Earlier quoted context omitted.
Bulk operations are not really about layout, they are about whether you mentally consider each little data structure to be an individual entity with its own lifetime, or not, because this determines what the code looks like, which determines how fast it is. (Though layout does help with regard to cache hits and so forth).
"mentally"? I don't know what you're trying to imply that Rust does, but I'll reiterate that Rust lifetimes don't exist at code generation time. They're not a runtime construct, they have zero influence over what code does at run time (e.g. mrustc compiler doesn't implement lifetimes, but bootstraps the whole Rust compiler just fine). If you create `Vec ` in Rust, then all objects will be allocated and laid out toget…
This kind of reasoning seems like it makes sense, but actually it is false. ("Modern C++" people make the same arguments when arguing that you should use "zero-cost abstractions" all over the place). Abstractions determine how people write code, and the way they write the code determines the performance of the code.
When you conceptualize a bunch of stuff as different objects with different lifetimes, you are going to write code treating stuff as different objects with different lifetimes. That is slow.
> If you create `Vec` in Rust, then all objects will be allocated and laid out together as one contiguous chunk of memory
Sure, and that covers a small percentage of the use cases I am talking about, but not most of them.