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Epic Games to cut more than 1k jobs as Fortnite usage falls

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Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#421

Earlier quoted context omitted.

iMessage works fine with SMS and RCS. How would “opening iMessage” benefit Android users?

> iMessage works fine with ... RCS ...because europe forced it to be...

Actually it was China…

https://appleinsider.com/articles/24/02/19/apples-new-rcs-st...

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#422

> "We're spending significantly more than we're making, and we have to make major cuts to keep the company funded," he said. Sorry, HOW?!? How can a company like Epic games with one of the most successful gaming products of the last few decades be losing money with a product that is so mature? Almost every other games developer would love to be in their position on Fortnite but they've somehow turned that into a loss…

It’s done being built and they need fewer or cheaper people to maintain it.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#423

The Valve comparison is apt. The difference is Valve built Steam as infrastructure first, then quietly stepped back from games. Epic did it backwards — they built the game first, then tried to force the infrastructure (EGS) into existence with money. Much harder to do it that way.

Valve built games first, and then a distribution platform for their games, and then opened it to others.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#425

A lot of folks wax sympathetic for the employees who've been laid off. But rare is the company which grows large and doesn't develop a lot of entropy in the process. Hiring beyond its needs, bloating, and mismanagement of resources. Does the company owe a living to those people that it doesn't actually benefit from having on board? Sometimes it sounds like people think so.

1. It's more a matter of respect in the process than the act. People are notified out of nowhere, irrespective of performance, and they need to quickly change many plans. You do that to a company and it's "unprofessional". The double standards are real

2. Given the economic conditions, I am more sympathetic. Normally a large severance would he good reassurance that they'd land on their feet. But I see more and more devs (especially game devs) going through year long gauntlets just to find something not as good. Tim, in comparison, will manage.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#426
post #130

Earlier quoted context omitted.

It's still funny to me that they would rather burn 9 figures in cash on these silly deals to try and 'trap' gamers on their platform instead of just... I don't know... making a better platform? The reason nobody competes with Steam is simply the sheer number of integration and platform features that make it easy to buy, play and share games with my friends. It's not that hard, stop trying to 'force' me to use your pl…

> It's not that hard, stop trying to 'force' me to use your platform. Just make it a nice experience. I feel like this is good advice, and should still be a pillar of building a business: prioritize customer satisfaction, and your happy customers will become repeat customers. But I don't think it's enough. Epic tried to launch a store in 2018, 15 years after the launch of Steam. That's 15 years of customers buying th…

> How do you convince someone who might have hundreds of games tied to one online account, that it is in their interest to open a new online account with a new merchant and start over from scratch?

I haven't play a PC game in a long time, so don't have any experience with the modern game stores and playing downloadable games.

I understand that these stores are more than just places to buy games--they also include extensive social media aspects.

But surely you don't have to give up one store if you make another account on another store? If you are on Steam and have a large friends list there and want to try a game that is only on some other PC game store couldn't you send a message to your Steam friends saying you are going to try that other game and asking if anyone else wants to come play with you?

If you meet people in that new game and want to be online friends, just point them to your Steam account and say that's your main gaming social media site, or point them to some non-gaming social media if you actively use any and they aren't also on Steam.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#427

Earlier quoted context omitted.

Steam does. That's why they're the undefeated king. This applies to everything. If you see a product category where users are legitimately unhappy; then enter it, build something actually good, you'll be the biggest and richest in no-time.

Steam has a lot of issues but there are too just lots of areas where better products don't win out over inferior products, that's just not how the world works for lots of reasons.

Updating games on HDDs on Steam takes ages; I often see the download complete but then wait another 30 minutes for their diff to complete; and that happens with 10-20 games every week when they have big updates (10GB+). Just for this one thing I would switch elsewhere.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#428

Earlier quoted context omitted.

If you're not entitled to a job, neither is anyone in the capital class entitled to own shit, they own the best houses, all the means of production - they're not entitled to any of that either.

You think they didn't have to apply themselves to be able to acquire those things? They just got it handed to them for free?

Many of them, no. Tim's been in the weeds, but most billionaires inherited millions and had the money make money for them. They start in positions with more money than many will see in a full career.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#429
post #79

Often when I see layoffs like this, I can't help but think "Wow that company has so many employees and yet, in practice, does so little". This perhaps a rather uncharitable sentiment, but I can't help but have it. Yes, Unreal Engine keeps getting improved, more Fortnite content gets produced. But there is a general lack of innovation, one that I find personally painful when I look at Epic's recent-ish track record. N…

Lumen, Nanite, Substrate, Metahumans, and Chaos Physics all come to mind as major innovations driven by Epic. Nanite specifically has pretty much no alternatives. Additionally, the developer UX on UE5 gets better from release to release - for instance, being able to recompile your logic or animations while actively running the game is pretty insane.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#430
post #79

Often when I see layoffs like this, I can't help but think "Wow that company has so many employees and yet, in practice, does so little". This perhaps a rather uncharitable sentiment, but I can't help but have it. Yes, Unreal Engine keeps getting improved, more Fortnite content gets produced. But there is a general lack of innovation, one that I find personally painful when I look at Epic's recent-ish track record. N…

> "Wow that company has so many employees and yet, in practice, does so little" Some of it is real need for things like support, payments, and compliance in a bunch of languages and jurisdictions and across a bunch of platforms and combinations of platforms. A lot of it's just that large businesses tend to be shockingly inefficient, often taking literally many hundreds of person-hours to do things that a small compan…

Semi related read: https://news.ycombinator.com/item?id=47484519

TLDR the beauracracy is by design, in part to preserve what jobs are there, and in part to dilllute accountability when it comes up. You can see how these two factors can lead to a negative feedback loop of inefficiencies, where CYA is more important than actual productivity.

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