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Apple Vision Pro: Apple’s first spatial computer

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421–430 of 1001 posts

Re: Apple Vision Pro: Apple’s first spatial computer

#421
post #69

The weird price fixation and doomerism here is weird. People said the AirPods were overpriced; half my uni has one. People said the AirPods Max were overpriced, and I see it all the time in co-work spaces and libraries. People said the M1 Pros were overpriced; they're literally everywhere, used by almost all of the professionals I know. People said the Pro Display XDR is excessively overpriced; more than a few consum…

There's overpriced and then there's the next level above that of simply being unimaginably unaffordable.

With the former well, its something for enthusiasts and something for regular people to save up for.

With the latter it's dismissed as something for another class of people and out of sight and mind.

Apple may have ventured into the latter category here.

Not a great space to be if you want to build a platform and lure developers to build on it. Developers want to have a big market.

Re: Apple Vision Pro: Apple’s first spatial computer

#422

IMO what makes Apple different and more likely to succeed than Meta is that they are pursuing more concrete scenarios like viewing content in a more immersive environment or spinning up a large viewing surface where you may have none . Meta's problem is this focus around social interactions which just isn't taking hold apart from a niche audience of enthusiasts. Having tried the Quest Pro, if Meta pursued the remote…

Yeah, I haven't bought/used any AR/VR devices before, but I'm excited about a device that will offer seamless interaction with the rest of my Apple devices.

> pursuing more concrete scenarios like viewing content in a more immersive environment

100%. I'm not into playing video games or watching TV, so their focus on real world things really appealed to me.

It's a huuuge price tag, but I'm psyched.

Re: Apple Vision Pro: Apple’s first spatial computer

#425
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

If it's so good for WFH, why has Apple insisted everybody return to the office?

It's got a 2h battery life, so your dreams of using it on the beach are pretty funny versus just using a laptop.

Re: Apple Vision Pro: Apple’s first spatial computer

#426
post #197

Think before you post. Remember, whatever opinions or hot takes you have of this product now will be resoundingly made fun of for the rest of history.

Or not.

It's not like past always predicts the future. Apple has a lot of stinkers too, just not recently. Apple TV (the HW device) is not all that successful either.

On the other hand, this is rather hype-free (no metaverse!!!!! no AI!) and has actual usecases presented. Also I thought Apple Watches were stupid, but now almost everyone has one. So, who knows.

Re: Apple Vision Pro: Apple’s first spatial computer

#428
New hardware advancements often prompt us to anticipate corresponding strides in accessibility research.

> Navigate visionOS simply by looking at apps, buttons, and text fields. App icons and buttons subtly come to life when you look at them.

I will defer to experts for a more in-depth discussion on accessibility, but this feature does raise a concern for me.

I have a condition that causes my eyes to rapidly move back and forth. My visual processing compensates. I see like normal, but my eyes do not stay still for long even when looking in one spot.

Initially, I assumed that this condition would prove problematic for VR use, but I've found that I can see quite clearly inside current VR headsets, although I've never tried anything that has eye-tracking. The prism component of my prescription does reduce the area of optimal focus. In addition, certain degenerative and congenital conditions cause individuals to rely very heavily on peripheral vision if central vision is impaired.

If visionOS can tailor its visuals to the user's specific visual abilities, it could provide a profoundly useful tool for these users.

Re: Apple Vision Pro: Apple’s first spatial computer

#430
IMO what makes Apple different and more likely to succeed than Meta is that they are pursuing more concrete scenarios like viewing content in a more immersive environment or spinning up a large viewing surface where you may have none .

Meta's problem is this focus around social interactions which just isn't taking hold apart from a niche audience of enthusiasts. Having tried the Quest Pro, if Meta pursued the remote office collaboration scenario more vigorously which is really quite promising and multiple desktop monitor replacement they would do a lot better

The obvious drawback with the Apple device is price and it's going to have challenges with traction. The enterprise would be a good place to start but that doesn't seem to be Apple's forte

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