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What it's like to spend 40-50 hours in VR every week

blog.immersed.team

421–430 of 461 posts

Re: What it's like to spend 40-50 hours in VR every week

#421
post #277

Earlier quoted context omitted.

Got a source for the "forces you to subscribe" bit? Everything I've seen says that part is optional. Also, even disregarding the extra focal-spot screens, you're wrong about the resolution. It's the highest of all headsets that don't have insanely wide FOV's like the Pimax8K, by a long way. 2880 x 2720 per eye (Varjo VR-3) > 1832 x 1920 per eye (Quest 2) > 1440 x 1600 per eye (Vive Pro 2) ~= 1600 x 1440 per eye (Valv…

https://store.varjo.com/xr-3 A valid Varjo XR subscription is required to use the device Every XR-3 user must have a Varjo account and a valid XR subscription. Read more here. You could have just checked the store.

Fair call. I guess I cast doubt on that because I knew the resolution assertion was wrong.

The TOS says that the minimum subscription length is 1 year, so that brings the absolute minimum cost to US$3990 for the VR-3.

Re: What it's like to spend 40-50 hours in VR every week

#422
post #261

As someone who works with a single screen, I don’t get it. I spend most of my time in the terminal, occasionally switching to a browser. The fact that I see a single window at a time is a “feature” to me. Then again, if there was no difference in comfort, size, weight, etc, I’d happily increase the size of my screen, if only to increase the font size. I guess I’ll be a late adopter.

The single screen experience in Immersed is also fantastic. I do 90% of my work on a single 3840x2400 monitor. I also have a 1920X1080 "above" that and angled down. I put terminals up there that I don't need to check very often.

Re: What it's like to spend 40-50 hours in VR every week

#423
post #313

> The trip from video encoding on the PC, over the WiFi, and display in the headset averages about 3ms for me, using a 5ghz access point that’s several years old. Wow that's pretty impressive, especially considering the 4K main screen + additional virtual screens used. I wonder how you get the latency this low. 3ms means no buffering at all, neither during encoding nor decoding. The best I could achieve so far is a l…

I had major issues getting the latency down to something reasonable, so didn't end up trying immersed for more than 10 minutes.

How long ago was that? 18 months ago it was too slow for most use, and it's made massive improvements since then.

Re: What it's like to spend 40-50 hours in VR every week

#424

The Facebook angle to this sounds absolutely heinous, but just what have they done to lock the headset to Facebook? Is there some kind of secret handshake/encryption going on? If someone from the Evil Empire was here, it would be interesting to get some notion how Facebook checks identity. Is there some huge glom of software that compares online activity, public records, phone records, bank records, credit records, e…

It's available on Vive Focus 3, the only other comparable standalone headset widely available in the US market that I'm aware of.

FB is just way ahead of the field on standalone. Once everyone else catches up I'll be surprised if Immersed doesn't port to each of them.

Re: What it's like to spend 40-50 hours in VR every week

#425
post #273

I tried working like this but the resolution is not there yet, not sure why some people are not bothered by this. For me it’s very important text is as crisp as on my 4k display.

I'm very surprised that OP is using Quest 2 instead of a high-end headset. I don't think VR is ready yet for working with text.

The app is only available on Quest 2 and Vive Focus 3 at the moment, and Quest 2 is very capable for 1/3 the price.

If Immersed is going to become widespread, it needs to focus on standalone headsets, so non-gamers can use it.

Re: What it's like to spend 40-50 hours in VR every week

#426
post #37

There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. Maybe this is the current state of headsets, clunky, like a chain with cables, bad tr…

> There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. That's exactly the point, with VR someone in a small apartment they share with an e…

I am pretty sure he does not find a virtual light/view/desk equivalent to the real deal.

Re: What it's like to spend 40-50 hours in VR every week

#427
post #352

This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…

Wow, I noticed that it even has Tobii Eye Tracking. That's extremely exciting imo. It would allow me to code fully hands-free with something like Serenade/Talon, and just use the eye tracking to move the mouse. Can the headset be connected to a Windows PC? I'm running very heavy stuff when developing, and need all of the the horsepower available. On top of that I also need access to certain software that don't exist…

Our goal is to make it tetherable to other [Windows] PC's for gaming, etc. Though getting Windows to host SimulaOS isn't yet supported. Your use case has been flagged though. This might be something we need to do down the line.

Re: What it's like to spend 40-50 hours in VR every week

#428
post #264
post #261

As someone who works with a single screen, I don’t get it. I spend most of my time in the terminal, occasionally switching to a browser. The fact that I see a single window at a time is a “feature” to me. Then again, if there was no difference in comfort, size, weight, etc, I’d happily increase the size of my screen, if only to increase the font size. I guess I’ll be a late adopter.

I do miss two screens from time to time, but single screen using i3 is a total productivity win for me because it helps me minimize context switches and focus better.

I actually find that because i3 is so fast to switch and makes the os so fast I can have hacker news up and distracting me before I even realize I'm bored. Like literally any time I have to think in work I can instantly be in a distraction.

Re: What it's like to spend 40-50 hours in VR every week

#429
post #349
post #261

As someone who works with a single screen, I don’t get it. I spend most of my time in the terminal, occasionally switching to a browser. The fact that I see a single window at a time is a “feature” to me. Then again, if there was no difference in comfort, size, weight, etc, I’d happily increase the size of my screen, if only to increase the font size. I guess I’ll be a late adopter.

I had the same thought, most of the argument here seems to be about screen space. I think at some point we're all attracted to the idea of having a bunch of monitors so you can feel like some kind of multi-tasking movie hacker, but the reality is that if you learn to use your window manager efficiently, one monitor is almost always all you need.

I use i3 a lot, it's great. I still find my 5 monitor home pc setup WAY more effective for coding on my monster central monitor and side vertical documentation monitors than changing virtual desktops on a single monitor or a laptop. I feel as slow on a laptop as a vim user would if you removed their config.

About all I can really do on a laptop is code in the car or an airplane, or do documents, and event that I'm starting to run out of screen real-estate.

Re: What it's like to spend 40-50 hours in VR every week

#430
post #107

Earlier quoted context omitted.

You skipped "overlooking the city".

In post-communist countries in Europe millions of people live in soviet-style tall residential buildings (typically 7-20 stories high), a nice view of the city is not a luxury there (like I guess it is in the US?).

Completely depends on which city.
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