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Orion, our first true augmented reality glasses

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Re: Orion, our first true augmented reality glasses

#411

Nice hardware. They're down to swim goggle size. Then you see what Facebook wants you to do with it - see screens in front of you all the time. One with Facebook's "Recommended" page, and a video of some talking neckbeard. There's a feeling of "we were promised virtual reality, and all we got was talking heads of influencers." The hardware apparently has GPS, but that's turned off. So, no Pokemon Go yet. Not even Hyp…

Pretty sure the talking “neckbeard” is a video chat..

Re: Orion, our first true augmented reality glasses

#412

I met a lady once, we were in a line at DefCon. She worked on these and was quite concerned that they'd end up on the heads of children, feeding content-reaction biometrics about those children to people who would then use that data to manipulate those children in harmful ways. I'm curious if people think that that's worth worrying about, or if the idea of optimizing ad placement based on whether it makes your pupils…

well its gonna have to exist and do damage before we can regulate it. c'est la capitalisme

Re: Orion, our first true augmented reality glasses

#413
post #132

When they say "holographic display", do they mean "wave interference patterns" (true hologram) or just "Pepper's ghost" type stuff?

It's hard to say for sure because this write-up is much more marketing than technical, but they probably mean it uses holographic optical elements. https://en.wikipedia.org/wiki/Holographic_optical_element These are more or less "true" holographic elements, because they rely on wave optics and interference. But the pattern is fixed at manufacturing time, not varying with the image that's being displayed. And the imag…

Thankyou, I was wondering how the hell the screens could possibly be in focus without lenses.

Re: Orion, our first true augmented reality glasses

#414
post #306

Earlier quoted context omitted.

6dof input from hand gestures is a killer feature but it has to be rock solid. So far only controllers can do it but it's getting much better every year. Haptic feedback, discrete buttons and precise analog input from controllers are also very important. The downside of controllers is that your hands are full and it's just not feasible for an all day wearable. Hopefully someone figures out a good compromise be it rin…

The haptic feedback you get from touching your thumb and forefinger to simulate a click is actually better than a button because it feels more organic and natural. Where it falls apart is not being able to feel yourself touching objects which nothing other than a full glove is going to be able to simulate. Controllers and rings provide no benefit over Apple's approach.

> Controllers and rings provide no benefit over Apple's approach.

When I touch a good quality button, I can feel the actuation point, and it's the same every time - I can learn to tell reliably whether I've pressed it or not.

When I touch my thumb and forefinger for a camera, I can't reliably tell what point it'll get detected as touching, because it isn't the same point each time.

As a result, I have to hold them together until I'm sure it's registered.

As a user, knowing unambiguously whether you've activated a control or not is a huge advantage for controllers & buttons.

Re: Orion, our first true augmented reality glasses

#415

Decent hands on article from the verge with more info https://www.theverge.com/24253908/meta-orion-ar-glasses-demo... Wireless compute puck. 70 degree FOV. Resolution high enough to read text. Wrist band detects hand gestures and will be used in another product.

This is very interesting. The company that looks most poised to capitalize on a product like this is still Apple.

Wireless compute puck = iPhone Wrist band = Apple watch (although most people wear it on their non-dominant hand)

From the videos it looks like Meta adopted Apple's UI of a horizontal handle bar underneath a window for interacting with a piece of content.

Considering that the 100 degree field of view of the Apple Vision Pro is already noticeable, 70 degrees seems really limiting.

Re: Orion, our first true augmented reality glasses

#416

Nice hardware. They're down to swim goggle size. Then you see what Facebook wants you to do with it - see screens in front of you all the time. One with Facebook's "Recommended" page, and a video of some talking neckbeard. There's a feeling of "we were promised virtual reality, and all we got was talking heads of influencers." The hardware apparently has GPS, but that's turned off. So, no Pokemon Go yet. Not even Hyp…

I think the preferred term is contentpreneur now, not influencer.

Re: Orion, our first true augmented reality glasses

#417
post #372

I met a lady once, we were in a line at DefCon. She worked on these and was quite concerned that they'd end up on the heads of children, feeding content-reaction biometrics about those children to people who would then use that data to manipulate those children in harmful ways. I'm curious if people think that that's worth worrying about, or if the idea of optimizing ad placement based on whether it makes your pupils…

Cocomelon are already focus group testing their addictive hypnotic kids videos. They don't need millions of kids to develop this crack for kids, just a dozen or so.

Speaking of which, I just recently blocked Cocomelon on my kid’s iPad. How insane is it that a company is purposefully putting out crack in video form targeted explicitly at toddlers!?

Brought to you by the same people that thought cigarette candy was a brilliant idea.

Re: Orion, our first true augmented reality glasses

#418
post #250

Earlier quoted context omitted.

Imho hand gestures are the best way to interact with XR. If your only experience is the HoloLens, you’re roughly a decade out of date with how well it can work today. There’s also not been much until the Vision Pro that combines eye tracking with hand tracking which is what’s really needed. You should really try the Vision Pro, because it really does move hand tracking to the point where it’s the best primary interac…

If the state of the art is the Vision Pro, then all the GP'S complaints are valid. It's not anywhere near good enough to replace a controller.

For what use cases though? Interacting with websites, most apps and content consumption? Hand tracking beats a controller.

Controllers have their strength for games but most things that people do with their computers are better with hand tracking.

Re: Orion, our first true augmented reality glasses

#419

I met a lady once, we were in a line at DefCon. She worked on these and was quite concerned that they'd end up on the heads of children, feeding content-reaction biometrics about those children to people who would then use that data to manipulate those children in harmful ways. I'm curious if people think that that's worth worrying about, or if the idea of optimizing ad placement based on whether it makes your pupils…

As cool as these are I’m not sure a lot of adults (at least in Denmark) is going to put these things on children. Facebook isn’t exactly a popular brand these days, and even though Instagram made it rather big with kids from the previous ages I think the next generations will be less likely to get on the Meta platforms. In part because what you’re asking about here has been revealed as something Facebook does.

It’s all based on anecdotal knowledge, but at least in my little bubble of the world nobody wants their children on Meta if they can help it. Which is a little bit hypocritical considering a lot of the same people don’t mind using Google, OpenAI, Microsoft products and so on. For some reason Facebook has taken the brunt of the dislike and I think a lot of my colleagues might actually feel better about their children being on TikTok than any sort of Meta product.

Not that you can really avoid being included on the Meta platform if these things start filming you in public.

Re: Orion, our first true augmented reality glasses

#420
> We can talk to a smart AI assistant, connect with friends and capture the moments that matter – all without ever having to pull out a phone.

Interesting shot at the smartphone market but you need a big “wireless compute puck” in your pocket. Apple has the most powerful hardware at the moment that fits into a pocket and they’re also working on AR.

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