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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#411
post #2

My monitor, mouse and keyboard don't require any accounts (yet?), why does a device with two monitors and motion sensors require it?

to track what games you bought and downloaded so you can download them again if your device breaks?

Re: Facebook account now required to login to Oculus devices

#412
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

What are we looking for from CEOs? I feel like, if a CEO had made such flatly incorrect promises about something with direct financial implications (sales, costs, the industry in general) they would be seen as failing at their job. Luckey seems comfortable simply pointing out that he didn't make the mistake people have accused him of. It's enough to say he made another (perhaps lesser) mistake. There's nothing in the statement that reckons with his previous understanding of FB or Occulus and what else he might have gotten wrong. It feels disappointing to me.

Re: Facebook account now required to login to Oculus devices

#413
post #25
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.

I don't believe him at all. If it is true, then that's surprisingly dumb of him. I'd respect him more if he just admitted he sold out for a life-changing amount of money. Heck, I probably would have done it too.

Re: Facebook account now required to login to Oculus devices

#414

Earlier quoted context omitted.

Facebook deals in contracts, not promises and even if it was contractually agreed upon, what would you do about it? Sue? At a guess you'd count the money one more time, shrug and maybe send a short apologetic note about how terrible you feel about it. And then count the money again.

I'm absolving Palmer of making a promise he couldn't keep because of Facebook. Palmer is correct here and shouldn't be getting the blowback that he is. Obviously Facebook can do what they want within the terms.

Is he the one to blame? No.

Does he deserve the blowback? Probably not.

Was it an extremely naive promise to make given historical experience and the company that acquired you? Absolutely.

Re: Facebook account now required to login to Oculus devices

#416
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

As a CEO of a company that is being sold you can not make any binding statements about the future of the company you will no longer own . This is really management 101 and Palmer Luckey does not strike me as an absolute beginner here, he knew how to get funded, how to execute and had a ton of people telling him this would happen. Of course he and FB had a pretty strong incentive to ensure that there wouldn't be an im…

>As a CEO of a company that is being sold you can not make any binding statements about the future of the company you will no longer own.

Agreed, but that's no different that ANY corporate statement on anything. Things change. A policy or statement may be true this year, but may not be true next year.

GitHub made many nice statements post-Microsoft acquisition, and you know what, Microsoft execs may even believe all of them today. In 5 years though - who knows.

>Of course he and FB had a pretty strong incentive to ensure that there wouldn't be an immediate break-off risk to the acquisition, and of course there was plenty of evidence from other acquisitions that this is how the world works.

That could be part of it. It could also be the case that FB just didn't make any decisions pertaining to this aspect of Oculus at that point in time. It could also be the case that FB had many different factions within its org that pushed for different things - one faction wanted to use FB login, another did not and the former faction won after a while.

This is less nefarious than people are making it out to be.

Re: Facebook account now required to login to Oculus devices

#418

Earlier quoted context omitted.

Can you unpack that a bit?

+1 - what's wrong with b-corps and what's better?

Basically people use B-Corps and similar concepts to make other people that are uncomfortable and skeptical of general capitalism feel comfortable by pretending there are safeguards built into the corporate structure preventing whatever they are uncomfortable with.

Charters can easily change, anything can be reincorporated at whim anywhere.

Also its typically just Shariah-Compliant investing rebranded for an Islamaphobic audience. S&P has a shariah index right across the border in Toronto Stock Exchanfe since forever while similar enterprisers push B-Corps and Public Benefit Corporations domestically as if they’ve “figured out” the code to sustainable for profit ventures through charter. Shariah in this context is very compatible with what these kind of investors and consumers are looking for, but they don't know it as they probably conflate it with human rights abuses.

People are just gullible, hope I unpacked that enough.

Re: Facebook account now required to login to Oculus devices

#419
Sometimes I wish Facebook should at-least try to prove us wrong. These are trying times with everyone being paranoid about how their data is mishandled, shared, used and for good reason. What is so difficult in giving users the option to connect their Facebook accounts if they wish because lets be honest so users might just want to but making it mandatory is only going to hurt the gaming community.
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