Facebook account now required to login to Oculus devices
431–440 of 1001 posts
Re: Facebook account now required to login to Oculus devices
#432Earlier quoted context omitted.
If you make a Facebook account and never touch the Facebook aspect of it, is there any material difference between that and an Oculus account?
Forcing users to violate their personal moral principles, upon which the decision of never using anything related to Facebook rests, is a big enough difference for many--myself included. EDIT: I didn't know that Facebook bought Oculus some time ago, back in 2014--for some reason I thought it happened far more recently. I would make the case above for someone who had bought an Oculus device before Facebook's acquisiti…
Re: Facebook account now required to login to Oculus devices
#433Earlier quoted context omitted.
If that promise wasn't in the actual contract then it wasn't "Facebook" who made it, it was someone at Facebook. Individual employees aren't typically in a position to be making those types of promises anymore than the company being acquired is.
So, let's assume it was in the actual contract. What is he going to do about it? Sue? Annul the deal? No? Than it doesn't matter. The whole idea that because something is written into a contract that that automatically means that that his how things will be in the indefinite future is an illusion, and I've seen plenty of people burned that way. A contract only matters if (1) you are prepared to sue over it and (2) yo…
Re: Facebook account now required to login to Oculus devices
#434This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…
You need internet to download games to your oculus quest, so it makes sense to have an account to keep track of what games you own no? I still don't understand what people have against this change. You needed an oculus account prior to this, now it's a facebook account, what's the big deal?
Re: Facebook account now required to login to Oculus devices
#435Re: Facebook account now required to login to Oculus devices
#436Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…
Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…
That's not really true. Hipster antitrust wasn't a thing yet, so people weren't talking about it at your neighborhood Starbucks. But serious people were talking about it. Look at the conflicts of interest disclosures for prominent antitrust scholars... they were busy during that period.
Also, the infamous "Zuckerberg destroy mode" email is from 2012.
Re: Facebook account now required to login to Oculus devices
#437I don't want to create a fake Facebook account. I want my own back.
Re: Facebook account now required to login to Oculus devices
#438Earlier quoted context omitted.
Having your IP address is identifiable enough (combined with all the other joys of big data) to Facebook and its marketing wing, so don't feel too confident, but if you don't care, then that's kind of the point.
Wondering if creating burning accounts for everything would prevent any tracking. Basically - create burner gmail - create burner oculus name/account - create burner Facebook account - always use a VPN It seems like you could completely remain anonymous and provide Facebook with data they could never correlate to a real person.
After initial login I was asked to verify myself by either providing ID (sic!) or a phone number.
Well, seems that after 2023 I'll just trash my Quest.
Re: Facebook account now required to login to Oculus devices
#439Re: Facebook account now required to login to Oculus devices
#440Earlier quoted context omitted.
Forcing users to violate their personal moral principles, upon which the decision of never using anything related to Facebook rests, is a big enough difference for many--myself included. EDIT: I didn't know that Facebook bought Oculus some time ago, back in 2014--for some reason I thought it happened far more recently. I would make the case above for someone who had bought an Oculus device before Facebook's acquisiti…
Then you already have a problem with using an Oculus device regardless of what sort of account you can sign in with, they've owned Oculus since 2014
In any case, I personally have never owned an Oculus or anything related to Facebook.