Live data from Hacker News

GOG is getting acquired by its original co-founder

gog.com

421–430 of 574 posts

Re: GOG is getting acquired by its original co-founder

#421
post #410

Earlier quoted context omitted.

Still, making only 32k PLN ($9k) profit on 137M PLN ($38M) revenue seems like a really badly operated business.

A counterpoint is Amazon's profit on revenue until 2017 or so.

Amazon was basically conducting a price war founded by AWS division. Unless GOG is trying to undercut Steam this is a bit apples and oranges.

Re: GOG is getting acquired by its original co-founder

#422

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

GOG is no different, you're still renting licenses and GOG still has the right to revoke your license, effectively making your "offline installer" no different from a game downloaded from myabandonware or a similar website.

Different, because GOG provides good customer support.

Re: GOG is getting acquired by its original co-founder

#423
post #359
post #228

Earlier quoted context omitted.

Haha, we all Slavs keep telling that to ourselves, don't we? :P

Eastern Europe starts at your home country's eastern border. E.g., if you're Russia, it's Japan and Alaska.

And Balkan on the southeastern.

Re: GOG is getting acquired by its original co-founder

#424

Earlier quoted context omitted.

> They don't because too many people pirate games to make that a viable business. This is an opinion, stated as if it’s fact. There are many factors contributing to the ongoing success of steam. Ease of access, a strong network effect, word of mouth from satisfied customers, a strong ecosystem of tools and a modding platform, willingness to work across many platforms and a variety of vendors including competitors, an…

True, this is an opinion but I am guessing you don't know my background. And having some expertese doesn't guarantee my opinion is correct. But I guess I can say I am considered enough of an expert to be asked to speak on panels about the game industry or serve on juries for awards. And you are right it is a complicated question.

can we have another battlezone, please?

Re: GOG is getting acquired by its original co-founder

#425

I always search GOG before Steam. It’s slightly less user friendly in the most minor ways and sometimes a bit more expensive. But getting DRM free games is worth every penny and extra few moments. Steam is really great for what it is but you’re not buying games you’re leasing them. Excited to hear GOG might get more focus and investment.

> you’re not buying games you’re leasing them Counterpoint, the cost of "owning" offline games is not zero and their lifetime is not infinite. I have a stack of old games on CD (or older) and getting them to run on anything is a massive pain in the neck. (In fact, for nearly all that I care about I also have bought a Steam license in addition). Ultimately, everything comes down to user experience. We can pat ourselve…

> I have a stack of old games on CD (or older) and getting them to run on anything is a massive pain in the neck.

Anything? Inc. the recommended spec platform?

Re: GOG is getting acquired by its original co-founder

#426
post #176

Earlier quoted context omitted.

I grew up playing pirated games on the Apple II 35 years ago. The fact that many people pirate is not an opinion.

It doesn't prove that DRM free is not a viable business. I also grew up pirating, but I haven't been pirating games for more than 10 years now. A few bucks costs much less to me these days than a headache with finding a cracked version and installing potential malware on my computer. Not even talking about supporting the artists and developers. Gabe is right that piracy is a service problem. If you have proper easy i…

[dead]

Re: GOG is getting acquired by its original co-founder

#427

Earlier quoted context omitted.

It doesn't prove that DRM free is not a viable business. I also grew up pirating, but I haven't been pirating games for more than 10 years now. A few bucks costs much less to me these days than a headache with finding a cracked version and installing potential malware on my computer. Not even talking about supporting the artists and developers. Gabe is right that piracy is a service problem. If you have proper easy i…

This is a valuable lesson I learned when I worked with someone, not at Elastic, but who had previously worked at Elastic. Elastic was one of the original companies who made FOSS but with enterprise licensing work well. We were discussing in a meeting at this place we worked how to design license checking into the product. What the guy said I found very insightful: he said that you don’t really need to spend a bunch o…

I did something that was almost the same. Used to work for an educational software company that almost solely sold to schools, universities, and government institutions. Sometimes to corporate learning centers. Every sale was on a per-seat basis.

Every single customer we had wanted to be legal. Didn't want to exceed their seats or do anything which would violate their sales agreement. In the case of our government clients, such violations could lead them into legal penalties from their employer.

Despite having an unusually honest customer base, the company insisted on horridly strict and intrusive DRM. Even to the point of using dongles for a time. It frequently broke. Sometimes we had to send techs out to the schools to fix it.

I ended up just ripping all of that out and replacing it with a simple DLL on the Windows client. It talked to an tiny app server side. Used a barely encrypted tiny database which held the two numbers: seats in use & total seats available. If for some reason the DLL couldn't make contact with the server, it would just launch the software anyways. No one would be locked out due to the DRM failing or because the creaky school networks were on the blink again.

This system could have been cracked in five seconds by just about anyone. But it didn't matter since we knew everyone involved was trying to be honest.

Saved a massive amount of time and money. Support calls dropped enormously. Customers were much happier. It's probably my weakest technical accomplishment but it's still one of my proudest accomplishments.

Re: GOG is getting acquired by its original co-founder

#428

Earlier quoted context omitted.

OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own. I love GoG and I have worked closely with a lot of people there on projects they are great. This announcement seems like good news. No one has to sell games on Steam. No one has to use a model where they "rent licens…

Steam uses outsized market power to take an enormous %30 cut so it also does major damage to the games industry.

On top of their very frequent predatory pricing sales. -90% who the hell can or wants to compete with that? But hey the gamers love it.

Re: GOG is getting acquired by its original co-founder

#429

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own. I love GoG and I have worked closely with a lot of people there on projects they are great. This announcement seems like good news. No one has to sell games on Steam. No one has to use a model where they "rent licens…

DRM is not, and it has never been, about piracy.

It is about publishers putting an expiry date to a digital product, in order to not having to compete with their own products in the future.

It is about making sure that by the time your hypothetical FIFA 2026 release comes out, all the available existing copies of FIFA 2019-2023, which mostly differ for the squad roster, are unusable.

This is exactly the same reason for single player games requiring constant online support nowadays. The authorization servers for "The Crew", a mainly single player game by Ubisoft, went offline coinciding with the close release of "The Crew Motorfest". This didn't go unnoticed, and nearly ended up with the EU passing some specific legislation on the matter[1].

[1]https://citizens-initiative.europa.eu/initiatives/details/20...

Re: GOG is getting acquired by its original co-founder

#430

Earlier quoted context omitted.

> They don't because too many people pirate games to make that a viable business. So, how does it work for Valve to sell games which are also available at GOG without DRM? If too many people are pirating, why would anyone buy the Steam version?

That's actually honestly a really good point. Things are changing. In real dollar terms games are getting cheaper and the size of the market has grown so I don't know if maybe a DRM free store will soon support premium games. I can't think of a game available on GoG that sells on Steam for > $20. I am sure one exists, but in general these are older, cheaper games. You could also point to games that the Epic store giv…

> I can't think of a game available on GoG that sells on Steam for > $20. I am sure one exists, but in general these are older, cheaper games.

Fair point but I think there are quite a few of those: Baldur's Gate 3 comes to mind. Expedition 33, Kingdom Come: Deliverance II even Cyberpunk, but it's true that nowadays Cyberpunk is a ~20$ title.

But not sure these were on GoG day 1. Or they added them after ~1 year after they got most of their sales on Steam and already the piracy of the games started.

Post reply on HN