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Ten year study: No link between violent video games and aggressive behavior

gamesage.net

431–440 of 593 posts

Re: Ten year study: No link between violent video games and aggressive behavior

#431

Earlier quoted context omitted.

I emphasize "work it out" so often with our kids. Funny story. my 4yo was playing with the neighborkids around the same age. the neighbor girl came to me to tattle, saying they weren't sharing. I told her you need to work it out with them, use your words and manners. Clearly not the result she was looking for, she turned and yelled "He said you have to share!" I clarified with the other kids "that's not what I said!…

Approaching an adult for guidance isn't "tattling". Maybe I'm biased, but I grew to resent that word because I grew up in an environment where it was used more often than not by parents and teachers to excuse themselves from dealing with children in their care who were bullying others.

It absolutely can be though. Obviously you keep an eye on your kids with other kids, sometimes even being sneaky about it. I know that I am, but generally I let them try to work it out.

Re: Ten year study: No link between violent video games and aggressive behavior

#432

Earlier quoted context omitted.

> I think kids have more ability to self regulate than we typically treat them as having. This "kids need adult supervision" is a relatively new thing, we used to be sent out to play as kids for HOURS (be home by dinner) and ran the woods and parks or played murderball (soccer with tackling) and other forms of roughhousing, all without serious mayhem. Parents would let us "work it out" if there was a fight.

'Parents would let us "work it out" if there was a fight.' And now days the school calls the police for minor fights and kids end up with records that can drastically alter their lives in a negative way. I almost wonder if this zero tolerance mindset creates an all-or-nothing mentality in kids when they realize they aren't allowed to defend themselves. And if this mentality (equivocating criminal record and expulsion…

It doesn't help and may accelerate feelings of having no way out, but you also can't be seen as "violence is sometimes okay" when its literally a crime as an adult.

There's always enough kids from abusive or neglectful households to make lots of conflict in schools. It used to be (I have heard) that schools and teachers were extremely well respected such that a parent wouldn't go against something a teacher said. So in a way the teacher could help actually parent the kid. Nowadays school is more like having a personal childcare service and parents act like they're paying customers and control every aspect of their kids interactions with it.

Re: Ten year study: No link between violent video games and aggressive behavior

#433

Earlier quoted context omitted.

Hopefully that's not all you do. That'd be a long beating with average police response being around 5 minutes.

How would you approach the situation?

I keep a baseball bat by the bed and a shotgun in the corner. That's my plan on resolving a burglary. Somewhere in there it would be nice to call the police. But they are a good 15-20 minutes away and would only be coming to see if I made it out alive or not.

Re: Ten year study: No link between violent video games and aggressive behavior

#434

Earlier quoted context omitted.

>> if they've already broken into the house, they will be able to break into any room you are hiding in I disagree. If possible, call the police immediately. Barricade yourself in a room and if it comes to it defend yourself. I don't fancy my chances against someone armed and motivated so it's a last resort. This is based on the advice from the Police Service in my country.

Dude, what's your interior house walls made of? I'm not saying don't barricade yourself. Just that if you have an attacker in your house who is intent of killing you ("beating you to death") and an average police response of 5 minutes or more, they can get into any room in a typical house. You can barricade the door, but anyone who knows about construction knows drywall is easy enough to get through. Most interior do…

Yeah, this is my problem with "barricading". I have no doubt I can bust through one of my interior doors with one kick pretty easily. Front and back door are a bit more sturdy of course, hopefully between that and my alarm I'd be able to get to my pump action before the burglars got to my bedroom. My alarm will call the police

Re: Ten year study: No link between violent video games and aggressive behavior

#435

Earlier quoted context omitted.

You are mixing 2 different topics. Ramping authoritarianism and policing is one problem. > "allowed to defend themselves" > "punching my bully" ...and this is what most bullies would say. No, bullying cannot be solved by the victims, otherwise it would not be a problem in the first place. Bullying needs to be stopped by the school - and without calling in armed bullies to stop the bullies.

> No, bullying cannot be solved by the victims As someone who has punched multiple bullies into the face, I can tell you it does stop it quite efficiently. Two of them basically instantly switched to never again daring to acknowledge that I even exist, for the remaining >5 years of being on the same school. The remainder wasn't smart enough to stop instantly and thus got multiple beatings. There's always the one kid…

Examine for a minute why people remain bullied with such a simple solution. I am certain that every bullied child has heard about the solution of "just punch them in the face". They choose not to do so. Why? Is it just purely fear? A cursory glance would probably tell you no.

I'd argue that the number of bullied people who could give a bunch of bullies "multiple beatings" are.... few.

Re: Ten year study: No link between violent video games and aggressive behavior

#436

Earlier quoted context omitted.

Dude, what's your interior house walls made of? I'm not saying don't barricade yourself. Just that if you have an attacker in your house who is intent of killing you ("beating you to death") and an average police response of 5 minutes or more, they can get into any room in a typical house. You can barricade the door, but anyone who knows about construction knows drywall is easy enough to get through. Most interior do…

Sometimes I forget how America centric HN is. The internal walls in my house are made of stone. But it's an old house. Most in my country are made of brick.

they're going to be coming through your doors not your walls I would posit. Do you have thick solid hardwood doors internally in your home with really sturdy hinges and locks?

Re: Ten year study: No link between violent video games and aggressive behavior

#438

Earlier quoted context omitted.

I can't see the full text to evaluate the server, but if there is an established and proven diagnostic tool for measuring aggression and that's the tool they used, then the methodology may be sound.

Look in the comment thread to links to scihub. Yes, they use an off-the-shelf diagnostic tool. No, that does not make the methodology sound. They use a word like "aggression" which has a qualitative meaning and attempt to assign a quantitative metric to it. To assign a meaning to it, I would have to go to other studies to find out how this links to my various qualitative notion of "aggressive": incidence of violent c…

If they are using an existing & proven diagnostic tool to quantify aggression then you can't criticize them for quantifying a qualitative variable (which is perfectly acceptable when done right) unless you are appropriately addressing flaws within that diagnostic tool.

You're correct, use of such a tool doesn't automatically validate their methodology, but it does shift a lot of the focus of any criticism in the direction of that tool and its implementation, which is not a discussion I've seen in the comment thread. Criticizing or affirming the results of the study are pre-mature without that.

Re: Ten year study: No link between violent video games and aggressive behavior

#439

Earlier quoted context omitted.

This was my personal experience too. And people will find ways to humiliate others in games without such measures like Halo's teabagging.

In real sports such a gesture would be met with widespread condemnation and actual in game punishment, bans, etc. Which is why games following real sports do it the same way. No sports game will allow you to simulate a celebration, or score your points in a manner lacking fair play, trying to replicate real life. Allowing things like "teabagging" without instant ban for the user, even building dedicated humiliating m…

You're not comparing apples to apples. E-sports leagues will penalize you if you audaciously disrespect your opponents. Also, the majority of the most popular e-sports don't include extreme game play distractions like kill cams. In League of Legends, CS:GO, Overwatch, and Dota, a kill does not disrupt the killer's animations (it would be infuriating if it did).

Comparing the tea-bagging that occurs in online Halo play with the rules in place in the NFL is silly. Better to compare online Halo or Call of Duty with beer league hockey.

Re: Ten year study: No link between violent video games and aggressive behavior

#440

Earlier quoted context omitted.

To take this even further, with the increasing popularity of games, if violent video games were linked to violence itself we should theoretically see pronounced numbers of streaming personalities (at least those involved in competitive games, which trend towards violence as a win condition) engaged in violent acts. Gaming communities such as Twitch, competitive game conferences such as Evo, events such as Riot's worl…

There is evidence of gaming personalities committing suicide. There is evidence of gamers doxxing, and even worse, swatting.

There's also evidence of sports fans and music fans and film fans doing all those things, and people involved in all those committing suicide.

Does that make those other things toxic? On a purely comparative level, gaming is probably less 'toxic' if you go just by the worst things done by its fans.

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