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What it's like to spend 40-50 hours in VR every week

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431–440 of 461 posts

Re: What it's like to spend 40-50 hours in VR every week

#431

I like the ideas presented here. I wish more people understood that VR has purpose outside gaming, almost anything you do on the web can currently be done in VR. Perception of VR seems to be more focused on virtual worlds, or seeing it as just another gimmicky toy for computer people. My largest gripe with this piece is if you're going to write about comfort in VR, you need to mention the Valve Index. The base model…

> If you wear glasses you can find many prescription lens vendors online for ~60-90 USD. Heck, even less than that. I got lenses for my Index for $20. I could have gotten them for as little as $7, but opted for the oleophobic coating to reduce fingerprints when I'm taking them in or out when other people use my headset. Then you just need a 3D printed adapter which, if you have a printer, you can print with like 5 ce…

Where did you get the lense?

Re: What it's like to spend 40-50 hours in VR every week

#432
post #264

Earlier quoted context omitted.

I do miss two screens from time to time, but single screen using i3 is a total productivity win for me because it helps me minimize context switches and focus better.

I actually find that because i3 is so fast to switch and makes the os so fast I can have hacker news up and distracting me before I even realize I'm bored. Like literally any time I have to think in work I can instantly be in a distraction.

Oh yeah that was true for me too, I block HN and friends on my laptop, which is where do all my focused work.

Re: What it's like to spend 40-50 hours in VR every week

#433

Earlier quoted context omitted.

Is it really that surprising that spending 25% of your life with 35% extra weight at the top of your head is going to affect your neck? I’m not convinced that a different strap is going to make a significant difference.

The weight matters a little, but people having been wearing helmets at work for millennia. The bigger problem is that the weight isn’t balanced - the front is heavier than the back.

How does a different strap shift the weight balance? Is there some magic?

Re: What it's like to spend 40-50 hours in VR every week

#434

Earlier quoted context omitted.

Yep, I really regret spensing so much time of my youth indoors in front of a monitor... At age 19 I can experience the loss in sight quality already. It is recommended to spend AT LEAST 2 hours everyday outside in daylight to prevent myopia. I did not follow that recommendation and regret it sorely.

The evidence around this appears to be most strong for actually having a long focal distance as being one of the most important factors (as opposed to the lux) - unless the evidence has significantly changed. I mean there’s probably a pretty strong correlation between being outside and having a long focal distance, but my understanding was that when attempting to control for this (ie rise of increase in apartment liv…

Yep, that's correct. If you're spending many hours a day in front of a phone or monitor for months or years you'll have accumulated a lot of very short focal length time, so to say.

Re: What it's like to spend 40-50 hours in VR every week

#435
post #277

Earlier quoted context omitted.

Got a source for the "forces you to subscribe" bit? Everything I've seen says that part is optional. Also, even disregarding the extra focal-spot screens, you're wrong about the resolution. It's the highest of all headsets that don't have insanely wide FOV's like the Pimax8K, by a long way. 2880 x 2720 per eye (Varjo VR-3) > 1832 x 1920 per eye (Quest 2) > 1440 x 1600 per eye (Vive Pro 2) ~= 1600 x 1440 per eye (Valv…

https://store.varjo.com/xr-3 A valid Varjo XR subscription is required to use the device Every XR-3 user must have a Varjo account and a valid XR subscription. Read more here. You could have just checked the store.

$2000/month is wrong, too. It's $750/year.

Re: What it's like to spend 40-50 hours in VR every week

#436
post #269
post #253

Earlier quoted context omitted.

The amount of people being prescribed glasses is growing each year due to phone and computer use. I have poorer vision in low light conditions then when I was younger. My optometrist has confirmed my sensitive eyes and advised to wear blue light filters but I choose not to. I have friends who need glasses to drive legally at night for similar reasons. Don't give people the wrong impression without first asking profes…

While it is true that incidences of myopia are increasing, we don't quite have the evidence to assert that it is due to phone and computer use. Indeed, many studies suggest that the reason might actually be a lack of bright light (i.e. sunlight) and that deliberate exposure to bright light may actually be a good intervention to prevent myopia (see e.g. https://journals.plos.org/plosone/article?id=10.1371/journal... ,…

bright white light or led screens ? ¯\_(ツ)_/¯

Re: What it's like to spend 40-50 hours in VR every week

#437
post #249

Earlier quoted context omitted.

I have a quest 2, and have put it at 120hz. I still get motion sick. It’s not just frame rate. Movement in real life involves more inputs than just eyes.. you feel it in your vestibular system for example. Here we have a disconnect between motion in the eyes and the rest of your body. And for many, such as myself, that results in motion sickness.

Do I understand correct that you don't get motion sickness if standing still but looking around—when there is no disconnect in motion? This is the use case for productivity apps. In my understanding it is extremely rare to experience VR motion sickness if the motion in VR matches the motion in IRL.

That is usually the case. But what have I really gained? Unless what I’m doing is inherently 3D, I’m getting a lower resolution 2D experience blocking out my actual world (including things like my water glass, keyboard, mouse, dog, papers on desk, etc) while getting my eyes blasted with artificial light with a heavy thing strapped to my head.

Re: What it's like to spend 40-50 hours in VR every week

#438
post #269

Earlier quoted context omitted.

While it is true that incidences of myopia are increasing, we don't quite have the evidence to assert that it is due to phone and computer use. Indeed, many studies suggest that the reason might actually be a lack of bright light (i.e. sunlight) and that deliberate exposure to bright light may actually be a good intervention to prevent myopia (see e.g. https://journals.plos.org/plosone/article?id=10.1371/journal... ,…

bright white light or led screens ? ¯\_(ツ)_/¯

From what I remember when I last looked into it: We underestimate how bright sunlight is. Screens just aren't bright enough. They only appear to be bright to us because they are one of the few light sources in indoor environments.

Re: What it's like to spend 40-50 hours in VR every week

#439

Earlier quoted context omitted.

> There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. That's exactly the point, with VR someone in a small apartment they share with an e…

I am pretty sure he does not find a virtual light/view/desk equivalent to the real deal.

No where did I say they did. I'm saying that they have a very privileged, first world view of this issue.

Re: What it's like to spend 40-50 hours in VR every week

#440

Earlier quoted context omitted.

I have an Oculus Go that I logged into last week that I hadn't used in months. There were a lot of dark patterns trying to get me to use a facebook login but I finally figured out how to use my original Oculus account. Falling for shitty dark patterns doesn't earn being called a liar; take the victim blaming somewhere else.

Carmack just announced that they will unlock the bootloader of the go to allow root access and give the owners full control. As for the Quest, you can buy a Facebook free version for about twice the price of the standard one

It's supposedly 500 dollars more and that's excluding the fact that they will bill that in euros if you live in the EU. That makes it almost three times as expensive.
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