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Apple acquires Pixelmator

pixelmator.com

411–420 of 597 posts

Re: Apple acquires Pixelmator

#411

Earlier quoted context omitted.

I've heard that Apple Weather is much less reliable nowadays outside of the U.S., but I agree that it's super accurate for me on the East coast of the states.

Late this summer, Apple Weather finally lost me (I'm in Indiana). We had a storm roll through, and the temperature dropped 15º. Guess whose weather app continued to report the higher temperature? But the real problem: rain forecasts were painfully unreliable. I spend the summer driving topless in my Jeep, and it's helpful to know these things in advance. Well, that and the new UI was so much more cluttered than Dark…

Sounds like they truly did incorporate Dark Sky's weather prediction then!

Re: Apple acquires Pixelmator

#413

Putting concerns about future states aside, congrats to the Pixelmator team. I've been using the app for years and it's a really great piece of software, well designed and well built. It's always been incredible value for the price, especially given that it basically replaces Photoshop for a wide swath of the market without compromising on UX (which is a problem for other competitors) at a price point that's like 1-2…

I suspect this move is due to behind the scenes Adobe / Apple relations souring over the years. Adobe used to be one of their biggest supporters and helped winning over users to the Mac platform. This has diverged significantly over the years, and I think Apple is looking at Adobe and their business model and realizing that it both lucrative for them to have software that fills into this market to round out their cre…

Not to mention Apple's challenge with 30% AppStore tax for subscription revenue.

My guess was that Apple is okay with Apps from third parties that tithe 1/3 of their subscription revenue but aren't willing to make a place for them if they don't "sing for their supper" as my Grandfather used to say.

Re: Apple acquires Pixelmator

#414

Earlier quoted context omitted.

Pixelmator + parts of the Affinity suite got me out of their clutches I haven't used Pixelmator, but currently use Affinity as a replacement for Photoshop for my personal projects. Unfortunately, Affinity isn't yet good enough to replace Photoshop for work. Are you able to outline how Pixelmator stacks up against Affinity Photo?

I gave up on Affinity Photo after discovering that it degrades images as you edit them. Specifically, it blurs entire layers when you merge them. And it does so over and over, making the base layer worse each time. Therefore you can't trust it with your images. Affinity has refused to fix this, making excuses instead. Example here: https://youtu.be/QA8eVWOLL5I Affinity is also unwilling to fix glaring UI blunders or…

Can you share references for their refusal to fix and their excuses?

Re: Apple acquires Pixelmator

#415
post #220

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Shazam is a huge success story!

We'll put Shazam in the Filemaker category of continuing to exist, but not really benefiting from Apple.

> but not really benefiting from Apple.

It gives Apple the data/insights which new artists are getting popular. Maybe they can use it to negotiate prices with artists.

Re: Apple acquires Pixelmator

#416
post #48

Earlier quoted context omitted.

The other half of this equation is Sketch. Pixelmator is great for photos, Sketch is great for vectors and UI design. Both committed to being first-class macOS applications. But Sketch has steadily been losing ground to Figma. I wonder if an acquisition is on the cards there as well?

I'd actually like to see that happen I think. For my use cases Sketch is infinitely better than Figma. Figma is an abomination of an app.

Figma to me feels geared toward collaborative prototyping specifically. It’s kinda clunky and awkward for creation of graphical assets, which is where I find Sketch a lot nicer.

Re: Apple acquires Pixelmator

#417

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All the AI hubris but Logic still does not do fades or zero crossings when cutting audio clips. And don't get me started on the audio zoom. This is basic stuff! It feels like the audio code was not touched since emagic days.

Logic Pro has both of those features: https://support.apple.com/guide/logicpro/edit-fades-lgcpf7c0... https://support.apple.com/guide/logicpro/snap-edits-to-zero-...

I am talking about automatically adding fades and/or automatically snapping to nearest zero crossing when cutting audio to prevent clicks.

Every other modern DAW does this automatically. In Logic, you are expected to do this manually every time you do an audio edit. Like it's 2004 again.

Edit: added clarification about zero crossings and editing workflow

Re: Apple acquires Pixelmator

#418

Earlier quoted context omitted.

It's not that unique—a lot of Apple-ecosystem developers take heavy inspiration from Apple's design language.

Back before I switched to mac’s, the visual quality of applications for OSX vs Windows was night and day. Coda (by panic) was one that I remember vividly.

Coda’s successor Nova[0] continues the tradition.

[0]: https://nova.app/

Re: Apple acquires Pixelmator

#419

Earlier quoted context omitted.

All the AI hubris but Logic still does not do fades or zero crossings when cutting audio clips. And don't get me started on the audio zoom. This is basic stuff! It feels like the audio code was not touched since emagic days.

it doesn't? I never heard pops when trimming clips

As a mastering engineer, I am removing them from Logic mixes almost every day. Sometimes I need to pinch myself to reascertain that it's really 2024.

Re: Apple acquires Pixelmator

#420

I don’t think this will be good for users, but I do think this is the right call at the right time for the company. They get (presumably) top dollar for their outfit prior to the next big market crash, and just as investor funding is drying up outside the AI realms. Hopefully everyone involved gets enough dosh to live comfortably, and can focus on their next big passion or project once the NDAs and Non-Competes run t…

Check Affinity, they have a top product for developing and editing.
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