Earlier quoted context omitted.
The business problem with maker spaces is that the "gym model" didn't work. The gym model is that you pay some fixed fee per month, and don't come very often. People who bought TechShop memberships showed up too much. Many were using the place as their day job. There are some successes. Maker Nexus in Silicon Valley pivoted to after-school activities for teens. Humanmade in San Francisco is mostly a job training cent…
Yeah, that makes sense. I wonder if a more transactional model might work better. Perhaps something like FedEx Office (formerly Kinkos). No membership. You go in and you pay to use equipment and resources. Of course, there would have to be levels of qualification someone would have to pass before being allowed to touch certain equipment. I suppose you could have classes (Solidworks, 3D printing, CNC machining, weldin…
At TechShop, the big operational problems were tool deterioration and staff burnout. Tools tended to stabilize at the point where they're just above worn out. The drill bits and milling cutters were dull. The sandpaper on the belt sanders was worn almost smooth. The CNC mill needed a coolant change. The laser cutters had laser systems performing at about 50% of rated power, and you had to halve the feed rate. In a commercial shop, you'd fix things before they got that bad, because you're losing production. The same business logic does not apply to maker spaces.
The staff problem with TechShop was that they paid slightly above minimum wage, which is nowhere near enough to keep people with a broad range of shop skills. The big employee benefit was that you could take classes for free, so it was sort of an apprenticeship program. Over time, the staff tended to become the ones who couldn't get a job in a real shop.
Those are some of the operational problems you have to beat.