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Apple to kill Epic’s accounts on Friday the 28th

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421–430 of 996 posts

Re: Apple to kill Epic’s accounts on Friday the 28th

#421

For years, people have applauded the walled garden of Apple and this is the end result. Without flamethrower you wil not get out of it. The walls have to go down. They are probably beting on that by this charade the entire industry turns against Apple and a boycott ensues, leaving them no choice to change their margins (and other marketplaces will adjust accordingly or the angry mob comes for them). I doubt Epic stan…

ToS doesn't mean you can break federal antitrust laws.

What antitrust laws are they breaking?

Re: Apple to kill Epic’s accounts on Friday the 28th

#422

My prediction is that this will backfire so badly for Apple. Apple clearly underestimated how popular Unreal Engine is to game developers. Apple probably expect developers to just switch to other engines when they took UE away from them, but in reality most of the developers currently using UE will just stop publishing on Apple's platforms because that's no longer a profitable platform (consider the investment for de…

Given that game porters currently chose Metal over alternatives specifically to support the lucrative Apple market better, I'm pretty sure they'd jump ship instantly to Unity or something else that isn't an engina non grata.

People have been bending over to Apple in their choice of technologies for at least as long as OSX is a thing. A gaming engine (not even the most popular one on mobile) isn't gonna change that at all.

Re: Apple to kill Epic’s accounts on Friday the 28th

#423
post #39
post #25

Earlier quoted context omitted.

Are the various cuts (both sale, and in-game) for each platform known, either informally or publicly?

Everyone is 30%, always has been Xbox, Playstation, Steam, Google, Apple, they're all 30%.

Due to Epic's pressure Steam already offering lower fees for more than two years now. Both Sony and Microsoft are also likely to make custom deals for popular titles the same way as they allowed them to have cross-play.

Tactics Epic using might look dishonest from outside, but it's will really help industry long-term.

Re: Apple to kill Epic’s accounts on Friday the 28th

#424

My prediction is that this will backfire so badly for Apple. Apple clearly underestimated how popular Unreal Engine is to game developers. Apple probably expect developers to just switch to other engines when they took UE away from them, but in reality most of the developers currently using UE will just stop publishing on Apple's platforms because that's no longer a profitable platform (consider the investment for de…

They didn't take Unreal Engine away from anyone and every other platform also charges 30%.

Re: Apple to kill Epic’s accounts on Friday the 28th

#425

Earlier quoted context omitted.

It's important to note that you can still run unsigned Mac apps. Apple isn't preventing users from running a tool they want to run, it's just showing them a big scary warning and making them jump through some extra hoops. It's incredibly scummy and inappropriate, but I would put it more along the lines of an attack-ad than an outright ban. Edit: Now, one thing that isn't totally clear is whether or not devs who have…

The pop-up box you get when you try to run unsigned applications gives the user absolutely no hint as to how they can jump through those hoops to run the thing. You need to know what to google for to find the right magic incantation to enter into the macOS terminal. On Windows, at least, the “Run anyway” button is merely behind the “More information...” link.

Right. I'm just saying, user-freedom is technically preserved. This is a huge inconvenience, and bad for Epic's business, but it's not a ban. As an owner of Mac hardware, I still have control over what I can do with my machine.

Re: Apple to kill Epic’s accounts on Friday the 28th

#426

Can someone give me compelling reasons for disallowing side-loading of applications on iOS? Hypothetically, if side-loading were to be allowed it could be buried under a configuration+confirmation flag for security reasons just like with Android or Windows 10. Thinking more abstractly about this, I already do "sideload" iOS applications when I sign them with enterprise/developer certs and perform OTA installs from sy…

If I see an app in the App Store that I might be interested in trying then I can download it and be pretty sure it's not malware, it does roughly what it's advertised as doing, and I can see from its price and the IAPs listed in the store whether it's reasonable value.

By contrast every time my mum clicks a Facebook advert and downloads an app on her Android phone it makes her phone noticeably worse to use. Apple is seemingly the only company able to maintain a reasonable certainty that an app they're hosting/advertising isn't deliberately malicious.

If Apple allow sideloading then I genuinely expect millions of people will have malware on their phones within days of Facebook being able to replicate their malicious Android app advertising business on iOS.

Re: Apple to kill Epic’s accounts on Friday the 28th

#427

Earlier quoted context omitted.

Richard Stallman founded the Free Software Foundation (FSF) for this very reason. You might think it's ridiculous but the fight for the right to modify the software running on devices you own has been raging for 35 years and is bigger than ever.

I am fine with this for most things except my phone. I trust Apple more than any party in the world. Even the government. Fortnight devs, Epic, whatever are not even on the same radar. They'll sell your privacy in milliseconds if they can get 2.5 cents for it. I would never ever own an open source phone. Not because the operating system is open source (probably good that it has eyes on it) but there is no way to cont…

>I trust Apple more than any party in the world.

That opinion is likely to be a bit of an outlier, heh.

Re: Apple to kill Epic’s accounts on Friday the 28th

#428

What took me aback was the withdrawing permission to notarise their apps for Mac. That was only meant to be a check for known vulnerabilities/malicious software. Apple was more within their rights to kick Fortnite until the dust has settled from the iOS store, that was the retaliation, but now a mechanism supposedly for security has been repurposed as punishment. That's a pretty nasty move and I feel the mask has sli…

> withdrawing permission to notarise their apps for Mac

Where do you see this specifically, or are we just inferring it from that fact that Epic will lose access to the developer portal?

Re: Apple to kill Epic’s accounts on Friday the 28th

#429
post #410

Earlier quoted context omitted.

Epic expressly snuck code through the door to activate a user-visible feature in direct prohibition to App Store rules. Apple could have revoked their developer certificate in response, which would have essentially killed all installations of Fortnite iOS/Mac worldwide within 24 hours. That they are merely revoking their ability to sign new code and giving them 2 weeks to perform an orderly shutdown is far less draco…

> Notarization is about protecting users who are not capable of making an informed decision about code safety from developers who refuse to comply with Apple's terms of service. No, notarization is about preventing malware. That's all. This has been promised to us by Apple many many times. Malware prevention only. Fortnite is not malware.

I'm sorry, it sounds like we're saying the same thing.

Notarization is not a stick-less carrot. Anyone can sign up and agree to the rules and pay the fee begin notarizing apps. If you break the rules you agree to when you sign up, you lose access to notarization.

It seems like we disagree about this basic understanding, so I'll take a couple guesses at it.

Are you, perhaps, arguing that Apple should not be allowed to terminate developer access to notarization under any circumstance — regardless of their behavior? Or are you arguing that Epic's behavior is "acceptable" rule breaking, but other kinds of behavior are "unacceptable" rule breaking?

I'm happy to consider that I could be wrong here, but I'll need a few more sentences from you to do so.

Re: Apple to kill Epic’s accounts on Friday the 28th

#430

My prediction is that this will backfire so badly for Apple. Apple clearly underestimated how popular Unreal Engine is to game developers. Apple probably expect developers to just switch to other engines when they took UE away from them, but in reality most of the developers currently using UE will just stop publishing on Apple's platforms because that's no longer a profitable platform (consider the investment for de…

Because if there's one thing Apple customers choose Macs for, it's to play games...
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