Maybe by something like the M1 Mac mini developer kit, that you had to return.
Apple Vision Pro: Apple’s first spatial computer
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Re: Apple Vision Pro: Apple’s first spatial computer
#412Imagine in 5-10 years when this tech is perfected. It's a Saturday night. You, your spouse, and 3 kids each have one of these strapped to their face.
Why watch a movie on the couch facing a wall with a traditional flat TV format?
Certainly Disney or whoever will invent 3D interactive plays/games with stadium type immersive entertainment.
Living rooms will become circles like when people playing a board game.
Re: Apple Vision Pro: Apple’s first spatial computer
#413I'm skeptical. But if I put my inner skeptic in the corner, what I'm most excited about is how it will affect ergonomics. Most input happens in a (typically horizontal) plane, but the human body is better modeled in polar coordinates. It's called "tech neck" because we've attached a screen to the input plane and then end up hunching while we look at it. Decoupling the two, if we can pull it off, will help a lot of pe…
Re: Apple Vision Pro: Apple’s first spatial computer
#414I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…
> Look how quickly the iPhone and Apple Watch evolved between generations 1 to 3
I would not compare the iPhone to the Apple Watch. They were on completely different orders of magnitude of evolution.
I could see the Apple Vision Pro being half as popular as the Apple Watch (primarily due to the price tag) and I think there's a good chance it finds its market, but I think comparing it to the iPhone is way off base.
Re: Apple Vision Pro: Apple’s first spatial computer
#415I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…
Re: Apple Vision Pro: Apple’s first spatial computer
#416I get a huge amount of value from my Quest 2, so spending money on a new toy is not unreasonable.
I worked in the field of VR about 25 years ago (SAIC, Angel Studios, Disney project). VR and AR as consumer tech will eventually be AWESOME, but I am not holding my breath - it will be a long wait.
Re: Apple Vision Pro: Apple’s first spatial computer
#417Calling it now, the failure of this Apple product is going to be a big turning point for the company. Apple is supposed to be the company that sets trends, but instead they're following Meta down a path that has now shown to be a dead end, and no amount of aesthetics or marketing can prevent it.
Re: Apple Vision Pro: Apple’s first spatial computer
#418Re: Apple Vision Pro: Apple’s first spatial computer
#419Apple really just obsoleted Meta's entire product vision, this is scary good.
I've decided to buy a Quest 3.
I could elaborate on why, but to each their own. I just don't see this thing fitting any use case for me. I know people who like to watch videos in VR. I hate it. I'm aware that accessing your computer screen through "virtual desktops" is a moderately popular application. Can't stand it. I have never used FaceTime, and certainly wouldn't have anybody with another one of these to call.
We live in a world where forum comments have to be either "this is stupid and anyone who likes it is stupid" or "this is the greatest thing ever and anyone who doesn't like it is stupid". I'm not saying either of those things. I'm saying this is not for me, and furthermore, now that I know that, it has unlocked the purchase of a competing product.
I'm sure there are people who do see their use cases in this product, and also can afford it or its non-pro successor. But my take on it is that the real market will continue to be in games, not putting on a helmet so you can virtually type on a computer.