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Apple iPhone 15 Pro and iPhone 15 Pro Max

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411–420 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#411

Earlier quoted context omitted.

This. Consider the market. Samsung also doesn't add its newly-engineered, top-of-the-line solutions to its lower-end new models. Almost all the people on this forum are in the target market for the Pro. The standard iPhone is not built for us, nor will most of its users have a problem with 480Mbps-over-wire transfer speeds.

Every S23 model uses the same SoC.

And they are all not competitive with Apple Silicon. What's your point?

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#412

Sticking the 23-year-old USB 2.0 port on a device that is made in 2023 and costs $1k is inexcusable. [non-pro] There is absolutely no excuse when we're talking about a device at this price point and this age. It doesn't matter that it wouldn't be fully exercised by most users. These are premium products at a premium price point. It's insulting that they would cheap out like that.

It makes sense though. The non-pro models are using last year’s A16 SOC without any updates. I assume they’ll get USB 3 next year when the SOC is updated. I’d be much more disappointed if that’s not the case though.

They could implement USB3 5Gbps on A15 if it was on future roadmap.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#413
post #24

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

One of the main benefits of Apple Arcade was to recognize this problem and carve out a space for games that do not suffer from these issues (while making services revenue at the same time). I think it worked pretty well. It doesn't have the AAA though.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#415
post #383

Earlier quoted context omitted.

I must have landed on the wrong side of an AB test because that text doesn't show up for me on the "Explore Connectivity" modal window. I checked with both Chrome/Windows and iOS. Anyway I really hope that text refers to DP alt mode, not displaylink. Any USB port works with displaylink chips as long as the OS has the driver

It seems to support normal DP output (from the "tech specs" page https://www.apple.com/iphone-15-pro/specs/ ): > Video mirroring and video out support: Up to 4K HDR through native DisplayPort output over USB-C or USB-C Digital AV Adapter

Thanks, that confirms it. I wonder if they have separate DP and USB PHYs and an external mux chip.

Also TIL iPhone SoCs are used in Apple TVs. Apparently they use a MCDP2920A4 DisplayPort 1.4 to HDMI 2.0 converter for that: https://www.ifixit.com/Teardown/Apple+TV+4K+2021+Teardown/14...

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#417

Earlier quoted context omitted.

The second you can have competing app stores I see Steam opening shop and mobile gaming blowing up.

Interesting to think about how many pieces are almost in place for this. The two big players in game engines have had a huge iOS presence for years, just for a different segment of the gaming market; PC game developers have had a few years now to optimize titles for the constraints of the Steam Deck; Apple's game porting toolkit was just announced this past WWDC… If Valve gets the opportunity to gain a foothold on iO…

Yep, overnight, indie games will have a new platform with millions of users hungry for content. I see SO many people on trains killing time playing mobile "games". I can imagine local multiplayer gaming becoming a thing.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#418

Great that they finally include USB-C. I am waiting for - Any browser engine allowed - 3rd party "app stores" allowed - Allowed to simulate iPhone without owning or having to use a Mac before switching from Android

1 is going to hand the web over to Google and kill the open web

2 is going to happen eventually thanks to the EU

3 never going to happen

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#420
post #51

Earlier quoted context omitted.

Pointing out the obvious, but the iPhone only has the touch input, and no physical controls, so it's not going to work as a serious gaming device.

You can use modern gamepads with it, like the PS5 DualSense.

It seems like it would be trivial to build a "controller case" that goes around the phone. It could plug into the USB-C port, of course, and have joysticks on both sides, or whatever was required.
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