Liquid Glass Is Cracked, and Usability Suffers in iOS 26
401–410 of 538 posts
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#402This update is one of the rare cases where I really dislike the new version. I’m usually happy with Apple updates, even ones the commentators dislike. This time I’m sorta agreeing with them: I don’t like the new iOS. Same with the Mac and iPad: other than being glitchy, I just don’t like the changes. It feels like my screen real estate isn’t as efficiently used, UI elements feel jumbled and the transparency makes thi…
I suppose an upvote should be sufficient, but I am so unhappy with the new UI I am actually holding off switching to a new M4 MBP and sticking to my old M1 still on Sequoia 15.7.1. I also try to give these things time and I am usually ok with the changes eventually, but the new UI elements are so incredibly distracting it's actually affecting my ability to focus on what I'm actually doing.
Disclaimer: Don't follow Apple or HN a lot. And these opinions are maybe more of my perceptions than facts. Open to corrections.
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#403I haven't upgraded to iOS 26 because of Liquid Glass, mostly because I've read that it causes performance degradation on older devices (I use an iPhone 13 Mini because I have zero interest in using a larger phone). So, it looks like I'll be using iOS 18 for the foreseeable future.
Well I guess I'm not updating my iPhone 11 then!
26 is definitely not for older devices. Heck, 26 is probably not for any device, this article makes UX look like crap.
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#404Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#4052025 feels like a cardinal year for top-down decisions we all just have to endure for the present. The best we can do is bitch loudly and often, and hope the people at the top still feel threatened by consumers/constituents. This Liquid Glass decision is particularly challenging for my tiny startup. We have multiple platforms including iOS and Android. I was hoping to share much of our design language across iOS and…
You were wrong to even attempt to share design language across platforms. You should make your applications good native citizens if you have any respect for your users, because yours isn’t the only software they use.
And here's the thing: The Apple users who actually care about this are in the minority. You just get an outsized sampling of them on HN because they tend to be techies as well.
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#406This update is one of the rare cases where I really dislike the new version. I’m usually happy with Apple updates, even ones the commentators dislike. This time I’m sorta agreeing with them: I don’t like the new iOS. Same with the Mac and iPad: other than being glitchy, I just don’t like the changes. It feels like my screen real estate isn’t as efficiently used, UI elements feel jumbled and the transparency makes thi…
I suppose an upvote should be sufficient, but I am so unhappy with the new UI I am actually holding off switching to a new M4 MBP and sticking to my old M1 still on Sequoia 15.7.1. I also try to give these things time and I am usually ok with the changes eventually, but the new UI elements are so incredibly distracting it's actually affecting my ability to focus on what I'm actually doing.
Also compiler performance - People get fed up of "The compiler could not type check the expression in reasonable time" and just say fsck-it and ship broken stuff.
It is one of the reasons that now >40% of apps on iOS/MacOS now use other frameworks - and that percentage is steadily climbing. (I think that number has already crossed 50% recently).
Apple needs to re-invent their UI framework from scratch. Plain old-school MVC worked better.
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#407Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#408This article doesn't even mention the worst part of the update. Frame rate has dropped remarkably. iOS used to have flawless smooth animations, with 0 dropped frames, setting the industry standard. Now every interaction with the phone yanks at least once, it feels like some cheap entry level Android phone from 2008. I don't even mind the translucency, i just want my FPS back.
Nowadays I feel that the quality of iOS has slipped, so will wait for 26.1 first.
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#4092025 feels like a cardinal year for top-down decisions we all just have to endure for the present. The best we can do is bitch loudly and often, and hope the people at the top still feel threatened by consumers/constituents. This Liquid Glass decision is particularly challenging for my tiny startup. We have multiple platforms including iOS and Android. I was hoping to share much of our design language across iOS and…
You were wrong to even attempt to share design language across platforms. You should make your applications good native citizens if you have any respect for your users, because yours isn’t the only software they use.
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#410Earlier quoted context omitted.
I know it's shit. But for all of you, regardless of whether it's Mac OS or iOS, go to accessibility options and enable high contrast. It removes transparency/liquid glass.
Legend, thank you. Increase contrast + reduce transparency did it for me.