The best part for me that wasn't mentioned, the slightly rounded corners! I hate holding anything since iPhone 12 in my hands, the edges are sharp and cut into your fingers. Every time I take iPhone X I'm just amazed how comfortable it is and what a step back was the iPhone 12 design.
Visually I much prefer the squared off edges, but I agree. The 14 Pro is the first iPhone I’ve regulsrly used a case with because I just cannot keep hold of the damn thing—when the phone angles as I reach across the screen I guess the lack of surface area touching my hand means it sorta just pops out. I find it really bad ergonomically. Flat edges with rounded corners seems a nice middle ground. What I really want is…
Apple iPhone 15 Pro and iPhone 15 Pro Max
421–430 of 512 posts
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#422Earlier quoted context omitted.
But now you'll get into the fun USB-C -land, where two USB-C cables can have wildly different capabilities with no external way to check it :) One cable might only support power, one might only be for data and one supports USB-PD up to 120W. How can you know? By trying them all!
Buy good cables and throw the others away. (You can't really trust any cable you didn't buy anyway because of O.MG.)
Sometimes I just want to charge my matchbox sized flashlight from Aliexpress. I really don't want to use the full-on 120W + network + 8k video capable cable for that. It's so thick that the weight of the flashlight can't hold it down =)
Maybe they'll figure out some kind of markings for the cables eventually.
I'd mostly use three categories: Charge Tiny Device (5-10W enough), Charge Medium Device + data (20-30W, phones and tablets), Charge Big Device (laptops, power banks - as much as the spec can handle)
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#423Does that mean that iPhone 15 Pro camera has the same physical module as iPhone 14 Pro, apart from some software changes? Or did they release a wrong data for their comparator on apple website? https://pasteboard.co/2vRyDDgKlHCV.png
It's not the same physical module. The physical aspects they list (megapixels, aperature) are the same, but the actual 48MP sensor they use is improved. "iPhone 15 pro features a more advanced 48MP main camera, with an even larger sensor than iPhone 15 [and therefore iPhone 14 Pro]. The camera includes a new nanoscale coating to reduce lens flare." See here: https://www.youtube.com/live/ZiP1l7jlIIA?si=FFSYTVqY0unVRSq…
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#424Great that they finally include USB-C. I am waiting for - Any browser engine allowed - 3rd party "app stores" allowed - Allowed to simulate iPhone without owning or having to use a Mac before switching from Android
1 is going to hand the web over to Google and kill the open web 2 is going to happen eventually thanks to the EU 3 never going to happen
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#425The most interesting thing to me is that switching to a new SOC process node gives you the option of bumping up performance or reducing power draw, and it sounds like Apple has once again chosen to reduce power draw. It seems like other vendors have been going the "push performance no matter what it does to power draw and heat" route for a long time now.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#426The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#427The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#428Earlier quoted context omitted.
Steam, Steam sales, and constantly updated games were the fixes to piracy. If a game gets content updates every other month, re-downloading a pirated game, and possibly losing all progress, meh. If a game is going to go on sale for $20 (or $10) after awhile, why bother pirating it, just wait. And Steam is absurdly convenient. Built in voice chat, collectables, and forums, means playing games on Steam is better than p…
> Steam, Steam sales, and constantly updated games were the fixes to piracy. Steam is a DRM platform.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#429Earlier quoted context omitted.
Valve had no problem porting thousands of games to Steam Deck without paying developers a dime. It is a proven fact that a functional DXVK/Wine runtime can support more AAA video games than whatever Apple is paying for. You keep bringing this around to revenue, but Apple could solve this problem if they didn't benefit from the status quo. A company 10x smaller than them did it, a company with full control over their…
Steam is a DRM platform. Other than that I agree with everything you said. What you’re missing is that Apple has their own proton that they’re using to help developers port their games like what Valve is doing with proton. Imo most of Apple still hates games if it didn’t bring in so much revenue. Now we have a small team trying to change that at Apple similar to how WSL for Windows came to being. I just hope that the…
Well Apple and Valve are doing exact opposite things with their tools. Let me explain.
Valve runs your windows game unmodified. There is no 'porting process' and there is no 'port'. As person working with large publisher I am still in shock and disbelief that it is legal and works well in practice but here we are. The funny part is when developer of windows version of a game is asked 'how well do you support Steam Deck?'. And developer has to do windows version changes and produce new windows version that has tweaks for Steam Deck.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#430Earlier quoted context omitted.
Buy good cables and throw the others away. (You can't really trust any cable you didn't buy anyway because of O.MG.)
The problem is that "good" cables are also really expensive. And thick. Sometimes I just want to charge my matchbox sized flashlight from Aliexpress. I really don't want to use the full-on 120W + network + 8k video capable cable for that. It's so thick that the weight of the flashlight can't hold it down =) Maybe they'll figure out some kind of markings for the cables eventually. I'd mostly use three categories: Char…