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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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421–430 of 543 posts

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#421

I suspect these newer headsets have struggled because of walled gardens and crazy pricing, and thus lack of developer interest. The Oculus DK2 was just a second monitor, amazingly simple and fun to develop for. One of the most developer friendly devices I worked with. Oculus CV1 proprietary driver, forced experience, worsening SDK and dropping linux basically killed the device (and VR) for me, even before fb got thei…

They struggled because they didn’t actually have good software to run

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#422

Earlier quoted context omitted.

The thing is that I don’t really see the Vision Pro as Palm OS. Palm OS was out for years and years and was really successful, all things considered. Sure, it wasn’t as ubiquitous as iOS or Android now, but it obviously filled a niche for a large enough number of people that it stuck around and pioneered that market. I had a Kyocera 6035 Palm “smartphone” over half a decade before the iPhone came out, and the Handspr…

Yes, it’s the games stupid. There is one group of people who are willing to spend ludicrous amounts of money for this product, and that’s gamers. Unfortunately Apple does not and has never understood games as art. They only care about casual games that bring in the $$. Apple also has beefs with Khronos, NVIDIA, and Epic. I had thought that when VP came out, Apple would make amends with the gaming industry particularl…

Nvidia demanded Apple to allow its video driver to be able to phone home just like it does in the windows toy OS(running in ring 0 no less). Epic/Tencent fortnight abuses the DNS protocol probably to bypass wirewalls. Both can be observed via wireshark, which I leave as an exercise for the reader.

Personally I’m glad Apple told both of them to go pound sand.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#423
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…

A 386 PC cost $3000+ after the 486 was released. Sometimes I think our expectations for dirt cheap supercomputers are out of whack.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#424

Earlier quoted context omitted.

Too pricey in a time where many fear a recession. So it's an even worse launch to market than usual.

People have been fearing a recession for the last 16 years.

[dead]

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#425
post #89

Earlier quoted context omitted.

There are dozens of you, dozens!

I’m racking my brain hard to try to imagine how someone uses the blockchain everyday

I use Ethereum / Arbitrum every week at least. I use it for managing a lot of my finances. I provide liquidity on exchanges, provide liquidity for lending protocols, and use GMX for opening long/short positions and trading perpetuals. I also use USDC a lot, and also do self-custody

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#426
post #257

As Carmack (the game guy, head of Oculus, etc.) says, until the headgear gets down to swim goggle size, it's not going to get any traction, and until it gets down to eyeglass size, it's not going mainstream. The Apple Vision Pro was an unexpected dud. Something more eyeglass sized, with phone-like functionality and good design, would have been more in line with Apple's aesthetic. Instead, it was another half brick on…

I have a Quest 2. Half Life: Alyx is one of the most amazing games I've ever played. And yet... I haven't finished it. When I have free time to play games I'd rather play my Switch. It's a lot more hassle setting up HL: Alyx, and the heavy headgear bugs my nose and causes eye strain headaches eventually if I play too much. So instead I play Tetris 99.

Alyx is really a bad game. People don’t recognize this because they play it for a very short time and then that’s it.

The gun and grabbing UX is fantastic. It’s really good. But the enemies and movement are awful. The enemies are simply not designed to handle your movement. The game is secretly an on rails arcade shooter except you can control the rails.

This is a fundamental problem with VR. You cannot expect humans to move to the degree required for game movement irl, so most of your movement HAS to come from control stick movement. But if most of your movement is coming from control stick movement then your irl movement is largely pointless.

But people WANT the irl movement to be the thing that matters. Because it is fun to duck in and out of cover. So that’s what Alyx largely is. You see enemies. You play the duck and peeking game, and if the enemies come too close or are melee you yeet yourself back to a safer spot.

The basic enemies with guns and melee and drones are pretty good with this gameplay. When they start trying to do something a little bit more interesting in the game later, it really falls apart. Why? Because the enemies are incredibly dumb. Much dumber than a typical game. And the basic concept you get to is that any enemy that does not respect peeking is just asking you to do this clumsy movement scheme rather the fun arcade on rail gun shooter gameplay and it feels dumb.

Imo the Valve team did a very good job trying to accommodate what they found were enormous limitations. But the end result is really underwhelming. You can’t play many games like that for the novelty of on rails shooter gameplay to still work.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#427

VR just isn’t going to happen for a long time. It does have a real purpose or a strong drive to use. I have meta 3 and i played for a bit but then it ended up on the shelf for a variety of reasons. It has a lot of good specific uses but struggles past that. It continued to be very impressive technology wise but something that wont be adopted en mass for a long time. Tim Cook was right to be worried about this product…

Don't you worry, Apple is still looking for a product market fit. And when you have enough billions, do enough brainstorming and cool ad videos you can actually find things that never existed in the first place. Then we will see mass adoption of this millennials' dream tech.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#428

Earlier quoted context omitted.

I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…

A 386 PC cost $3000+ after the 486 was released. Sometimes I think our expectations for dirt cheap supercomputers are out of whack.

The context matters a lot. Early PCs were released at a time when there wasn’t really anything else like these products. That early pricing reflected the creation of a brand new category.

The Vision Pro is a remarkable piece of tech, but isn’t required to achieve many of the use cases it supports, and people are primarily paying for the immersive experience.

Given that, spending $3K on immersion in a market where a few hundred dollars will buy you most of the non-immersion capabilities is quite different than spending $3K on an early PC.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#429

Earlier quoted context omitted.

Sure if you only care about 2 of the 5 senses and don't mind VR sickness. Then sure it's a teleportation device. For everyone else it's basically an expensive and awkward portable display.

I have worn my AVP for about 6 hours a week since it came out. Not once, for one second, did I have any motion sickness. It’s a completely solved issue. The head tracking runs on a completely different chip and hyper visor layer from the OS so even with a kernel panic the tracking doesn’t fail.

6 hours a *week* doesn't sound like that much of a test for VR sickness. Try 6 hours a session and then tell me it's a solved issue.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#430

I suspect these newer headsets have struggled because of walled gardens and crazy pricing, and thus lack of developer interest. The Oculus DK2 was just a second monitor, amazingly simple and fun to develop for. One of the most developer friendly devices I worked with. Oculus CV1 proprietary driver, forced experience, worsening SDK and dropping linux basically killed the device (and VR) for me, even before fb got thei…

Meta thinks they got screwed by Apple’s (and to a lesser extent Google’s) walled gardens, so now they want their own.
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