like a major blow, as someone who just semi recently (probably around pandemic start) started getting into purchasing flac music from indie artists, Bandcamp was a great source of music. I understand nothing will change in the short term, but long term I am very concerned. Especially as streaming becomes more dominant and companies are less willing to provide flac based music and physical discs (where I ca…

I publish to Juno, they seem to be a valuable source for music that has been around for quite some time and they sell multiple formats including FLAC.

https://www.junodownload.com/labels/Ruff+And+Tuff+Recordings...

Re: Epic Games acquires Bandcamp

#435

This feels like a major blow, as someone who just semi recently (probably around pandemic start) started getting into purchasing flac music from indie artists, Bandcamp was a great source of music. I understand nothing will change in the short term, but long term I am very concerned. Especially as streaming becomes more dominant and companies are less willing to provide flac based music and physical discs (where I ca…

"recently"

same here. last week i decided to not renew my spotify subscription for the first time in 10 years and bought some of my favourite albums on bandcamp. sigh

Re: Epic Games acquires Bandcamp

#436
post #382

Earlier quoted context omitted.

Historically, Epic's aquisitions are given freedom to do whatever they were doing beforehand, so I wouldn't be worried. Quixel now just gives out tons of free materials and assets, Sketchfab is untouched, Artstation forums don't behave any differently, Hypersense's tech was likely leveraged and used in Metahuman. People concerned over the "Exclusivity deals" on the game store end aren't looking at the "Developer" acq…

But being a market, Bandcamp's user's are actually artists and listeners, so Bandcamp having freedom to do what they want doesn't mean they can suddenly start giving all their music out for free, unless they change to a Spotify style model of listens = payout. I wouldn't be surprised if the acquisition is to provide royalty free music to the games industry via Unreal Engine, as was the case for Quixel, but none of th…

> none of this is really good news for artists trying to make money unless Bandcamp plans to pay the artists out of their own pocket for a royalty free side

I don't see why that's the case? Just give Bandcamp artists the tools to set their own royalty structure (In the same way they price their own songs) and integrate this marketplace into Unreal or wherever else. Self published artists get a source of revenue typically reserved for labels and Bandcamp gets the cut instead of someone else.

Re: Epic Games acquires Bandcamp

#437
This makes me sad. Hopefully, new, inovative and non-VC funded solutions will fill the void. I recently discovered the stream2own service Resonate. Really cool stuff, but the catalog of artists is currently small (~3500 indie artists).

Re: Epic Games acquires Bandcamp

#438
post #284

Earlier quoted context omitted.

Making Rocket League F2P meant that skilled players could register as many new accounts for themselves as they wanted and "rank up" their buddies in competitive matchmaking. This completely ruins the competitive aspect of the game since it's far too common to join a game and get completely crushed by some grand champion playing on a brand new account, teamed up with his friends. Another problem it enables is trolls:…

Those are problems, true, but literally every modern competitive ladder deals with the three problems you're describing: smurfs, boosting, and trolls. Overwatch dealt with all three even when the game cost $40! In return for those problems, the game gets an instant, massive increase in players. Monetization usually increases , since modern mtx are usually much more effective than either subscription or one-time-purch…

> Monetization usually increases, since modern mtx are usually much more effective than either subscription or one-time-purchase models.

Are you posing this as not a problem? This makes a game the digital equivalent of cancer: There's a lot of it, it grows fast, but nothing about it is worthwhile or good. It just exists to prey on everything around it.

Re: Epic Games acquires Bandcamp

#439
post #105

Maybe change of ownership won't significantly affect Bandcamp's operation, but my limited consumer-facing experience with Epic — via its game store — has given me such a bad taste that I'm not keen on using any storefront service managed by Epic. And this is despite the vast majority of my Epic game library being free (literally hundreds of games) or deeply discounted — the storefront is really that bad. For example,…

Bandcamp isn't really great as a store either. They don't have a real shoping cart, only client side stuff that can fail and empty your cart and/or make the entire site stop working until you clear cookies (support's response is just "oh yeah, that happens"). It seems unlikely that Bandcamp isn't sustainable from an ordinary business perspective considering that they have been voluntarily giving up their fees one day…

I use the whishlist to collect what I want to buy. And then put them into the shopping cart right before I buy them.

Re: Epic Games acquires Bandcamp

#440

Earlier quoted context omitted.

Would they have ever managed to hire anyone if they didn't?

Some people just want to work at a decent company for reasonable pay, and aren't looking to get filthy rich busting their asses for a FAANG. Bandcamp is absolutely a company I would've considered working for. I'm long past the point in my career where I care about a lottery ticket. They were profitable, big enough to be sustainable, but small enough to be nimble. The management seemed to make all the right noises reg…

I didn't think it needed clarification, but "they wouldn't be able to hire anyone" does not literally mean they would have zero candidates. It's expressing the fact that they would be severely limiting their talent pool by offering 0 equity in this industry, where equity is one of the reasons people are willing to take a risk on a startup.
Post reply on HN