Roughly $20-30B in investment by Apple to build the Apple Vision Pro over roughly the course of half a decade is disagreeing with you. That's an insane investment into a product category with "no public excitement or uptake about any AR/VR headset."
I didn't bring up makeup, btw. I just thought it was an absurd argument. It has nothing to do with whether the product succeeds or fails in the long run, which is precisely what I'm talking about.
Yes, the AVP store is pretty scant at the present moment. But regardless, I would absolutely explore the feasibility of replacing my TV, my desktop monitors with an AR/VR headset if it met the tech specs I listed above. I'd much rather have a 70' screen viewing experience for movies, or gaming.
Btw, why did Valve announce the Steam Frame this last week if the AR/VR market is dead? Why are companies like Virtuix, Disney developing omnidirectional treadmills for more physical VR exploration? Why are companies like Meta working to develop surface electromyography tech, electro-tactile solutions to simulate the sensation of touching physical objects in VR?
Maybe all this money being spent on a non-existent market segment is a product of a fucked economic hierarchy where the rich have so much money they can blow it all on projects that will never reach massive scale, which is an argument I'd actually listen to.