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Antirender: remove the glossy shine on architectural renderings

antirender.com

421–430 of 478 posts

Re: Antirender: remove the glossy shine on architectural renderings

#421

It's just missing the inevitable 'desire paths' that are the routes that people really want to walk, not some wibbly wobbly path that a junior planner drew.

You're supposed to look at an architectural render and recognize it as such. Much like a fashion sketch, the goal is to show the designer's intent rather than a real-world application. If I were a client and an architect handed me these literal Cyberpunk 2077 screenshots, I'd be confused about what exactly he actually designed.

Re: Antirender: remove the glossy shine on architectural renderings

#422
post #299
post #47

What is it with people? Is there some weird force dropping electrical enclosures on bridges (the cables on top even?) and random places in the street. Those random protruding manholes next to two other drainage gates nowhere near a slope? Why are these even the examples. This is just like turning the HDR tone mapping up to 200%

This is not about accuracy or logic, but for showing a potential feeling and atmosphere of the places.

And that potential feel is as fake or even less realistic than the renderings it is supposed to criticize, just in the other direction.

Re: Antirender: remove the glossy shine on architectural renderings

#423

Earlier quoted context omitted.

> Does anyone have a mirror? I’m in authoritarian UK so the link is blocked Here you go. I had it uploaded after hearing from the magospietato's comment but then saw you talk about the same so I am pasting the same image link here as well https://files.catbox.moe/c4smhd.png

This looks like Rotterdam ten years ago

The future depends on what we do in the present

~ Mahatma Gandhi.

Re: Antirender: remove the glossy shine on architectural renderings

#424
post #327

Pretty much what has long been my dream "make the world better" product (long as in from pre-genAI days), only that this one happens in image space: take an architectural model, look at the surface material specifications, analyze it for where rainwater would run down etc and generate weathering texture, how would this look when it's not new anymore. Because as I see it, a lot of aesthetic decisions in architecture,…

I see this as well with huge modern buildings with wood parts. They look great the first year. The wood shines red’ish. After a winter the wood part starts to grey out. I understand that this is sometimes a look they strife for but all the preview renders show it in the prestige condition. Nobody is doing a yearly training. And don’t get me started on all the glass survives for elevators, roofs, bus stops, divider pa…

Reminds me of how the Statue of Liberty went from being brownish gold to green:

https://old.reddit.com/r/interestingasfuck/comments/u22v09/t...

Re: Antirender: remove the glossy shine on architectural renderings

#425
post #393

Would love to see the original prompt for Nano Banana from OP somewhere. One that yields decent results, for me, is: { "image_generation_prompt": { "subject_focus": { "primary": "Architectural exterior scene", "constraint": "Strictly preserve original building geometry, facade details, and structural layout", "reference_adherence": "High structural fidelity to input image" }, "environment_and_season": { "season": "La…

It's on Lovable so you can just fork it and take a look (the prompt is in supabase/functions/transform-render/index.ts): Transform this idealized architectural rendering into the most brutally realistic, depressing photograph possible. This is the WORST CASE scenario - what the building will actually look like in reality: - Set on a dreary, grey, overcast late November day with flat, lifeless lighting - The sky is a…

>> Remove ALL people, the scene should feel empty and abandoned

That really captures the vibe in Kendall square on the weekend, but for maximum "honest truth" there should be double-parking, delivery trucks and ubers stuck in traffic waiting on a thousand people to scurry across the street from the subway entrance, huddling against the cold. Some dirty snowbanks and grey slush puddles in the crosswalks would really nail it.

Re: Antirender: remove the glossy shine on architectural renderings

#426

Earlier quoted context omitted.

It's funny how know your meme has to sanitize the 4chan out of memes. The 'how society would look without x' has been a racist trope on 4chan since way before the cited examples.

> racist trope on 4chan So what? Are we going to bring back generational sin as well?

[flagged]

Re: Antirender: remove the glossy shine on architectural renderings

#427
post #327

Pretty much what has long been my dream "make the world better" product (long as in from pre-genAI days), only that this one happens in image space: take an architectural model, look at the surface material specifications, analyze it for where rainwater would run down etc and generate weathering texture, how would this look when it's not new anymore. Because as I see it, a lot of aesthetic decisions in architecture,…

this is what gets me about brutalism. Concrete looks nice when brand new, but a few years of acid rain makes it look like dog shit

Some of my favorite examples of graceful aging in architecture are concrete - but those are never the ones that celebrate efficiency, they always have some playful element that will still be playful when the newness has faded. Ribbed concrete (if you don't know what that means: worth googling!) alternating with smooth surface for example. But sure, once the structure reaches a certain size threshold, you better play the "glass & steel" card a lot, it has been dominant for almost a century for a reason. But even that can be overdone and concrete exposing aging can be a nice contrast.

Re: Antirender: remove the glossy shine on architectural renderings

#428

Top of HN and people are loving it, but there's got to be a better way of getting some $$ rewards for fun viral ideas like this than "Buy me a coffee". I'm betting he's got tens of thousands of sessions currently and nobody is tipping. https://ko-fi.com/magnushambleton Is there a better way? Asking for myself, also.

I saw it going viral before going to bed last night and spent 15min trying to enable payments but failed so made it block you after 2 gens using cookies and try guilt you into donating instead. Made me $160 in donations compared to the $500 in AI credits burned so not a huge success but at least slightly offset the loss.

If the demand continues after this blip I’ll try add ads or make real payments work.

Re: Antirender: remove the glossy shine on architectural renderings

#429
post #116

Earlier quoted context omitted.

I played it with my wife on the couch over many winters evenings, and then ten years later played it with my daughter. Good times. Reminded me of playing Sierra games as a kid.

Same here, though no kids yet. I bought the soundtrack on vinyl (by Tomáš Dvořák, aka Floex), then got a record player, aaaand ended up accumulating a ton of records since then. I still play that record though, it never gets old. The other game that we enjoyed in a very similar way is Primordia [1]. Named our first cat Crispin afterwards. You will probably enjoy Boxville [2]; it's very much Machinarium-inspired. Its…

I also love the soundtrack so much and have listened to it thousands of times, especially By The Wall, my favorite song. PS: Thanks for posting the composer’s solo name, Floex, because there were (are?) two people with exactly the same name working at Amanita Design, bizarrely!

Re: Antirender: remove the glossy shine on architectural renderings

#430
post #424

Earlier quoted context omitted.

I see this as well with huge modern buildings with wood parts. They look great the first year. The wood shines red’ish. After a winter the wood part starts to grey out. I understand that this is sometimes a look they strife for but all the preview renders show it in the prestige condition. Nobody is doing a yearly training. And don’t get me started on all the glass survives for elevators, roofs, bus stops, divider pa…

Reminds me of how the Statue of Liberty went from being brownish gold to green: https://old.reddit.com/r/interestingasfuck/comments/u22v09/t...

Wait until Trump gets it gold plated.
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