Earlier quoted context omitted.
I'm not opposed to changes, but every official change Minecraft makes, narrows the design space for mods. Forestry added bees, then Mojang added its own bees which where quite different, and now Forestry's bees look more than a little odd. Sheep used to not drop meat, the witchery mod added mutton as a drop if you killed a sheep in werewolf form, and some mechanics around that. They now would look a little odd. Choco…
This is also true, and also why I want it to be a relatively unopinionated base engine. Unfortunately technical advancements came alongside opinionated content. 1.8 brought creative mode and fast/tintable skylight updates - and hunger and very griefy endermen and a bucnh of worldgen structures. 1.0 brought itemstack NBT - to support enchantments and potions - and gave a sandbox game an official end. 1.3 brought clien…
And for what it's worth, I think I've visited The End once? What makes it a sandbox is that you can play however you want - let The End be your goal, if you'd like, or just mine and build big castles, or mess around in Creative mode. That's the brilliance of it.