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Steam Machine

store.steampowered.com

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Re: Steam Machine

#401
> CPU Semi-custom AMD Zen 4 6C / 12T up to 4.8 GHz, 30W TDP

> GPU Semi-Custom AMD RDNA3 28CUs 2.45GHz max sustained clock, 110W TDP

> RAM 16GB DDR5 + 8GB GDDR6 VRAM

All of those seem a little low (at least judging by power usage) when compared to your average tower gaming PC build, but modern parts are pretty power efficient and given the form factor (and hopefully reasonable price) it seems like it's gonna be a pretty good device - definitely enough for most indie titles, all e-sports titles, even AA/AAA games with some upscaling/framegen, although I predict that your average UE5 slop game will wipe the floor with it. That doesn't reflect badly on the hardware, just how the devs use the engine in some cases, but at the same time being able to use it as a regular SFF PC is nice as well, actually a good reason to buy it compared to most consoles.

Re: Steam Machine

#402

Earlier quoted context omitted.

Wow this looks great. Foveated streaming, great resolution, wireless, 144hz, looks much more comfortable... As much as I want this, I feel like it'll end up being a really cool thing that just sits on the shelf. Edit: foveated streaming , not rendering

It looks good until I reached one bit: > Passthrough - Monochrome passthrough via outward facing cameras This is an outright bone-headed move that I can't believe Valve is making. Only having monochrome cameras means augmented reality is basically a non-starter. AR has a lot of potential. I literally bought a Meta Quest 3 just for PianoVision [0] when I already had a Valve Index. I would love to see some sort of AR-b…

The videos I've seen about the Frame all call out the front expansion port, which "Valve says ... offers a dual 2.5Gbps MIPI camera interface and also supports a one-lane Gen 4 PCIe data port for other peripherals."[1]

That's plenty to support color passthrough as a physical addon, which in turn makes me think that, like with the OLED Deck, we'll see a Frame with built-in color-passthrough later as a different premium SKU when/if they justify it.

1: https://www.uploadvr.com/valve-steam-frame-official-announce...

Re: Steam Machine

#403

> Install your own apps, or even another operating system. Who are we to tell you how to use your computer? From your mouth to Tim Cook's ear, friend.

Macs do allow both of those things. Valve is even borrowing some of the work done for the Mac version of Linux to add support for Proton on ARM hardware. > Gaming on Linux on M1 is here! We’re thrilled to release our Asahi game playing toolkit, which integrates our Vulkan 1.3 drivers with x86 emulation and Windows compatibility. https://rosenzweig.io/blog/aaa-gaming-on-m1.html

> Gaming on Linux on M1 is here! We’re thrilled to release our Asahi game playing toolkit

That certainly isn't thanks to Apple

Re: Steam Machine

#404
post #5
post #3

https://store.steampowered.com/sale/steamframe [1] > Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC. So Steam + Proton works on aarch64? Is this something already available/supported, or is this an announcement? [1] Steam Frame, which is the…

Valve has been quietly working on integrating the FEX x86 emulator into Proton for a while, and it's official now. https://www.tomshardware.com/peripherals/gaming-headsets/han...

There was also a parallel effort to this end, targeting Android rather than plain Linux, resulting in an app called https://winlator.org/ — which also works quite well at this point. (See e.g. https://www.youtube.com/watch?v=aP0yUqcyY18)

Re: Steam Machine

#405
post #182

A bit too sparse on details. - No price - No indication for whether the CPU/GPU/RAM/SSD are upgradable or all soldered together on the board. - "4K gaming at 60 FPS with FSR" but doesn't mention what kind of games it can run at that quality. - No performance benchmarks, or mention of what the equivalent retail CPU/GPU to their custom one is. At face value this seems like a $500-600 PC, and that's also the price it wo…

All my friends have moved on to PC, and I don't really want to build a $1000 minimum computer with crazy LEDs that takes up a ton of space with a monitor at this point in my life. And SteamDeck doesn't support KB+M well. I have no qualms about couch gaming with a KB+M if I can do it with my friends and my already extensive Steam library. Unless they completely drop the ball on this, I'm in.

I would reach out to those friend for freebie parts.

Re: Steam Machine

#406

> Install your own apps, or even another operating system. Who are we to tell you how to use your computer? From your mouth to Tim Cook's ear, friend.

And Sundar's too with the latest BS about Android sideloading.

Tbf at least Android is open source and AOSP itself doesnt have this limitation

Re: Steam Machine

#407
[off-topic rant]

Two companies, both (quasi) monopolies in their field.

Company A built its fortune by exploiting people.

Company B built its fortune by building (somewhat) decent products.

Company A developed a very advanced approach to hiring: specific questions to assess a candidate’s psychometric profile, screens to weed out bad choices, and a laser focus on the "top 0.1%".

Company B made it very public that hiring well is vital and encouraged every employee to think about it and participate. They even published an Employee Handbook years ago [0]

Today, many startups copy Company A’s playbook: crafting advanced questionnaires, trick questions, and trying to detect behavioural traits in their candidates.

No startup (that I know of [1]) has adopted Company B’s strategy.

Take your pick on who Company A is. Company B is Valve.

[0]: http://media.steampowered.com/apps/valve/Valve_Handbook_LowR...

[1]: I kjnow of one that > to

Re: Steam Machine

#408
post #382

Maybe this will have better luck this time, and who knows, studios might finally care to do at Steam OS native builds.

Maybe they'll pull a Cyberpunk, and just add a "Steam Machine" setting to their Windows version when you run it in translation.

I'd prefer that. It's easier for developers, easier for me, and only harms the already-negligible market of curmudgeonly native pundits that probably don't use Steam in the first place.

Re: Steam Machine

#409
post #29

Pretty much the only reason I boot to Windows anymore is to play games with my kids and family. The direction of this thing is dangerously close to being all I'd care about from a desktop computer. If Valve pivoted into making a well-supported laptop with good hardware that ran Linux and played games...

Same, if they also released something like a Steam Machine Pro with more ram+vram and bit higher specs I would instantly purchase it. Nvidia and AMD have been rightly criticized for releasing 8GB video cards in the past year and valve shouldn't be immune to that criticism.

Re: Steam Machine

#410

Earlier quoted context omitted.

> "No indication for whether the CPU/GPU/RAM/SSD are upgradable or all soldered together on the board" With 99.9% certainty this box is carrying on the legacy of the Deck and the Deck OLED, which means that it has a 100% custom crafted SoC with soldered components. Which also means they also could perform some trickery not found in "normal" PCs, like UDMA and custom interface. > "but doesn't mention what kind of game…

Would this be capable of utilizing the ray/path tracing many games have now?

Steam Deck has a RDNA 2 chip which supports ray tracing (since it happily runs Indiana Jones and the Great Circle, which has a hard requirement for ray tracing) so I guess it will .
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