Earlier quoted context omitted.
I'm actually really dreading the Apple Arcade business model. The game developers are compensated by time spent in their game. This means that, similar to the current craze for open world games, shorter, more experimental games will simply earn less. Thus, meaningful content will be stretched even thinner to fill up more of the user's time. It's another nail in the coffin of single player narrative experiences. Strea…
A number of businesses have moved towards models where compensation is directly tied to time spent consuming: Kindle pays authors by the page, YouTube monetizes based on watch time. I really think it harms the world by incentivizing creators to pad and fluff. Dickens is great, but you can really tell which of his works were published serially, because it affected how he wrote. At the same time, paying a flat amount f…
Playdate – A New Handheld Gaming System
421–424 of 424 posts
Re: Playdate – A New Handheld Gaming System
#422This is going to be a tough sell. $150 dollars is very expensive for a portable game system, which will compete with any tablet/phone that can play games that have better graphics and game play. The problem is that this is competing with entire ecosystems of games that have been around for almost a decade.
Mobile games: 1] are infested with IAP/psycho crack time gates 2] cant cost more than a dollar or so, no one will buy them 3] have no buttons, and the number of games that work well without buttons is few. 4] have a horrible reputation, people discount games just for being mobile 5] ridiculously fragmented hardware, who knows what screen size or device type you're targeting if you develop for mobile? 6] are too high…
Re: Playdate – A New Handheld Gaming System
#423Earlier quoted context omitted.
Just buy a Gameboy. Good games are timeless.
Which one should I buy? I don't really know the Nintendo world.
NDS: Ghost Trick, The World Ends With You, Ragnarock DS, Devil Survivor, 999, Rune Factory 3, Disgaea DS