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GOG: Linux "the next major frontier" for gaming as it works on a native client

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411–420 of 421 posts

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#411
post #369

Earlier quoted context omitted.

I wouldn't go that far, I would suggest that any game studio interested in the next 10 years of PC gaming will need to at least start doing testing through Proton/Wine to ensure there's no clear/prominent bugs. It doesn't take a lot of vocal users to elevate or kill a game, and Linux usage has passed that mark at this point... Generally seismic shifts in politics are around the 8% mark in terms of overall population,…

Like the netbooks weren't going away.

You do realize that Linux is almost as old as Windows is, right? It's like 6 years younger, but considering they're both over 3 decades old now...

I don't think I'd be willing to place bets on Linux dying any time soon.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#412
post #271

Earlier quoted context omitted.

I'm trying to word this without sounding dismissive of Bazzite for simply not being from a big company with money to throw around. I'm sure the people making it are doing great work. But I just don't get the feeling it's anywhere near the position it needs to be a "real platform" that could disrupt Windows. It has to be looked at from the perspective of publishers, and whether it's worth their money to target a new p…

The problem I have with this approach is that ultimately you're trading one owning company for another, rather than building to a standard that anyone could build around. Because someday Valve may no longer be privately owned, and we're potentially back where we started. If we support having strong OSS ecosystems around computers we don't have to fight this battle over and over again. Valve slow-rolling SteamOS and b…

Too bad Proton and Wine are open-source, and they can't really remove them from the ecosystem...

So if your game runs under Wine/Proton today, there's a pretty good chance that game will continue to run years from now. I've had better experience with really old games under Wine than actual Windows for that matter.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#413

Earlier quoted context omitted.

Until it fully supports multiplayer which doesn't seem to be a thing for any major game or studio, it's a nothingburger for the majority of people.

Multiplayer games is only some specific sub-scene of PC gaming.

Of the top 10 games on steam, 8 of them are multiplayer. Until they have top multiplayer games, they have nothing. The reality is most of these studios aren't going to enable Linux because they're already on record stating it would make the cheating worse.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#414

Earlier quoted context omitted.

I don't know about how secure enclaves work, so this may be a solution I'm not aware of. Thank you for explaining! So I guess the whole game software, or at least a significant part, is loaded encrypted and runs encrypted. It's on the users hardware but the user can't access it. The only thing I can think of: You say the game payload is encrypted using the public key of a secure enclave. This means the open source ga…

The public key is in fact signed by Intel and uniquely serialized to the TPM. If the game manufacturer requires TPM register values that match Windows, it will not run under Proton/Wine (or a Windows VM). If they allow TPM register values for Linux it will run under Linux too.

Thanks for teaching me something!

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#415
post #408

Earlier quoted context omitted.

I had Crime Cities lying around since it was a freebie on GOG many years ago, so I just went ahead and installed it using vanilla wine. There was absolutely no Galaxy requirement for installing or playing the single player part of the game.

There isn't now . It was there at launch. It was removed at least several months after launch.

The Crime Cities installer does not appear to have ever been updated since it launched: https://www.gogdb.org/product/1485600994#changelog

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#416
post #259
post #196

Earlier quoted context omitted.

The most stable Linux API is Wine/Win32. There are many older games I can't install on Linux anymore, because they used an older SDL1 or some particular X11 version or some GPU driver that's no longer available for the current kernel. The exact same game, Windows version, can be installed and runs flawlessly on both Linux and Windows. So, native Vulkan executables? Sure, if they can continue to run in 20 years.

There are a lot of older games that won't run on windows 11 as well. In fact most of my games no longer work on windows 11. Your point?

I still have a couple of brain games I use from the Win 3.11 era.

And they run fine.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#417
post #14

I'm very hopeful that Linux gaming will save the open PC desktop despite big tech is coming to destroy it. Or at least keep PCs alive for another decade. Gamers are still a huge factor as hardware customers. GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspec…

I also feel like this is an insane opportunity for companies who previously did not offer Linux native clients to start doing so and see some of a hike in sales specifically coming from the Linux crowd. I would absolutely pay good money for high quality Linux compatible software, after all, its not free as in free beer. I am still surprised most Linux Distros haven't changed their package managers to allow for sellin…

Is there a need for selling of solutions via the package manager? Most of the software that I install that's paid asks for a license key or asks you to sign into your already paid for account.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#419

Earlier quoted context omitted.

A bit of a nitpick - that's not what the "eye of the storm" is. In fact, if you perceive RAM prices as leveling off, that would be the "eye of the storm", meaning a brief, deceptive calm surrounded by... storm. Truly I have seen not even a hint of reason to believe prices would come back down in the near term. Fab allocation is booked years out, and building out new manufacturing capabilities is difficult and slow. E…

If the current RAM heavy buyers, the AI powerhouses investors, don't get the into a profitable state of business, then sustaining this rhythm "for a long time" becomes impossible. It won't matter much that "fab allocation is booked years out" if the client that expects the goods goes out of business, doesn't it? I, for one, don't find convincing hints that this free AI crazy partying will go on for long, so then what…

I think we both agree on that, just on different timelines. I think there's enough VC money to drag this out long enough for it to really hurt. And the longer they do, the more the entire planet becomes dependent on AI companies staying afloat lest the whole economy collapse.

Re: GOG: Linux "the next major frontier" for gaming as it works on a native client

#420

Earlier quoted context omitted.

The dnf, deb, or pacman tools could point to a repo where the packages have paid activation.

Companies can already do that. This is how redhat works in its entirety. This has nothing to do with the base distribution

I don’t remember ever having to activate a piece of RedHat code after downloading it. I do remember paying a subscription to have authentication to particular repos. It’s been a while, though.
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