Earlier quoted context omitted.
I thought the market has repeatedly shown there isn't much demand for persistent virtual worlds?
> the market has repeatedly shown there isn't much demand for persistent virtual worlds I don't know if you have a more narrow view of this idea or specifically mean VR/AR, but that just sounds like what massively multiplayer online (MMO) games such as Ultima Online, Everquest, and World of Warcraft are. I think Roblox is even a broader use case, though I am fairly unfamiliar with that. MMOs have been very viable fro…
There are some niche products with stable worlds, but those are a minority of a minority.