Economically sustainable and ethical monetization of user-generated-content games. The closest most known example of this kind of game nowadays is Roblox, but I'm thinking of things more like Mario Maker or the older-generation Atmosphir/GameGlobe-likes. Unlike "modding platforms" or simulators/sandboxes/platforms such as Flight Simulator, VRChat or ARMA, these games' content are created by regular players with no te…
My favorite Microtransaction systems are in Counter-Strike Global Offensive and Planetside 2. Planetside 2 has very slight pay to win mechanics in the form of subscriptions for more xp, but it doesn't feel bad to play without pay. Counter-strike on the other hand (and I think so other valve games too) have just about the perfect model in my mind. There are no advantages you get by paying, only status. The skins that…
However, paid status is not really a big hook for single-player games, you need to be able to show it off! This means that the game must be designed primarily around multiplayer interaction, which is fine but limits a lot the kinds of games you can implement with this monetization.